[Freeciv-Dev] [bug #14532] move units on terrain change will move into hostile city

2009-10-16 Thread anonymous
URL: http://gna.org/bugs/?14532 Summary: move units on terrain change will move into hostile city Project: Freeciv Submitted by: None Submitted on: Friday 10/16/2009 at 11:05 CEST Category: general

[Freeciv-Dev] [bug #14452] Wonders binding other buildings effects

2009-10-16 Thread Ann
Follow-up Comment #2, bug #14452 (project freeciv): I would suggest a modification of 2, namely that the player can always choose to build the building, but that it will never be automatically chosen for building if the city worklist runs out. I've always found it quite annoying when a city

[Freeciv-Dev] [bug #14452] Wonders binding other buildings effects

2009-10-16 Thread Marko Lindqvist
Follow-up Comment #3, bug #14452 (project freeciv): I've always found it quite annoying when a city decides to start building barracks despite the fact that I have Sun Tzu's War Academy--it's just not a logical thing to do. I notice only now that original bug report uses Sun Tzu as example.

[Freeciv-Dev] [patch #1335] map_has_startpos()

2009-10-16 Thread Marko Lindqvist
URL: http://gna.org/patch/?1335 Summary: map_has_startpos() Project: Freeciv Submitted by: cazfi Submitted on: Friday 10/16/2009 at 14:56 Category: general Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #1336] Send startpos info only in editor mode

2009-10-16 Thread Marko Lindqvist
Update of patch #1336 (project freeciv): Depends on: = patch #1335 ___ Reply to this item at: http://gna.org/patch/?1336 ___ Message sent

[Freeciv-Dev] [patch #1336] Send startpos info only in editor mode

2009-10-16 Thread Marko Lindqvist
URL: http://gna.org/patch/?1336 Summary: Send startpos info only in editor mode Project: Freeciv Submitted by: cazfi Submitted on: Friday 10/16/2009 at 15:02 Category: editor Priority: 5 - Normal

[Freeciv-Dev] [patch #1337] Save start positions created in editor

2009-10-16 Thread Marko Lindqvist
URL: http://gna.org/patch/?1337 Summary: Save start positions created in editor Project: Freeciv Submitted by: cazfi Submitted on: Friday 10/16/2009 at 15:07 Category: editor Priority: 5 - Normal

[Freeciv-Dev] [patch #1337] Save start positions created in editor

2009-10-16 Thread Marko Lindqvist
Update of patch #1337 (project freeciv): Depends on: = patch #1335 ___ Reply to this item at: http://gna.org/patch/?1337 ___ Message sent

[Freeciv-Dev] [bug #14452] Wonders binding other buildings effects

2009-10-16 Thread pepeto
Follow-up Comment #4, bug #14452 (project freeciv): Barracks are not made completely redundant by Sun Tzu. Sun Tzu has no unit healing effect. I noticed that recently. But it is an example. In the original comment of bug #14448, it also points that you can still build walls in cities even

[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-16 Thread pepeto
Follow-up Comment #10, bug #14275 (project freeciv): But if you've found some way to reproduce it that's good, as I was unable to get it to happen except by chance. Actually I had to revert the patch for bug #14275 to get black squares. But in the current version, units are not reveled, and

[Freeciv-Dev] [bug #14533] Explorer does not exhaust movement on railroad

2009-10-16 Thread pepeto
Follow-up Comment #1, bug #14533 (project freeciv): Is that released 2.1.9 or current svn S2_1? The bug #13928 fix could have removed this behaviour. ___ Reply to this item at: http://gna.org/bugs/?14533

[Freeciv-Dev] [bug #14532] move units on terrain change will move into hostile city

2009-10-16 Thread pepeto
Follow-up Comment #2, bug #14532 (project freeciv): Loading this save game crash S2_1 client, S2_2 server and trunk server: very good catch! ___ Reply to this item at: http://gna.org/bugs/?14532

[Freeciv-Dev] [bug #14534] Turn starts with visual focus not matching selection

2009-10-16 Thread pepeto
Update of bug #14534 (project freeciv): Priority: 5 - Normal = 3 - Low ___ Reply to this item at: http://gna.org/bugs/?14534 ___ Message posté