[Freeciv-Dev] [patch #1350] Nations: Mordvin, Chechen, Bashkir, (Abkhaz, Ossetian, Tatar, Paulista)

2010-09-13 Thread Jacob Nevins
Follow-up Comment #15, patch #1350 (project freeciv): A typo in r17984 causes "make update-po" to fail. Fix attached. (file #10338) ___ Additional Item Attachment: File name: trunk-abkhaz-typo.diff Size:0 KB

[Freeciv-Dev] [bug #16509] Blank hostname

2010-09-13 Thread George Koehler
Follow-up Comment #3, bug #16509 (project freeciv): I believe that file #10015, which adds NI_NAMEREQD to getnameinfo(), would not fix this bug. >From OpenBSD 'man getnameinfo': NI_NAMEREQD A name is required. If the host name cannot be found in DNS and this

[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes and GCC 4.2.4

2010-09-13 Thread Jordi Negrevernis i Font
Follow-up Comment #14, bug #15410 (project freeciv): It throws the same error... ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ __

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-13 Thread pepeto
Follow-up Comment #13, bug #16468 (project freeciv): > And Leave leaves a game keeping the client running. Quit leaves > a game and also stops the client. This the expected behaviour. It's not the expected behaviour. _Leave_ and _Quit_ must kill the server if they started it, else they just disc

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-13 Thread HanduMan
Follow-up Comment #12, bug #16468 (project freeciv): No it does not. As I tried to point out in my previus comment, _Leave_ kills the server, _Quit_ does not. And _Leave_ leaves a game keeping the client running. _Quit_ leaves a game and also stops the client. This the expected behaviour.

[Freeciv-Dev] [patch #1951] Use specenum for command level

2010-09-13 Thread pepeto
Follow-up Comment #1, patch #1951 (project freeciv): Updated patch against current trunk. (file #10337) ___ Additional Item Attachment: File name: trunk_cmdlevel_specenum2.diff Size:14 KB __

[Freeciv-Dev] [bug #16677] take into account the gold upkeep for units paid by the cities

2010-09-13 Thread pepeto
Update of bug #16677 (project freeciv): Summary: take into account the gold upkeep for units paid by the cityies => take into account the gold upkeep for units paid by the cities ___ Reply to this item at:

[Freeciv-Dev] [bug #15300] "Take Player" button not working

2010-09-13 Thread pepeto
Update of bug #15300 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #16685] Rework the player/connection menu

2010-09-13 Thread pepeto
Follow-up Comment #2, bug #16685 (project freeciv): I will separate the item in two, using bug #15300 to make the buttons of the start page interacting with the player/connection list. ___ Reply to this item at:

[Freeciv-Dev] [bug #16635] Observers cannot access the vote list

2010-09-13 Thread pepeto
Update of bug #16635 (project freeciv): Status:None => In Progress Assigned to:None => pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #16635] Observers cannot access the vote list

2010-09-13 Thread pepeto
Update of bug #16635 (project freeciv): Depends on: => patch #1941 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #1941] use specenum for list_args

2010-09-13 Thread pepeto
Update of patch #1941 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #16672] civilwar_nations for city names

2010-09-13 Thread pepeto
Update of bug #16672 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16659] secfile_save() can usually takes very long time

2010-09-13 Thread pepeto
Update of bug #16659 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()

2010-09-13 Thread pepeto
Update of bug #16656 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16645] Server record many entries named "savefile.options"

2010-09-13 Thread pepeto
Update of bug #16645 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16636] Not /firstlevel connections cannot see what is the rulesetdir

2010-09-13 Thread pepeto
Update of bug #16636 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-13 Thread pepeto
Follow-up Comment #11, bug #16468 (project freeciv): _Quit_ has same behaviour, hasn't it? ___ Reply to this item at: ___ Message posté via/par Gna! http://g

[Freeciv-Dev] [patch #1941] use specenum for list_args

2010-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1941 (project freeciv): update patch after the ignore patch (patch #1910) was applied (file #10336) ___ Additional Item Attachment: File name: 20100913-trunk-use-specenum-for-list_args.patch Size:3 KB

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-13 Thread HanduMan
Follow-up Comment #10, bug #16468 (project freeciv): Don't think so. If I'm leaving a game run by the client, it asks me for confirmation ("Leaving a local game will end it!") Now it does not. It only kills the server and the other client when leaving by choosing the _Leave_ option in Game menu.

[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()

2010-09-13 Thread pepeto
Follow-up Comment #5, bug #16656 (project freeciv): player_researches_iterate is pretty new (see patch #1868 and patch #1869). ___ Reply to this item at: ___ M

[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()

2010-09-13 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #16656 (project freeciv): > My proposal... Looks good; there are so many hidden code blokes I don't know about (player_researches_iterate) ... ___ Reply to this item at:

Re: [Freeciv-Dev] [bug #16644] 1: Saved game contains incomplete map data

2010-09-13 Thread Matthias Pfafferodt
Sorry that I did forgot to close the ticket. Also thanks for doing all the work at the moment (closing all tickets, coding, ...)! Am Monday 13 September 2010 01:05:18 schrieben Sie: > Update of bug #16644 (project freeciv): > > Status: Ready For Test => Fixed >

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-13 Thread pepeto
Follow-up Comment #9, bug #16468 (project freeciv): Maybe does the client assume it is running the server and kill it when disconnecting? ___ Reply to this item at:

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-13 Thread HanduMan
Follow-up Comment #8, bug #16468 (project freeciv): Yes I am. It happens with the savegame attached to bug #16467 named embatestT33. ___ Reply to this item at: __

[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes and GCC 4.2.4

2010-09-13 Thread pepeto
Follow-up Comment #13, bug #15410 (project freeciv): And what happen if you cast to _(void *)_? ___ Reply to this item at: ___ Message posté via/par Gna! htt

[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-09-13 Thread pepeto
Follow-up Comment #9, bug #16082 (project freeciv): In 2.2.3, those settings are default... ___ Reply to this item at: ___ Message posté via/par Gna! http://

[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-09-13 Thread David Lowe
Follow-up Comment #8, bug #16082 (project freeciv): On 2.2.2, setting those options did resolve the problem, though it wasn't apparent until the next time i started the game. Sorry i didn't respond sooner. ___ Reply to this item at:

[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes and GCC 4.2.4

2010-09-13 Thread Jordi Negrevernis i Font
Follow-up Comment #12, bug #15410 (project freeciv): This seams like a bug of gcc... I can only compile when i remove the const of the argument in the declaration of the function. ___ Reply to this item at:

[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes and GCC 4.2.4

2010-09-13 Thread pepeto
Follow-up Comment #11, bug #15410 (project freeciv): That's precisely why there is a cast there... Dunno what's wrong there. Can you try to add a cast to _(void *)_ before _tslot_? And run _LANG=C make_? ___ Reply to this item at:

[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes and GCC 4.2.4

2010-09-13 Thread Jordi Negrevernis i Font
Follow-up Comment #10, bug #15410 (project freeciv): gcc -DHAVE_CONFIG_H -I. -I.. -I../utility -I./aicore -DLOCALEDIR=\"/usr/local/share/locale\" "-DDEFAULT_DATA_PATH=\".:data:~/.freeciv/dev:/usr/local/share/freeciv\"" -DDEFAULT_SAVES_PATH=\"\" "-DDEFAULT_SCENARIO_PATH=\".:data/scenario:~/.freec

[Freeciv-Dev] [patch #1961] print turn number and date/time into the log file in debug mode

2010-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1961 (project freeciv): > Why do you enable it only for server? Most calculation are done in the server and if I read log files from autogames the turn number is important to get the right savefile. It could also done for the client but then one has to decide where

[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes and GCC 4.2.4

2010-09-13 Thread pepeto
Follow-up Comment #9, bug #15410 (project freeciv): Maybe could you indicate what doesn't compile on trunk? ___ Reply to this item at: ___ Message posté via/pa