[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-21 Thread George Koehler
Follow-up Comment #30, bug #15559 (project freeciv): >From x11_create_display_inet() of openssh-5.6p1/channels.c: for (ai = aitop; ai; ai = ai->ai_next) { if (ai->ai_family != AF_INET && ai->ai_family != AF_INET6) continu

[Freeciv-Dev] Questions about path-finding

2010-09-21 Thread Andreas Røsdal
Hello! I have created a patch to make the client tell the server to move a unit to tile (x,y), based on the existing path-finding code in Freeciv. This is for usage in the Freeciv web client, where the client will tell the server to move a specified unit to a particular tile (x, y). The current

[Freeciv-Dev] [patch #1979] Tuvan nation

2010-09-21 Thread Andrzej G.
URL: Summary: Tuvan nation Project: Freeciv Submitted by: artaxes Submitted on: Tuesday 09/21/2010 at 19:25 Category: rulesets Priority: 5 - Normal Status: No

[Freeciv-Dev] [bug #16739] More info about the number of cities

2010-09-21 Thread akfaew
URL: Summary: More info about the number of cities Project: Freeciv Submitted by: akfaew Submitted on: Tuesday 09/21/2010 at 10:18 Category: client-gtk-2.0 Severity: 1 - Wish

[Freeciv-Dev] [bug #16738] City map view

2010-09-21 Thread akfaew
URL: Summary: City map view Project: Freeciv Submitted by: akfaew Submitted on: Tuesday 09/21/2010 at 10:13 Category: client-gtk-2.0 Severity: 2 - Minor Priorit