Update of bug #13871 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #1423 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #15001 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #6:
Patch tested: works very well on generator 1 and 2. However, it looks
without effect for gen
Follow-up Comment #2, bug #15237 (project freeciv):
small error: test for equal strings is '='. Could you test the attached
patch?
(file #7850)
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Additional Item Attachment:
File name: 20100131-0001-.-civ-gui-gui-works-again.patch Size
Follow-up Comment #3, bug #15237 (project freeciv):
Works for me, but ./civ --gui sgh also starts the gtk2 client, I guess it
should warn about the invalid argument.
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Follow-up Comment #5, bug #15195 (project freeciv):
This patch looks good as far as it goes, but it introduces an inconsistency;
if the busy unit is also exhausted, instead of generating a Goto order to
be executed next turn, an error message of the form handle_unit_orders()
invalid Cannon
Follow-up Comment #6, bug #15195 (project freeciv):
Good patches attached.
One thing I did wonder: on packet receipt, there are various
sanity checks to deal with skew between client and server and
throw away packets that made no sense; I wondered if changing
from discarding to implicit
Follow-up Comment #4, bug #15237 (project freeciv):
more text for the script ...
(file #7853)
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Additional Item Attachment:
File name: version3-0001-.-civ-gui-gui-works-again.patch Size:1 KB
Update of bug #15178 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15215 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #12, bug #13873 (project freeciv):
updated version; changes:
* loop over all entries in the [settings] section in the ruleset file
* for each entry check if it is a valid setting
(file #7854)
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Additional Item
I have got still no answer from the administrators, so I will take my
responsibility and stop to compile the following clients: ftwl, xaw and
win32.
Le dimanche 24 janvier 2010 à 05:43 -0500, Jason Dorje Short a écrit :
On Sat, Jan 2, 2010 at 1:30 PM, Pepeto pepet...@gmail.com wrote:
I guess
Follow-up Comment #5, patch #1200 (project freeciv):
update to the changes in bug #13873
(file #7855)
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Additional Item Attachment:
File name: 0004-game-settings-can-be-locked-by-the-ruleset.patch Size:8 KB
Follow-up Comment #1, patch #1298 (project freeciv):
update documentation; use two section:
[settings]
* game settings
[settings_lock]
* locked game settings
(file #7856)
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File name:
Update of bug #13873 (project freeciv):
Status: In Progress = Ready For Test
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http://gna.org/bugs/?13873
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Message posté
Follow-up Comment #3, patch #1198 (project freeciv):
applies fine for me - perhaps an old version of the patch?
I will add an up-to-date version
(file #7857)
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File name:
Update of patch #1198 (project freeciv):
Status: In Progress = Ready For Test
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Message
URL:
http://gna.org/patch/?1427
Summary: Send is_changeable instead of sclass for server
settings
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 31.01.2010 à 14:51
Category: general
URL:
http://gna.org/patch/?1428
Summary: Send the settable_options_control packet only once
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 31.01.2010 à 14:53
Category: general
Priority: 1 -
Update of patch #1301 (project freeciv):
Depends on: = patch #1427
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Message
URL:
http://gna.org/patch/?1429
Summary: Add is-game-info packet flag
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 31.01.2010 à 15:16
Category: general
Priority: 3 - Low
Update of patch #1428 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
Depends on: = patch #1429
Additional Item Attachment, patch #1428 (project freeciv):
File name: trunk_setting_control.diff Size:3 KB
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Update of patch #1427 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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File name:
Update of patch #1424 (project freeciv):
Status:None = Ready For Test
Assigned to:None = dmarks
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Follow-up Comment #1:
From discussion in
Update of bug #15241 (project freeciv):
Category:None = general
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release:
URL:
http://gna.org/patch/?1430
Summary: Improve scenario descriptions
Project: Freeciv
Submitted by: dmarks
Submitted on: 월요일 2010년 02월 01일 at 02:10
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/bugs/?15242
Summary: English town Middlesbrough misspelt as
“Middlesborough”
Project: Freeciv
Submitted by: None
Submitted on: Sunday 01/31/2010 at 18:14 CET
Category: None
Severity: 2
Update of bug #15242 (project freeciv):
Category:None = rulesets
Status:None = Works For Me
Assigned to:None = dmarks
Follow-up Comment #2, bug #15242 (project freeciv):
It is not fixed in the S2_1 branch.
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Message posté via/par Gna!
Update of patch #1420 (project freeciv):
Status: Ready For Test = In Progress
Planned Release: = 2.3.0
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Follow-up Comment #1:
Some comments:
Do
Follow-up Comment #7, patch #1249 (project freeciv):
Neat patch for trunk attached.
Made the Al-Andalus conflict with the Spanish since the one kind of assumes
the other did not exist.
(file #7867)
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Additional Item Attachment:
File
URL:
http://gna.org/patch/?1431
Summary: Include more scenarios by default
Project: Freeciv
Submitted by: dmarks
Submitted on: 월요일 2010년 02월 01일 at 04:58
Category: rulesets
Priority: 3 - Low
Follow-up Comment #1, patch #1431 (project freeciv):
gamma-v1.0
hstripes-v1-1
megaswamp-v1-1
plainplain-v1-1
vstripes-v1-2
Simple and fair maps suited for multiplayer games, made by Libor Behounek. He
states on his website that You are free to use them, distribute them, edit
them etc. but I'll
Update of bug #15244 (project freeciv):
Status:None = Confirmed
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Follow-up Comment #1:
I see what's wrong in the path finding path, but I guess it would be
impossible to fix this
Follow-up Comment #2, patch #1431 (project freeciv):
Paolo got back to me:
--
On 01/31/10 1:06 PM, Paolo Sammicheli wrote:
Hello Daniel,
of course, I would be honored if you include it in the standard package. Do
you already have a copy of it?
Greetings
On 01/31/10
URL:
http://gna.org/bugs/?15255
Summary: update make_island() - generator 3
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 31.01.2010 um 23:22
Category: general
Severity: 3 - Normal
Follow-up Comment #7, bug #15001 (project freeciv):
However, it looks without effect for gen 3.
please see bug #15255
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Nachricht
Update of bug #15244 (project freeciv):
Category:None = general
Status: Confirmed = Ready For Test
Assigned to:None = pepeto
Planned Release:
Update of bug #15001 (project freeciv):
Status: In Progress = Ready For Test
Assigned to:None = syntron
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Update of bug #15237 (project freeciv):
Assigned to:None = syntron
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http://gna.org/bugs/?15237
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Message posté
Follow-up Comment #3, bug #15242 (project freeciv):
Reattaching the patch by Jacob Nevins in PR#40772:
Patch is against S2_1, but also applies cleanly to current trunk.
(file #7872)
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File name:
Follow-up Comment #1, patch #1415 (project freeciv):
There is no official translator for Norway nowadays. So I doubt we would be
able to supervise the application of this patch...
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Follow-up Comment #2, bug #15227 (project freeciv):
Is it possible to recover the file?
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http://gna.org/bugs/?15227
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Nachricht geschickt von/durch Gna!
Follow-up Comment #4, bug #15242 (project freeciv):
Also patch #1371. As Daniel says, already applied to S2_2. No reason it won't
back-port to S2_1, though, IIRC.
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Follow-up Comment #5, bug #15242 (project freeciv):
FYI, I deliberately avoid making changes (including typo fixes) to city lists
in stable branches. Imagine f.e. an unsuspecing player having founded the city
of “Middlesborough” (misspelt) in 2.1.11, saving and loading up the
savegame in 2.1.12
Update of patch #1415 (project freeciv):
Category:None = general
Status:None = In Progress
Assigned to:None = dmarks
Follow-up Comment #6, bug #15242 (project freeciv):
Imagine f.e. an unsuspecing player having founded the city of
“Middlesborough” (misspelt) in 2.1.11, saving and loading up the
savegame in 2.1.12 and ends up founding the city of
Middlesbrough (correct spelling) next to it.
I don't think
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