Update of bug #14448 (project freeciv):
Status: Confirmed = Ready For Test
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Additional Item Attachment:
File name: trunk_S2_2_embassy_clause2.diff Size:9 KB
File name: S2_1_embassy_clause2.diff
Follow-up Comment #8, bug #14448 (project freeciv):
Added that the client also don't try to take in account the embassy effect
(in gtk2 and sdl clients).
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http://gna.org/bugs/?14448
Follow-up Comment #9, bug #14448 (project freeciv):
Don't include bug #14490 fix in the patch for S2_2 and trunk...
(file #6963)
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Additional Item Attachment:
File name: trunk_S2_2_embassy_clause3.diff Size:7 KB
Update of bug #14151 (project freeciv):
Status: Confirmed = Ready For Test
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Follow-up Comment #7:
Attached patches do:
* in trunk: if you cancel alliance this turn, it will print a message like
Update of patch #1326 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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URL:
http://gna.org/patch/?1331
Summary: Move the call to init_our_capability()
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 11:06
Category: general
Priority: 3 - Low
Follow-up Comment #2, patch #1236 (project freeciv):
(more Information about this experimental ruleset; from
./doc/README.ruleset.experimental:)
1. New rules
-
- Plagues are activated. An Aqueduct or a Sewer System reduce the possibility
of an illness in the city. It is further
Update of patch #1332 (project freeciv):
Status:None = Invalid
Open/Closed:Open = Closed
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Anonymous posting to the patch tracker should be working now. Thanks
for the heads-up.
Daniel
On Tue, Oct 6, 2009 at 12:18 PM, Marko Lindqvist cazf...@gmail.com wrote:
2009/9/6 Marko Lindqvist:
Update of patch #1280 (project freeciv):
Assigned to: None = cazfi
Update of bug #14100 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #3:
In addition of previous patch, add the game page is maximized by default.
This would be
Follow-up Comment #2, patch #1264 (project freeciv):
rebased version of the patch
(file #6968)
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Additional Item Attachment:
File name: version3-0001-add-tech-upkeep.diff Size:12 KB
Hi Jordi,
The short answer is: when it's ready. ;)
The long answer is: I'll start QAing the code next week to try and
weed out any showstoppers together with the other maintainers. There
will be a notification on the freeciv-i18n list as soon as it's
release quality and the code is frozen so
Follow-up Comment #2, bug #14488 (project freeciv):
This patch does indeed fix both the problems I reported (and I realise my
diagnosis was a bit off), but there's a remaining problem: it's now not
possible to tell settler-type units (which can both clean pollution and
pillage, in the default
Follow-up Comment #3, bug #14488 (project freeciv):
This is another bug, the normal short cut for pillage is shift+p. Fix
attached.
(file #6970)
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Additional Item Attachment:
File name: trunk_S2_2_pillage_shortcut.diff Size:0 KB
Update of bug #14490 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #1:
Commited in:
*
Update of bug #14489 (project freeciv):
Category:None = general
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Follow-up Comment #6, bug #14488 (project freeciv):
I keep this ticket open until the second bug is fixed...
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http://gna.org/bugs/?14488
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Message posté via/par
Update of bug #14476 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14475 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #1328 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?14498
Summary: Taking over a connected player has random issues
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 22:30
Category: general
Severity: 3 -
Update of bug #14498 (project freeciv):
Priority: 1 - Later = 5 - Normal
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http://gna.org/bugs/?14498
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Message posté
URL:
http://gna.org/bugs/?14499
Summary: Don't send attribute block to observers
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 22:35
Category: general
Severity: 2 - Minor
URL:
http://gna.org/bugs/?14500
Summary: detach_command should overwrite the player username
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 23:38
Category: general
Severity: 2 -
URL:
http://gna.org/bugs/?14501
Summary: Remove old global observer concept in
is_allowed_to_take
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 23:42
Category: general
Follow-up Comment #7, bug #14488 (project freeciv):
Your patch works for me.
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http://gna.org/
Update of bug #14470 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?14502
Summary: Remove useless server notifications
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 23:47
Category: general
Severity: 3 - Normal
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