URL:
http://gna.org/bugs/?14532
Summary: move units on terrain change will move into hostile
city
Project: Freeciv
Submitted by: None
Submitted on: Friday 10/16/2009 at 11:05 CEST
Category: general
Follow-up Comment #2, bug #14452 (project freeciv):
I would suggest a modification of 2, namely that the player can always choose
to build the building, but that it will never be automatically chosen for
building if the city worklist runs out. I've always found it quite annoying
when a city
Follow-up Comment #3, bug #14452 (project freeciv):
I've always found it quite annoying when a city decides to start
building barracks despite the fact that I have Sun Tzu's War
Academy--it's just not a logical thing to do.
I notice only now that original bug report uses Sun Tzu as example.
URL:
http://gna.org/patch/?1335
Summary: map_has_startpos()
Project: Freeciv
Submitted by: cazfi
Submitted on: Friday 10/16/2009 at 14:56
Category: general
Priority: 5 - Normal
Status:
Update of patch #1336 (project freeciv):
Depends on: = patch #1335
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URL:
http://gna.org/patch/?1336
Summary: Send startpos info only in editor mode
Project: Freeciv
Submitted by: cazfi
Submitted on: Friday 10/16/2009 at 15:02
Category: editor
Priority: 5 - Normal
URL:
http://gna.org/patch/?1337
Summary: Save start positions created in editor
Project: Freeciv
Submitted by: cazfi
Submitted on: Friday 10/16/2009 at 15:07
Category: editor
Priority: 5 - Normal
Update of patch #1337 (project freeciv):
Depends on: = patch #1335
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Follow-up Comment #4, bug #14452 (project freeciv):
Barracks are not made completely redundant by Sun Tzu. Sun Tzu
has no unit healing effect.
I noticed that recently. But it is an example. In the original comment of
bug #14448, it also points that you can still build walls in cities even
Follow-up Comment #10, bug #14275 (project freeciv):
But if you've found some way to reproduce it that's good, as I
was unable to get it to happen except by chance.
Actually I had to revert the patch for bug #14275 to get black squares. But
in the current version, units are not reveled, and
Follow-up Comment #1, bug #14533 (project freeciv):
Is that released 2.1.9 or current svn S2_1? The bug #13928 fix could have
removed this behaviour.
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Follow-up Comment #2, bug #14532 (project freeciv):
Loading this save game crash S2_1 client, S2_2 server and trunk server: very
good catch!
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Update of bug #14534 (project freeciv):
Priority: 5 - Normal = 3 - Low
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