Re: [Freeciv-Dev] A question about requirement

2010-02-16 Thread Jacob Nevins
> I'm trying to figure out how to use requirement. In improvement.h, in > the improvement struct there's this line: > struct requirement_vector reqs; > I'd tried to figure out where and how this "requirement_vector" is > defined, but could find anything. I know it's not the best place to > ask at,

Re: [Freeciv-Dev] A question about requirement

2010-02-16 Thread Yoav Luft
Thanks! On Tue, Feb 16, 2010 at 9:27 AM, Matthias Pfafferodt wrote: > The definition of the vector can be found in ./utility/specvec.h ... > > Quoting Pepeto : > >> Le mardi 16 février 2010 à 01:14 +0200, Yoav Luft a écrit : >>> I'm trying to figure out how to use requirement. In improvement.h, i

[Freeciv-Dev] [bug #15378] Non-existent civil war nations and typo

2010-02-16 Thread Jacob Nevins
Update of bug #15378 (project freeciv): Planned Release: => 2.2.1 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15373] Fix health calculation + add health effect to default/effects.ruleset

2010-02-16 Thread Jacob Nevins
Update of bug #15373 (project freeciv): Planned Release: => 2.2.1 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15373] Fix health calculation + add health effect to default/effects.ruleset

2010-02-16 Thread Jacob Nevins
Update of bug #15373 (project freeciv): Release: 2.2.0-beta3 => 2.2.0-beta3, 2.2.0-RC1 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15373] Fix health calculation + add health effect to default/effects.ruleset

2010-02-16 Thread Jacob Nevins
Update of bug #15373 (project freeciv): Release: 2.2.0-beta3 => 2.2.0-beta3,2.2.0-RC1 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15388] Cancelling connection when password requested does not return to main screen

2010-02-16 Thread Marko Lindqvist
URL: Summary: Cancelling connection when password requested does not return to main screen Project: Freeciv Submitted by: cazfi Submitted on: Tuesday 02/16/2010 at 17:46 Category: None

[Freeciv-Dev] [bug #15378] Non-existent civil war nations and typo

2010-02-16 Thread Daniel Markstedt
Update of bug #15378 (project freeciv): Assigned to:None => dmarks ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15333] Natural city names should ignore hints for unknown terrain types

2010-02-16 Thread Daniel Markstedt
Follow-up Comment #3, bug #15333 (project freeciv): It turns out there already is such an option, as I learned in bug #15378: -debug 3 (Thanks Jacob. :) ) Then I guess it would be trivial to change is to that these error messages are shown only when the server is running in debug mode. One tho

[Freeciv-Dev] [patch #1284] update reset command

2010-02-16 Thread pepeto
Update of patch #1284 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1444] implement setting_log() / setting_error() functions

2010-02-16 Thread pepeto
Update of patch #1444 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1461] fix duplicated check for min/max integer value

2010-02-16 Thread pepeto
Update of patch #1461 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1460] add information to the reject_msg within settings.c

2010-02-16 Thread pepeto
Update of patch #1460 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1437] show changed settings only one time if a comand file is read

2010-02-16 Thread pepeto
Update of patch #1437 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #3: This patch doesn't apply cleanly to trunk. _

[Freeciv-Dev] [patch #1463] new function fc_strrep

2010-02-16 Thread pepeto
Update of patch #1463 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #4: I cannot download file #8042, could you post it again? _

[Freeciv-Dev] [bug #15294] Auto Explore feature does not work (and some suggestions)

2010-02-16 Thread pepeto
Update of bug #15294 (project freeciv): Status:None => Duplicate Assigned to:None => pepeto Open/Closed:Open => Closed Depends on:

[Freeciv-Dev] [bug #15368] Autoexplore command ignored

2010-02-16 Thread pepeto
Update of bug #15368 (project freeciv): Assigned to:None => pepeto ___ Follow-up Comment #8: Good catch and fix, tested with success!

[Freeciv-Dev] [patch #1462] rename astr_cut_lines() to fc_break_lines()

2010-02-16 Thread pepeto
Follow-up Comment #3, patch #1462 (project freeciv): Improved patch: * Keep an astring function (astr_fc_break_lines) to don't use the astring structure members directly. (file #8130) ___ Additional Item Attachment: File name: trunk_fc_b

[Freeciv-Dev] [bug #15333] Natural city names should ignore hints for unknown terrain types

2010-02-16 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #15333 (project freeciv): log level 3 is verbose; so all interesting 'log_*()' calls should be changed to 'log_verbose()' log level 4 is debug. it can only be used if freeciv was compiled using --enable-debug=yes as the information about errors in the ruleset are also

[Freeciv-Dev] [patch #1437] show changed settings only one time if a comand file is read

2010-02-16 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1437 (project freeciv): rebased patch attached; I had another order of applying the patches ... (file #8133) ___ Additional Item Attachment: File name: 20100216-trunk-show-changed-settings-only-one-time-if-a

[Freeciv-Dev] [patch #1463] new function fc_strrep

2010-02-16 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1463 (project freeciv): > I cannot download file #8042, could you post it again? attached the patch again (file #8134) ___ Additional Item Attachment: File name: 20100216-trunk-new-function-fc_strrep.pa

[Freeciv-Dev] [patch #1437] show changed settings only one time if a comand file is read

2010-02-16 Thread pepeto
Update of patch #1437 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #1463] new function fc_strrep

2010-02-16 Thread pepeto
Update of patch #1463 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [bug #15373] Fix health calculation

2010-02-16 Thread Matthias Pfafferodt
Update of bug #15373 (project freeciv): Summary: Fix health calculation + add health effect to default/effects.ruleset => Fix health calculation ___ Follow-up Comment #4: split this patch into two parts; this one include

[Freeciv-Dev] [bug #15394] add health effect to default/effects.ruleset

2010-02-16 Thread Matthias Pfafferodt
URL: Summary: add health effect to default/effects.ruleset Project: Freeciv Submitted by: syntron Submitted on: Dienstag 16.02.2010 um 22:47 Category: rulesets Severity: 3 - No

[Freeciv-Dev] [bug #15394] add health effect to default/effects.ruleset

2010-02-16 Thread Matthias Pfafferodt
Update of bug #15394 (project freeciv): Depends on: => bugs #15373 ___ Reply to this item at: ___ Nachricht g

[Freeciv-Dev] [bug #15332] missing initialization in send_city_info_at_tile() (found by valgrind)

2010-02-16 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #15332 (project freeciv): > Yesn like migration_score_unused. here is a minimal patch for S2_2 (file #8137) ___ Additional Item Attachment: File name: 20100216-S2_2-initialize-migration_score-in-packets.pa

[Freeciv-Dev] [bug #15332] missing initialization in send_city_info_at_tile() (found by valgrind)

2010-02-16 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #15332 (project freeciv): I also have to rename the definition of 'migration_score' within packets.def' ... updated patch attached (file #8138) ___ Additional Item Attachment: File name: 20100216.1-S2_2-initializ

[Freeciv-Dev] [bug #15394] add health effect to default/effects.ruleset

2010-02-16 Thread Jacob Nevins
Follow-up Comment #1, bug #15394 (project freeciv): String changes can be deferred to whenever bug #15345 is implemented if necessary (arguably references to health won't make much sense until health is described in the help properly anyway). _

[Freeciv-Dev] [bug #15400] FTBFS with binutils-gold

2010-02-16 Thread anonymous
URL: Summary: FTBFS with binutils-gold Project: Freeciv Submitted by: None Submitted on: Wednesday 02/17/2010 at 03:06 CET Category: None Severity: 3 - Normal P

[Freeciv-Dev] [bug #15400] FTBFS with binutils-gold

2010-02-16 Thread Jacob Nevins
Follow-up Comment #1, bug #15400 (project freeciv): Yeah, I saw this in the Debian BTS. Looks like we're missing a "-lm" somewhere. Haven't tried wrangling the build system to find where it should go though. ___ Reply to this item at: <

[Freeciv-Dev] [bug #15400] FTBFS with binutils-gold

2010-02-16 Thread Karl Goetz
Follow-up Comment #2, bug #15400 (project freeciv): Would you like me to forward bugs in future, or will you watch them via debian's bts? I was thinking of sending on a few of our others incase they were new, but i'll save everyones time if you watch both systems anyway :) kk ___

[Freeciv-Dev] [bug #15400] FTBFS with binutils-gold

2010-02-16 Thread Jacob Nevins
Follow-up Comment #3, bug #15400 (project freeciv): Please continue to forward them IMO, it was just probably just coincidence I was being nosey in Debian at the same time you were apparently having a clearout, and anyway others on the project may not watch Debian. __

[Freeciv-Dev] [bug #15333] Natural city names should ignore hints for unknown terrain types

2010-02-16 Thread Jacob Nevins
Follow-up Comment #5, bug #15333 (project freeciv): > One thought, though, is whether a nonexistent terrain hint causes the whole city to be ignored, all terrain hints, or just the mismatching terrain hint itself? The last, for my money. You've already got a plan to tell anyone who might be list