[Freeciv-Dev] New soundset: freesounds

2009-10-04 Thread Gavin van Lelyveld
Hi everyone I've created a soundset for Freeciv based on samples from http://freesound.org, which licences its samples with a Creative Commons Sampling Plus 1.0 License. My motivation was partly to replace the current very repetitive default soundset, but mostly to increase the immersiveness o

[Freeciv-Dev] [bug #14100] freeciv window automatically resizes after starting game, won't manually resize after

2009-10-04 Thread pepeto
Follow-up Comment #1, bug #14100 (project freeciv): I guess you are talking about the gtk2 client. You can simply set the option "Arrange widgets for small displays", and restart Freeciv. However, if it's still not enough, this is a patch to solve your problem. (file #6881) __

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-10-04 Thread pepeto
Follow-up Comment #1, bug #14151 (project freeciv): Could you provide a savegame? What does happen if you press turn done? ___ Reply to this item at: ___ Mess

[Freeciv-Dev] [bug #14436] PACKET_CLIENT_INFO is valid from a non-player connection

2009-10-04 Thread pepeto
URL: Summary: PACKET_CLIENT_INFO is valid from a non-player connection Project: Freeciv Submitted by: pepeto Submitted on: dimanche 04.10.2009 à 10:58 Category: general Severit

[Freeciv-Dev] [patch #1323] Voteinfo bar in the gtk2 client

2009-10-04 Thread pepeto
URL: Summary: Voteinfo bar in the gtk2 client Project: Freeciv Submitted by: pepeto Submitted on: dimanche 04.10.2009 à 12:50 Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #1325] Warclient-like sell menu in city report

2009-10-04 Thread pepeto
URL: Summary: Warclient-like sell menu in city report Project: Freeciv Submitted by: pepeto Submitted on: dimanche 04.10.2009 à 14:10 Category: client-gtk-2.0 Priority: 3 - Low

[Freeciv-Dev] [bug #14350] Wish: multiple-point path

2009-10-04 Thread Ann
Follow-up Comment #3, bug #14350 (project freeciv): The feature does not exist quite as requested. Yes, you can use shift-I to be able to make a path of irrigation, but it's not possible to pick any waypoints. For instance, assume that you have four squares next to each other so that they form

[Freeciv-Dev] [bug #14100] freeciv window automatically resizes after starting game, won't manually resize after

2009-10-04 Thread Ann
Follow-up Comment #2, bug #14100 (project freeciv): Unfortunately I'm on the move and thus my server (where I run freeciv) is packed up for a few months. This prevents me from testing or making patches at the moment, but I hope to look into this when I get the machine back. Thank you for lookin

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-10-04 Thread Ann
Follow-up Comment #2, bug #14151 (project freeciv): In the subsequent turn, B no longer complains of you being allied and is willing to make an alliance. If the behavior I described is what is desired, I would suggest changing the message as the current one doesn't make sense. Something more al

[Freeciv-Dev] [bug #14350] Wish: multiple-point path

2009-10-04 Thread pepeto
Follow-up Comment #4, bug #14350 (project freeciv): To get the irrigation path to ABCD, press shift+i, move the cursor to B, press shift+i again, move the cursor to C, press shift+i again, move the cursor to D. Isn't that already working for you? ___

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-10-04 Thread pepeto
Follow-up Comment #3, bug #14151 (project freeciv): Actually, what you described is really a bug, but I tried to make a similar situation to work on it, and I failed to produce a savegame to test this behaviour. ___ Reply to this item at: