[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-11 Thread pepeto
Update of bug #14448 (project freeciv): Status: Confirmed = Ready For Test ___ Additional Item Attachment: File name: trunk_S2_2_embassy_clause2.diff Size:9 KB File name: S2_1_embassy_clause2.diff

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-11 Thread pepeto
Follow-up Comment #8, bug #14448 (project freeciv): Added that the client also don't try to take in account the embassy effect (in gtk2 and sdl clients). ___ Reply to this item at: http://gna.org/bugs/?14448

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-11 Thread pepeto
Follow-up Comment #9, bug #14448 (project freeciv): Don't include bug #14490 fix in the patch for S2_2 and trunk... (file #6963) ___ Additional Item Attachment: File name: trunk_S2_2_embassy_clause3.diff Size:7 KB

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-10-11 Thread pepeto
Update of bug #14151 (project freeciv): Status: Confirmed = Ready For Test ___ Follow-up Comment #7: Attached patches do: * in trunk: if you cancel alliance this turn, it will print a message like

[Freeciv-Dev] [patch #1326] Use client.conn as client connection to the server

2009-10-11 Thread pepeto
Update of patch #1326 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [patch #1331] Move the call to init_our_capability()

2009-10-11 Thread pepeto
URL: http://gna.org/patch/?1331 Summary: Move the call to init_our_capability() Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 11:06 Category: general Priority: 3 - Low

[Freeciv-Dev] [patch #1236] experimental ruleset

2009-10-11 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1236 (project freeciv): (more Information about this experimental ruleset; from ./doc/README.ruleset.experimental:) 1. New rules - - Plagues are activated. An Aqueduct or a Sewer System reduce the possibility of an illness in the city. It is further

[Freeciv-Dev] [patch #1332] anonymous posting test

2009-10-11 Thread Daniel Markstedt
Update of patch #1332 (project freeciv): Status:None = Invalid Open/Closed:Open = Closed ___ Reply to this item at:

Re: [Freeciv-Dev] [patch #1280] add offline events

2009-10-11 Thread Daniel Markstedt
Anonymous posting to the patch tracker should be working now. Thanks for the heads-up. Daniel On Tue, Oct 6, 2009 at 12:18 PM, Marko Lindqvist cazf...@gmail.com wrote: 2009/9/6 Marko Lindqvist: Update of patch #1280 (project freeciv):             Assigned to:                    None = cazfi

[Freeciv-Dev] [bug #14100] freeciv window automatically resizes after starting game, won't manually resize after

2009-10-11 Thread pepeto
Update of bug #14100 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #3: In addition of previous patch, add the game page is maximized by default. This would be

[Freeciv-Dev] [patch #1264] add tech upkeep

2009-10-11 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1264 (project freeciv): rebased version of the patch (file #6968) ___ Additional Item Attachment: File name: version3-0001-add-tech-upkeep.diff Size:12 KB

Re: [Freeciv-Dev] Release Dates

2009-10-11 Thread Daniel Markstedt
Hi Jordi, The short answer is: when it's ready. ;) The long answer is: I'll start QAing the code next week to try and weed out any showstoppers together with the other maintainers. There will be a notification on the freeciv-i18n list as soon as it's release quality and the code is frozen so

[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu

2009-10-11 Thread Jacob Nevins
Follow-up Comment #2, bug #14488 (project freeciv): This patch does indeed fix both the problems I reported (and I realise my diagnosis was a bit off), but there's a remaining problem: it's now not possible to tell settler-type units (which can both clean pollution and pillage, in the default

[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu

2009-10-11 Thread pepeto
Follow-up Comment #3, bug #14488 (project freeciv): This is another bug, the normal short cut for pillage is shift+p. Fix attached. (file #6970) ___ Additional Item Attachment: File name: trunk_S2_2_pillage_shortcut.diff Size:0 KB

[Freeciv-Dev] [bug #14490] Loading game broken

2009-10-11 Thread pepeto
Update of bug #14490 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #1: Commited in: *

[Freeciv-Dev] [bug #14489] Vision sharing bug

2009-10-11 Thread pepeto
Update of bug #14489 (project freeciv): Category:None = general Status: Ready For Test = Fixed Open/Closed:Open = Closed

[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu

2009-10-11 Thread pepeto
Follow-up Comment #6, bug #14488 (project freeciv): I keep this ticket open until the second bug is fixed... ___ Reply to this item at: http://gna.org/bugs/?14488 ___ Message posté via/par

[Freeciv-Dev] [bug #14476] Private chat to player is considered as featured sequence

2009-10-11 Thread pepeto
Update of bug #14476 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14475] Featured text bug

2009-10-11 Thread pepeto
Update of bug #14475 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1328] Client does not change ownership of transfered units in a city exchange

2009-10-11 Thread pepeto
Update of patch #1328 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14498] Taking over a connected player has random issues

2009-10-11 Thread pepeto
URL: http://gna.org/bugs/?14498 Summary: Taking over a connected player has random issues Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 22:30 Category: general Severity: 3 -

[Freeciv-Dev] [bug #14498] Taking over a connected player has random issues

2009-10-11 Thread pepeto
Update of bug #14498 (project freeciv): Priority: 1 - Later = 5 - Normal ___ Reply to this item at: http://gna.org/bugs/?14498 ___ Message posté

[Freeciv-Dev] [bug #14499] Don't send attribute block to observers

2009-10-11 Thread pepeto
URL: http://gna.org/bugs/?14499 Summary: Don't send attribute block to observers Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 22:35 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #14500] detach_command should overwrite the player username

2009-10-11 Thread pepeto
URL: http://gna.org/bugs/?14500 Summary: detach_command should overwrite the player username Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 23:38 Category: general Severity: 2 -

[Freeciv-Dev] [bug #14501] Remove old global observer concept in is_allowed_to_take

2009-10-11 Thread pepeto
URL: http://gna.org/bugs/?14501 Summary: Remove old global observer concept in is_allowed_to_take Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 23:42 Category: general

[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu

2009-10-11 Thread Jacob Nevins
Follow-up Comment #7, bug #14488 (project freeciv): Your patch works for me. ___ Reply to this item at: http://gna.org/bugs/?14488 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #14470] When detaching, the player list is not known

2009-10-11 Thread pepeto
Update of bug #14470 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14502] Remove useless server notifications

2009-10-11 Thread pepeto
URL: http://gna.org/bugs/?14502 Summary: Remove useless server notifications Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 23:47 Category: general Severity: 3 - Normal