[Freeciv-Dev] [bug #14619] What are for the packets freeze_hint and thaw_hint

2009-10-27 Thread Marko Lindqvist
Follow-up Comment #3, bug #14619 (project freeciv): There is several kinds of freeze/thaw packets and I can't tell top of my head which one these are. - One is used internally by delta code to buffer packets instead of sending a lot of very small ones (typically tile_info) - Client side freeze

[Freeciv-Dev] [bug #14619] What are for the packets freeze_hint and thaw_hint

2009-10-27 Thread Marko Lindqvist
Follow-up Comment #4, bug #14619 (project freeciv): One is used internally by delta code to buffer packets instead of sending a lot of very small ones (typically tile_info) There is old ticket somewhere in RT that this should be function in delta code and not such a hackish packet.

[Freeciv-Dev] [bug #14618] buildfix: renamed man page (civserver - freeciv-server)

2009-10-27 Thread Marko Lindqvist
Update of bug #14618 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #14574] [Bugfix] Cannot erase start positions

2009-10-27 Thread Marko Lindqvist
Update of bug #14574 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-10-27 Thread Marko Lindqvist
Update of bug #13465 (project freeciv): Status: Confirmed = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-27 Thread Marko Lindqvist
Follow-up Comment #5, bug #14603 (project freeciv): It isn't HOME/.freeciv/saves by default if the server is forked from the client connectdlg_common.c:client_start_server(): 231-232: argv[argc++] = --saves; argv[argc++] = ~/.freeciv/saves;

[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-27 Thread Marko Lindqvist
Follow-up Comment #6, bug #14603 (project freeciv): The problem looks like to be something linked with patch #1289. It doesn't find the data path saves/ when loading the game because it assumes that only ~/.freeciv/2.3/ is a data path. He was running server separately, so save location

[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-27 Thread Marko Lindqvist
Follow-up Comment #7, bug #14603 (project freeciv): I cannot reproduce. Autosaves work both when running server separately (saving current directory) and when its forked by client (saves to ~/.freeciv/saves). Are you sure you had write permissions to the directory where you run civserver?

[Freeciv-Dev] Build tests with FullMoon

2009-10-27 Thread Marko Lindqvist
For a couple of years now I have been testing freeciv building on several environments. Results of these builds are at http://www.cazfi.net/freeciv/testing/compilation.php These builds are not fully automatic nightly builds but have to be initiated manually. I'm also developing (nightly) build

[Freeciv-Dev] [bug #14619] Remove packets freeze_hint and thaw_hint

2009-10-27 Thread pepeto
Update of bug #14619 (project freeciv): Status:None = Postponed Planned Release:None = 2.3.0 Summary: What are for the packets freeze_hint and thaw_hint = Remove packets

[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-27 Thread pepeto
Follow-up Comment #8, bug #14603 (project freeciv): I cannot reproduce. Autosaves work both when running server separately (saving current directory) and when its forked by client (saves to ~/.freeciv/saves). Actually, my game is autosaved in ~/.freeciv/saves/, but I cannot find them with

[Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step

2009-10-27 Thread pepeto
Follow-up Comment #1, bug #14621 (project freeciv): This would probably slow a lot every time a city is found. Unfortunately, it doesn't look to work if a city is conquered, bribed, or given by diplomatic meeting etc... A such entry would also be added in transfer_city(). I guess that the

[Freeciv-Dev] [bug #14620] worklists are lost on client restart

2009-10-27 Thread pepeto
Follow-up Comment #1, bug #14620 (project freeciv): I started to fix that bug, but it seems that patch #1291 is stalled for the moment. Maybe this ticket is left of Marko item list. It happens to me sometimes, and it's really annoying. The only way to find my real items is to view my public

[Freeciv-Dev] [patch #1291] Use genlist for global worklists

2009-10-27 Thread pepeto
Follow-up Comment #4, patch #1291 (project freeciv): Updating patch against current svn. (file #7128) ___ Additional Item Attachment: File name: trunk_S2_2_global_worklist_genlist3.diff.bz2 Size:16 KB

[Freeciv-Dev] [bug #14469] Move object tool missing in editor

2009-10-27 Thread Marko Lindqvist
Follow-up Comment #1, bug #14469 (project freeciv): Since you can delete old object and create new one lack of move object tool is not blocker for 2.2. Unless someone volunteers to make one soon this will be postponed to 2.3. ___ Reply to

Re: [Freeciv-Dev] Towards 2.2

2009-10-27 Thread Marko Lindqvist
2009/10/8 Pepeto pepet...@gmail.com: Le jeudi 08 octobre 2009 à 13:00 +0300, Marko Lindqvist a écrit : 2009/9/10 Marko Lindqvist cazf...@gmail.com: Network protocol freeze: This means no more changes to mandatory part of capstring. Let me know of any needs to change network protocol before

[Freeciv-Dev] [bug #14614] auto-worker should respect borders

2009-10-27 Thread pepeto
Update of bug #14614 (project freeciv): Category:None = ai Status:None = Ready For Test Assigned to:None = pepeto

Re: [Freeciv-Dev] Towards 2.2

2009-10-27 Thread Pepeto
Le mardi 27 octobre 2009 à 13:04 +0300, Marko Lindqvist a écrit : 2009/10/8 Pepeto pepet...@gmail.com: Le jeudi 08 octobre 2009 à 13:00 +0300, Marko Lindqvist a écrit : 2009/9/10 Marko Lindqvist cazf...@gmail.com: Network protocol freeze: This means no more changes to mandatory part of

[Freeciv-Dev] [bug #14606] Caravan ask for popup when they are transported by another unit

2009-10-27 Thread pepeto
Follow-up Comment #3, bug #14606 (project freeciv): New version attached, it will always popup if the transporter is not owned. (file #7130, file #7131) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #14607] Server crash when leaving

2009-10-27 Thread pepeto
Update of bug #14607 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release:None = 2.2.0

[Freeciv-Dev] [bug #14612] City builders: Don't draw city outlines around unit while on a goto

2009-10-27 Thread pepeto
Update of bug #14612 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release:None = 2.1.10

[Freeciv-Dev] [bug #14624] Server saves games and scenarios where the client search them when forked

2009-10-27 Thread pepeto
URL: http://gna.org/bugs/?14624 Summary: Server saves games and scenarios where the client search them when forked Project: Freeciv Submitted by: pepeto Submitted on: mardi 27.10.2009 à 10:25 Category: client

[Freeciv-Dev] [bug #14625] civclient man page

2009-10-27 Thread pepeto
URL: http://gna.org/bugs/?14625 Summary: civclient man page Project: Freeciv Submitted by: pepeto Submitted on: mardi 27.10.2009 à 10:29 Category: docs Severity: 2 - Minor Priority: 3 -

[Freeciv-Dev] [bug #14624] Server saves games and scenarios where the client search them when forked

2009-10-27 Thread Marko Lindqvist
Follow-up Comment #1, bug #14624 (project freeciv): As Freeciv is generally compatible with old savegames, saving them to version specific directory is wrong. User should have access to old saves after updating to newer Freeciv version.

[Freeciv-Dev] [bug #14626] .civclientrc

2009-10-27 Thread pepeto
URL: http://gna.org/bugs/?14626 Summary: .civclientrc Project: Freeciv Submitted by: pepeto Submitted on: mardi 27.10.2009 à 10:34 Category: client Severity: 2 - Minor Priority: 3 - Low

[Freeciv-Dev] [bug #14624] Server saves games and scenarios where the client search them when forked

2009-10-27 Thread pepeto
Update of bug #14624 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #2: Ok, but in the current implementation, the gui doesn't look for save games in ~/.freeciv/saves,

[Freeciv-Dev] [bug #14584] Bribing city and CMA

2009-10-27 Thread pepeto
Update of bug #14584 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14594] game.info.killcitizen broken

2009-10-27 Thread pepeto
Update of bug #14594 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements

2009-10-27 Thread pepeto
Update of bug #14452 (project freeciv): Priority: 1 - Later = 3 - Low ___ Follow-up Comment #12: Of course, I attached the same patch, now the right one... (file #7133)

[Freeciv-Dev] [bug #14627] e_tech_* sound event triggered on changing tech

2009-10-27 Thread Gavin van L
URL: http://gna.org/bugs/?14627 Summary: e_tech_* sound event triggered on changing tech Project: Freeciv Submitted by: mdcore Submitted on: Tuesday 10/27/2009 at 12:30 Category: client-gtk-2.0 Severity:

[Freeciv-Dev] [bug #14617] CMA runs while adding multiple settlers

2009-10-27 Thread anonymous
Follow-up Comment #2, bug #14617 (project freeciv): The doc don't mention the client can group together requests for combined processing (like adding 4 settlers) so I would expect each settler to get their own PACKET_PROCESSING_FINISHED. The client should wait for number of settlers many.

[Freeciv-Dev] [bug #14583] Bribe and city popup

2009-10-27 Thread anonymous
Follow-up Comment #2, bug #14583 (project freeciv): I get it pretty consistently. It also happens when I send 50 Musketeers to attack a city. The city dialog pops up showing only one Musketeer in the city while Units Present says 30. I guess there is some race condition between the client

Re: [Freeciv-Dev] [bug #14585] Wish: timeout progress bar

2009-10-27 Thread Goswin von Brederlow
Michael Kaufman kauf...@physics.wisc.edu writes: interesting idea, and easily doable. In fact a nice little project for someone wanting to get their feet wet. Add a timing struct for each AI. Each turn for each AI, calculate the time it takes for various major actions (city management, unit

[Freeciv-Dev] [bug #14589] extra (blank) report appears sometimes

2009-10-27 Thread anonymous
Follow-up Comment #1, bug #14589 (project freeciv): Did you check the client stdout? The gtk2 client sometimes (always after a while) runs into an XID collision and bad things happen from there on. The effect is exactly that popups are empty and unresponsive. But I only know this from popups as

[Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step

2009-10-27 Thread anonymous
Follow-up Comment #2, bug #14621 (project freeciv): Only every 10/11/12/14 cities added. This also needs to happen when a city is lost. With CMA in use this might cause a lot of work for every single city of the player. But what can you do? All cities do change at that point. I rather have it

Re: [Freeciv-Dev] Build tests with FullMoon

2009-10-27 Thread Goswin von Brederlow
Marko Lindqvist cazf...@gmail.com writes: For a couple of years now I have been testing freeciv building on several environments. Results of these builds are at http://www.cazfi.net/freeciv/testing/compilation.php These builds are not fully automatic nightly builds but have to be initiated

[Freeciv-Dev] [bug #14626] .civclientrc

2009-10-27 Thread anonymous
Follow-up Comment #1, bug #14626 (project freeciv): Idealy check all file names newest to oldest and use the first file found. ___ Reply to this item at: http://gna.org/bugs/?14626 ___

[Freeciv-Dev] [patch #1350] Some nations

2009-10-27 Thread anonymous
URL: http://gna.org/patch/?1350 Summary: Some nations Project: Freeciv Submitted by: None Submitted on: Вторник 27.10.2009 at 14:43 CET Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-27 Thread Alvaro Rodriguez
Follow-up Comment #9, bug #14603 (project freeciv): The problem was related with the fact that i don't have permissions to write in the directory where i was executing it. I was waiting to save the game at the same place as when i launch the client. I think that is not a critical issue. i