[Freeciv-Dev] [bug #14376] [patch] Enable Electric Age city style

2009-09-26 Thread Jacob Nevins
URL: Summary: [patch] Enable Electric Age city style Project: Freeciv Submitted by: jtn Submitted on: Sunday 27/09/09 at 00:24 Category: rulesets Severity: 1 - Wish

[Freeciv-Dev] [patch #1296] restructure basic notify functions

2009-09-26 Thread pepeto
Update of patch #1296 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #1313] Client options clean up

2009-09-26 Thread pepeto
Update of patch #1313 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [bug #13727] /detach, /observe and /take are incomplete after the game ended

2009-09-26 Thread pepeto
Update of bug #13727 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14354] [trunk] Activity not shown in middle-click popup for bases (e.g., fortress)

2009-09-26 Thread pepeto
Update of bug #14354 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1292] /cancelvote command

2009-09-26 Thread pepeto
Update of patch #1292 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [bug #14371] Loading a scenario sets the is_new_game bool to FALSE

2009-09-26 Thread pepeto
Update of bug #14371 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #1317] genlist & speclist clean up

2009-09-26 Thread pepeto
URL: Summary: genlist & speclist clean up Project: Freeciv Submitted by: pepeto Submitted on: samedi 26.09.2009 à 18:26 Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #14235] Remove "1: Got a packet_vote_new for already existing vote" messages

2009-09-26 Thread pepeto
Follow-up Comment #1, bug #14235 (project freeciv): Update patch against current trunk and S2_2. (file #6795) ___ Additional Item Attachment: File name: trunk_S2_2_voteinfo_init_free2.diff Size:0 KB _

[Freeciv-Dev] [bug #14234] Remove "1: Got packet_vote_update for non-existant vote" messages

2009-09-26 Thread pepeto
Update of bug #14234 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14035] pf_fuel_map finishes on infinite loop

2009-09-26 Thread pepeto
Update of bug #14035 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13811] [Patch] string vector

2009-09-26 Thread pepeto
Update of bug #13811 (project freeciv): Assigned to: mbook => pepeto ___ Follow-up Comment #3: New version named 'strvec' as previously proposed by Book. (file #6794) _

[Freeciv-Dev] [bug #13928] Don't navigate through unaccessible territorial waters

2009-09-26 Thread pepeto
Update of bug #13928 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13869] [patch 03/07] simplify validation functions

2009-09-26 Thread pepeto
Follow-up Comment #3, bug #13869 (project freeciv): After the encapsulation and the specialization of the setting structure, I don't see why changing this, it would be very more messy. Those callback should be called only from the settings.c file. And then we should already know what is the typ

[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions

2009-09-26 Thread pepeto
Follow-up Comment #10, bug #13867 (project freeciv): > setting_to_client() is missing function header. We are not adding new functions without proper headers. That's right, a short description would be good. Also, after reading this patch, I think that translator work could be simplified. Very

[Freeciv-Dev] [bug #13868] [patch 02/07] use an union in the struct setting

2009-09-26 Thread pepeto
Follow-up Comment #2, bug #13868 (project freeciv): 'const' flags could be added to the values, like 'bool *const pbval' to be sure that pointer won't be modified. I'm not totally conviced by the names. If you do a struct boolean, you don't need to have 'b' in every other variables. You can al

[Freeciv-Dev] [bug #14369] Tutorial scenario can't be started

2009-09-26 Thread pepeto
Update of bug #14369 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos