URL:
http://gna.org/patch/?2028
Summary: Milanese (Lombard) region
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 10/05/2010 at 06:00
Category: rulesets
Priority: 5 - Normal
Update of patch #2028 (project freeciv):
Summary: Milanese (Lombard) region = Milanese (Lombard)
nation
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URL:
http://gna.org/patch/?2029
Summary: Guyanese
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 10/05/2010 at 06:02
Category: rulesets
Priority: 5 - Normal
Status: In
Update of patch #2029 (project freeciv):
Summary:Guyanese = Guyanese nation
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URL:
http://gna.org/patch/?2030
Summary: Métis nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 10/05/2010 at 06:04
Category: rulesets
Priority: 5 - Normal
Status: In
Update of patch #2025 (project freeciv):
Status:None = In Progress
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Update of patch #2026 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
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Follow-up Comment #1:
Do you have a flag
Follow-up Comment #10, bug #16311 (project freeciv):
If autoconnect is used without a network connection freeciv fails to start.
The error in stderror.txt is Failed looking up host.
It would be better if freeciv displayed this error message on the status bar
Follow-up Comment #4, patch #2014 (project freeciv):
Proposed symbol to the flag:
http://en.wikipedia.org/wiki/File:Nowogr%C3%B3d.svg
Nizhny Novgorod was founded at 1220. The Novgorod Republic was annexed to
Grand Duchy of Moscow at 1478.
Follow-up Comment #2, bug #16799 (project freeciv):
Two more rulesets? Only the default one is in POTFILES.in, though.
Perhaps we should add the multiplayer and experimental stuff in POTFILES.in?
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Follow-up Comment #4, bug #16813 (project freeciv):
Hi pepeto. No problem with the submission field. I have been testing this
patch out further and I can't decide whether the additional adjustment for
love 0 should be there or not. Perhaps this makes the AI too war averse...
In this case, maybe
Update of bug #16799 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #3:
Perhaps we should add the multiplayer and experimental stuff in
POTFILES.in?
Yes, we must!
Update of bug #16799 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #4:
Going to fix that in another patch.
Attached.
(file #10635)
Update of bug #16804 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16805 (project freeciv):
Status: Ready For Test = Fixed
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http://gna.org/bugs/?16805
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Message posté
Update of bug #16805 (project freeciv):
Open/Closed:Open = Closed
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Message posté
Update of bug #16806 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #3, bug #13557 (project freeciv):
As the server loads the saved game, the AI seems to immediately abandon its
wonder city.
I have a patch (file #10375 of bug #16717) that logs the choice of wonder
city. When I started my server:
This is the server for Freeciv version 2.2.3+
Follow-up Comment #2, patch #2026 (project freeciv):
I think that the flag should refer to the sea (for example, a fish or a
ship).
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Follow-up Comment #1, bug #16717 (project freeciv):
AI tries to pick a wonder city and build a wonder there. Today, the logic to
stay with a wonder city is broken, only because the code has '=' instead of
'=' at one place, so AI will never finish a wonder unless by luck AI chooses
this same city
Update of bug #16717 (project freeciv):
Status:None = In Progress
Planned Release: = 2.2.4, 2.3.0
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Follow-up Comment #2:
Effectively, this
URL:
http://gna.org/patch/?2032
Summary: Flags sprites cleanup
Project: Freeciv
Submitted by: dmarks
Submitted on: Wednesday 10/06/2010 at 11:30
Category: rulesets
Priority: 5 - Normal
Follow-up Comment #1, patch #2032 (project freeciv):
Commenting out NATO and Palmyra as well.
(file #10637)
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Additional Item Attachment:
File name: trunk-flag_spec_cleanup2.diff Size:7 KB
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