[Freeciv-Dev] [patch #1917] Mixtec nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1917 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1918] Otomí nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1918 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1902] Apache nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1902 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1923] Cossack nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1923 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1925] Numunu nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1925 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1933] Riograndense (Piratini) nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1933 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1934] Bhutanese nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1934 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1935] Lorrain nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1935 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1931] Newfoundland nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1931 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1932] flag fix

2010-09-11 Thread J.M. Maalderink
Update of patch #1932 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [bug #16672] civilwar_nations for city names

2010-09-11 Thread pepeto
Follow-up Comment #3, bug #16672 (project freeciv): If "naturalcitynames" is set, then it picks the first city of the list including 1, 2 and 3 in the other. Else, it does the same except it has a random factor. So if we are at the end of 1, it can pick a name of 2, etc... _

[Freeciv-Dev] [patch #1948] Remove unit_att_rating_sq, replace only use with pow.

2010-09-11 Thread pepeto
Follow-up Comment #2, patch #1948 (project freeciv): Anyway small functions like them are usually treat as inline by the compiler. So using pow() would just make the code less efficient, not gaining anything. An inline square() function would preserve the exact current behaviour, not sure it woul

[Freeciv-Dev] [bug #16672] civilwar_nations for city names

2010-09-11 Thread pepeto
Update of bug #16672 (project freeciv): Status:None => Ready For Test Planned Release: => 2.2.4, 2.3.0 ___ Follow-up Comment #4: Since civil war na

[Freeciv-Dev] [bug #16676] unused variables in struct player_ai

2010-09-11 Thread pepeto
Follow-up Comment #2, bug #16676 (project freeciv): _est_upkeep_ is still used in aicity.c and aidiplomat.c, but not sure it has been computed somewhere. ___ Reply to this item at:

[Freeciv-Dev] [bug #16679] Messages from event cahce are displayed in incorrect order

2010-09-11 Thread HanduMan
URL: Summary: Messages from event cahce are displayed in incorrect order Project: Freeciv Submitted by: handuman Submitted on: Saturday 09/11/10 at 09:26 Category: None Severit

[Freeciv-Dev] [bug #16679] Messages from event cache are displayed in incorrect order

2010-09-11 Thread Jacob Nevins
Update of bug #16679 (project freeciv): Summary: Messages from event cahce are displayed in incorrect order => Messages from event cache are displayed in incorrect order ___ Follow-up Comment #1: This sounds a bit like bu

[Freeciv-Dev] [patch #1938] Navajo nation

2010-09-11 Thread Andrzej G.
Follow-up Comment #6, patch #1938 (project freeciv): Preparing my rulesets in WordPad or Notepad. Indeed, few times there were errors in sent them, but I managed to fix them. ___ Reply to this item at: ___

[Freeciv-Dev] [patch #1949] add casts to utility/support.c for clean compilation

2010-09-11 Thread David Lowe
URL: Summary: add casts to utility/support.c for clean compilation Project: Freeciv Submitted by: doctorjlowe Submitted on: Saturday 09/11/2010 at 16:11 Category: general Prior

[Freeciv-Dev] [bug #16679] Messages from event cache are displayed in incorrect order

2010-09-11 Thread HanduMan
Follow-up Comment #2, bug #16679 (project freeciv): Seems to be related to #15618 but not really to #15619 The _may son grow_ message in #15618 might belong to the first group. My list is only an example, not exhaustive. ___ Reply to this

[Freeciv-Dev] [patch #1700] Freeciv 2.2.1 patches for Mac OS X 10.6.3

2010-09-11 Thread David Lowe
Follow-up Comment #5, patch #1700 (project freeciv): Item # 9 is split off into a separate patch. I think the rest of this can be closed. See gna patch #1949. ___ Reply to this item at: __

[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-09-11 Thread Jacob Nevins
Update of bug #16667 (project freeciv): Status: Need Info => Confirmed ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #16645] Server record many entries named "savefile.options"

2010-09-11 Thread pepeto
Update of bug #16645 (project freeciv): Open/Closed: Closed => Open ___ Follow-up Comment #2: Simplified patch, using secfile_replace_str(). (file #10308)

[Freeciv-Dev] [patch #1949] add casts to utility/support.c for clean compilation

2010-09-11 Thread pepeto
Follow-up Comment #1, patch #1949 (project freeciv): I doubt this would be fixed before 2.2.3, as it is probably not a release stopper. Well, I guess the functions you modified in that branch should looks to the ones in trunk. ___ Reply t

[Freeciv-Dev] [bug #16679] Messages from event cache are displayed in incorrect order

2010-09-11 Thread pepeto
Follow-up Comment #3, bug #16679 (project freeciv): It is absolutely not related to the other items. This is a feature to handle /take properly (it's the boolean argument of send_pending_events()). However, it can probably be improved. ___

Re: [Freeciv-Dev] [patch #1938] Navajo nation

2010-09-11 Thread Daniel Markstedt
Andrzej, You can download an excellent and Free text editor for Windows at http://notepad-plus-plus.org/ It would help us a lot of you could use this text editor instead of Notepad/Wordpad when you edit Freeciv ruleset files. Thanks in advance! :) On Sat, Sep 11, 2010 at 4:43 AM, Andrzej G. wr

[Freeciv-Dev] [bug #16659] secfile_save() can usually takes very long time

2010-09-11 Thread pepeto
Update of bug #16659 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Changed how vector is handled. With big save games, it was taking too much time to find the ent

[Freeciv-Dev] [bug #16636] Not /firstlevel connections cannot see what is the rulesetdir

2010-09-11 Thread pepeto
Update of bug #16636 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Fix attached. (file #10310) ___ Addi

[Freeciv-Dev] [bug #16679] Messages from event cache are displayed in incorrect order

2010-09-11 Thread pepeto
Update of bug #16679 (project freeciv): Category:None => general Status:None => Ready For Test Planned Release: => 2.2.4, 2.3.0 _

[Freeciv-Dev] [bug #16684] Possible Bug using Island generator

2010-09-11 Thread Alberto Bonsanto
URL: Summary: Possible Bug using Island generator Project: Freeciv Submitted by: master Submitted on: Saturday 09/11/2010 at 20:36 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16685] Observing via client button makes lot of noise

2010-09-11 Thread pepeto
URL: Summary: Observing via client button makes lot of noise Project: Freeciv Submitted by: pepeto Submitted on: samedi 11.09.2010 à 21:13 Category: client-gtk-2.0 Severity: 3

[Freeciv-Dev] [bug #16678] /take /observe and /detach messages are not saved into the event cache

2010-09-11 Thread pepeto
Update of bug #16678 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #1: Also, /detach comment is not displayed to all users.

[Freeciv-Dev] [patch #1949] add casts to utility/support.c for clean compilation

2010-09-11 Thread David Lowe
Follow-up Comment #2, patch #1949 (project freeciv): It was indeed my intention that this would be planned for 2.2.4 or later; trunk sounds good to me. The whole purpose of this move was to allow 1700 to be closed soon without forgetting this piece. _

[Freeciv-Dev] [patch #1350] Nations: Mordvin, Chechen, Bashkir, (Abkhaz, Ossetian, Tatar, Paulista)

2010-09-11 Thread J.M. Maalderink
Update of patch #1350 (project freeciv): Summary: Nations: Mordvin, Chechen, Bashkir, Abkhaz, Ossetian (Tatar, Paulista) => Nations: Mordvin, Chechen, Bashkir, (Abkhaz, Ossetian, Tatar, Paulista) ___ Reply to this item at

[Freeciv-Dev] [patch #1913] Greater Polish nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1913 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16684] Possible Bug using Island generator

2010-09-11 Thread Alberto Bonsanto
Follow-up Comment #1, bug #16684 (project freeciv): Another thing I forgot, when you enable 1 x 1 islands doesn't work, it's a myth i haven't ever seen one. I invite you to try setting normal islands game (3,3,3,1), enable all map temperate, and 1 x 1 islands. You will see you never get one :)

[Freeciv-Dev] [bug #16684] Possible Bug using Island generator

2010-09-11 Thread Alberto Bonsanto
Follow-up Comment #2, bug #16684 (project freeciv): And if you set (3,7,3,1) you don't get an island game it changes to continental (for 4 players) :( ___ Reply to this item at: ___

[Freeciv-Dev] [patch #1902] Apache nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1902 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1905] Elamite nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1905 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1923] Cossack nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1923 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1925] Numunu nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1925 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1931] Newfoundland nation

2010-09-11 Thread J.M. Maalderink
Update of patch #1931 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at: