[Freeciv-Dev] [bug #16499] Space wasted on Messages tab in small widgets layout

2010-08-21 Thread pepeto
Follow-up Comment #2, bug #16499 (project freeciv): Very good! ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ __

[Freeciv-Dev] [bug #16500] "Merge message/map notebook" and "Split bottom notebook area" don't interact well

2010-08-21 Thread pepeto
Follow-up Comment #1, bug #16500 (project freeciv): Maybe should we merge all those options in one only option? ___ Reply to this item at: ___ Message posté vi

[Freeciv-Dev] [bug #16440] Voteinfo bar is too long at the right of the screen

2010-08-21 Thread pepeto
Follow-up Comment #6, bug #16440 (project freeciv): > Is this the right condition? I'd have thought you wanted to > split the bar if "Arrange widgets for small displays" is set but > "Merge" isn't set (because the chat window ends up taller and > narrower) -- from your recent changes I'm guessing

[Freeciv-Dev] [bug #16500] "Merge message/map notebook" and "Split bottom notebook area" don't interact well

2010-08-21 Thread pepeto
Update of bug #16500 (project freeciv): Planned Release: => 2.2.3 ___ Follow-up Comment #2: Well, we really should rework all this stuff before the 2.2.3 release. Dunno if it was appropri

[Freeciv-Dev] [bug #16485] in team_name_get_defined() [team.c::371]: assertion 'pteam != ((void *)0)' failed

2010-08-21 Thread pepeto
Update of bug #16485 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16501] Gtk client doesn't find any empty team

2010-08-21 Thread pepeto
URL: Summary: Gtk client doesn't find any empty team Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 08:16 Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #16486] Global observers cannot access the demographic report

2010-08-21 Thread pepeto
Update of bug #16486 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16487] Global observers cannot access what a city can build

2010-08-21 Thread pepeto
Update of bug #16487 (project freeciv): Category: general => client Status: Ready For Test => Fixed Open/Closed:Open => Closed

[Freeciv-Dev] [bug #16488] Top five city always show the players with lower index

2010-08-21 Thread pepeto
Update of bug #16488 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1867] Implement warclient chatline autocompletion

2010-08-21 Thread pepeto
Update of patch #1867 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1869] Detach the player_research structure from the team structure

2010-08-21 Thread pepeto
Follow-up Comment #1, patch #1869 (project freeciv): New patch attached: * Updated against current trunk. * Ensure the research array is enough big for the maximum number of teams. * Fix a typo (using MAX_NUM_PLAYER_SLOTS instead of ARRAY_SIZE(research_array)). (file #9953)

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes >AD500

2010-08-21 Thread anonymous
Follow-up Comment #13, bug #16469 (project freeciv): my client is SDL. maybe i should try another client. how can i change it? ___ Reply to this item at: ___ Na

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes >AD500

2010-08-21 Thread pepeto
Update of bug #16469 (project freeciv): Category: client => client-sdl ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #1875] Make the endgame report more flexible

2010-08-21 Thread pepeto
URL: Summary: Make the endgame report more flexible Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 10:47 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1870] Add unit statistics

2010-08-21 Thread pepeto
Update of patch #1870 (project freeciv): Status: Ready For Test => In Progress Depends on: => patch #1875 ___ Follow-up Comment #3: I changed my mind

[Freeciv-Dev] [bug #16501] Rework team slots

2010-08-21 Thread pepeto
Update of bug #16501 (project freeciv): Severity: 2 - Minor => 3 - Normal Priority: 3 - Low => 5 - Normal Status:None => Ready For Test Assigned to:

[Freeciv-Dev] [bug #16501] Rework team slots

2010-08-21 Thread pepeto
Follow-up Comment #2, bug #16501 (project freeciv): I forgot to mention that I removed the default team names from the rulesets. Missing names are replaced automatically with "Team %d" and _("Team %d) for the translation. Only the multiplayer which has colour names has keep the team name definiti

[Freeciv-Dev] [bug #16503] Gtk client doesn't update the team names

2010-08-21 Thread pepeto
URL: Summary: Gtk client doesn't update the team names Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 13:42 Category: client-gtk-2.0 Severity: 2 - Mino

[Freeciv-Dev] [bug #16504] Inconsistent team handling when loading a savegame

2010-08-21 Thread pepeto
URL: Summary: Inconsistent team handling when loading a savegame Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 13:44 Category: general Severity: 3 - N

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread anonymous
URL: Summary: Non-military units belonging to a class without the ZOC class flag have a ZOC Project: Freeciv Submitted by: None Submitted on: Saturday 08/21/10 at 17:12 CEST Category: None

Re: [Freeciv-Dev] [bug #16480] Usability of Help button on research window

2010-08-21 Thread David Lowe
On 20 Aug, 2010, at 8:33 AM, David Lowe wrote: > Being able to see help immediately for the item i'm looking at is "more > helpful". BTW, is there something similar to this help for city production? Right clicking on an item in the production dropdown menu not only gives no help, but

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes >AD500

2010-08-21 Thread pepeto
Follow-up Comment #14, bug #16469 (project freeciv): Even with SDL client I cannot reproduce. Could you attach your client option file? ___ Reply to this item at: __

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread pepeto
Follow-up Comment #1, bug #16506 (project freeciv): I copied your unit class and type definition on the default, it works perfectly with me. Do you have a savegame with instructions step by step to reproduce? ___ Reply to this item at:

[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make distclean'

2010-08-21 Thread David Lowe
Follow-up Comment #3, bug #16380 (project freeciv): I beg to differ: if i look at the file titled 'INSTALL' that comes with every GNU package i've unpacked, i see the following beginning at line 62: "To also remove the files that `configure' created (so you can compile the package for

[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make distclean'

2010-08-21 Thread pepeto
Follow-up Comment #4, bug #16380 (project freeciv): > Is python truly needed for this? Not for deleting, but for generating... ___ Reply to this item at: ___

[Freeciv-Dev] [bug #16503] Gtk client doesn't update the team names

2010-08-21 Thread pepeto
Update of bug #16503 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.2.3, 2.3.0 _

[Freeciv-Dev] [bug #16332] possible assert in ai_diplomacy_new()

2010-08-21 Thread pepeto
Follow-up Comment #1, bug #16332 (project freeciv): This is probably not the right patch. ___ Reply to this item at: ___ Message posté via/par Gna! http://gn

[Freeciv-Dev] [bug #16334] fix calls to send_player_* functions

2010-08-21 Thread pepeto
Follow-up Comment #1, bug #16334 (project freeciv): Using the flag "is-game-info" is probably wrong here. I will test. ___ Reply to this item at: ___ Message p

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread David Lowe
Follow-up Comment #2, bug #16506 (project freeciv): I thought "IgZOC" merely allowed a unit to bypass other ZOCs. It turns out that "NonMil" merely means a unit doesn't acquire veteranship the normal way. According to the changelog and the default ruleset, any unit that doesn't have the "ZOC" f

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread pepeto
Follow-up Comment #3, bug #16506 (project freeciv): > According to the changelog and the default ruleset, any unit > that doesn't have the "ZOC" flag set should not emit a ZOC. What? Where? ___ Reply to this item at:

[Freeciv-Dev] [bug #16341] Ignore case when sorting players by name

2010-08-21 Thread m
Follow-up Comment #7, bug #16341 (project freeciv): Thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #16334] fix calls to send_player_* functions

2010-08-21 Thread pepeto
Update of bug #16334 (project freeciv): Status:None => Ready For Test Assigned to: syntron => pepeto ___ Follow-up Comment #2: Just reverting the

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes >AD500

2010-08-21 Thread David Lowe
Follow-up Comment #15, bug #16469 (project freeciv): @Anonymous: This project has not yet offered an SDL build for Mac. Did you get it from somebody else, or did you build this yourself? In a normal build you would have both SDL and Gtk2 clients, assuming that configure was satisfied that you h

[Freeciv-Dev] [bug #16334] fix calls to send_player_* functions

2010-08-21 Thread pepeto
Follow-up Comment #3, bug #16334 (project freeciv): Also reverting the change about the delta state reset. The server and the client were not synchronized about it anymore. This may have caused problem receiving our connection infos. (file #9960)

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread David Lowe
Follow-up Comment #4, bug #16506 (project freeciv): Changelog line # 32770 [r12583] and units.ruleset line #80. Now that i'm looking at it closer, i see that i had it wrong: "Added unit class flag "ZOC" for units that are subject to Zone Of Control rules." So yeah, any unit that doesn't specify

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread pepeto
Follow-up Comment #5, bug #16506 (project freeciv): Oh, I didn't understand this like this. But it sounds like you are right. So this wouldn't be a bug, but a missing feature. ___ Reply to this item at: __

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread George Koehler
Follow-up Comment #6, bug #16506 (project freeciv): The default units.ruleset explains "ZOC" unit class flag: ; "ZOC" = Unit is subject to ZOC rules. Unit type flag "IgZOC" can ; override this And "IgZOC" unit flag: ; "IgZOC" = ignore Zones of Control (ZOC)

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread pepeto
Follow-up Comment #7, bug #16506 (project freeciv): > Under the custom ruleset by Anonymous, Explorers should not > impose zones of control. I don't think so. "Unit is subject to ZOC rules" means that the unit should respect the ZOC, not it imposes a ZOC, imho. >> It turns out that "NonMil" mer

[Freeciv-Dev] [bug #16509] Blank hostname

2010-08-21 Thread pepeto
URL: Summary: Blank hostname Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 22:17 Category: general Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread David Fernandez
Follow-up Comment #8, bug #16506 (project freeciv): I also expected that a unit class without ZOC flag would not impose zone of control, that is why I confirmed the bug. It seems it is not a bug, we just missunderstood the purpose of the flag.

[Freeciv-Dev] [bug #16510] Only Online-Game work on gtk2

2010-08-21 Thread anonymous
URL: Summary: Only Online-Game work on gtk2 Project: Freeciv Submitted by: None Submitted on: Sonntag 22.08.2010 um 00:27 CEST Category: client-gtk-2.0 Severity: 5 - Blocker

[Freeciv-Dev] [bug #16510] Only Online-Game work on gtk2

2010-08-21 Thread pepeto
Follow-up Comment #1, bug #16510 (project freeciv): Looks similar to bug #15559. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [patch #1468] Misc. nation fixes

2010-08-21 Thread J.M. Maalderink
Update of patch #1468 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1478] Macedonian nations

2010-08-21 Thread J.M. Maalderink
Update of patch #1478 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1508] Maasai nation

2010-08-21 Thread J.M. Maalderink
Update of patch #1508 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: maasai.svg Size:5 KB __

[Freeciv-Dev] [patch #1572] Rarámuri (Tarah umara) nation

2010-08-21 Thread J.M. Maalderink
Update of patch #1572 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1573] Western Roman nation

2010-08-21 Thread J.M. Maalderink
Update of patch #1573 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1622] Karelian nation

2010-08-21 Thread J.M. Maalderink
Update of patch #1622 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2010-08-21 Thread J.M. Maalderink
Follow-up Comment #10, patch #1255 (project freeciv): Perhaps it'd be better to use a simpler one without the wood texture? ___ Reply to this item at: ___ Messa

[Freeciv-Dev] [patch #1250] Republic of Malta

2010-08-21 Thread J.M. Maalderink
Follow-up Comment #3, patch #1250 (project freeciv): I added some cities and ruler titles and also St. Paul as a leader. Perhaps the best idea would be just to throw out Justinian, Leo and Said until somebody can give their Maltese names? (file #9968) ___

[Freeciv-Dev] [patch #1878] Montenegrin and Yugoslav nations

2010-08-21 Thread J.M. Maalderink
URL: Summary: Montenegrin and Yugoslav nations Project: Freeciv Submitted by: mixcoatl Submitted on: Sunday 08/22/2010 at 02:55 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #1880] Palestinian nation

2010-08-21 Thread J.M. Maalderink
URL: Summary: Palestinian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Sunday 08/22/2010 at 03:27 Category: rulesets Priority: 5 - Normal Stat