[Freeciv-Dev] [patch #2028] Milanese (Lombard) region

2010-10-05 Thread J.M. Maalderink
URL: http://gna.org/patch/?2028 Summary: Milanese (Lombard) region Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 10/05/2010 at 06:00 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2028] Milanese (Lombard) nation

2010-10-05 Thread J.M. Maalderink
Update of patch #2028 (project freeciv): Summary: Milanese (Lombard) region = Milanese (Lombard) nation ___ Reply to this item at: http://gna.org/patch/?2028 ___ Message

[Freeciv-Dev] [patch #2029] Guyanese

2010-10-05 Thread J.M. Maalderink
URL: http://gna.org/patch/?2029 Summary: Guyanese Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 10/05/2010 at 06:02 Category: rulesets Priority: 5 - Normal Status: In

[Freeciv-Dev] [patch #2029] Guyanese nation

2010-10-05 Thread J.M. Maalderink
Update of patch #2029 (project freeciv): Summary:Guyanese = Guyanese nation ___ Reply to this item at: http://gna.org/patch/?2029 ___ Message sent

[Freeciv-Dev] [patch #2030] Métis nation

2010-10-05 Thread J.M. Maalderink
URL: http://gna.org/patch/?2030 Summary: Métis nation Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 10/05/2010 at 06:04 Category: rulesets Priority: 5 - Normal Status: In

[Freeciv-Dev] [patch #2025] Alternative Antarctican flag

2010-10-05 Thread J.M. Maalderink
Update of patch #2025 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?2025 ___ Message sent

[Freeciv-Dev] [patch #2026] Liburnian nation

2010-10-05 Thread J.M. Maalderink
Update of patch #2026 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Follow-up Comment #1: Do you have a flag

[Freeciv-Dev] [bug #16311] ./civ -a fails to prompt for password

2010-10-05 Thread anonymous
Follow-up Comment #10, bug #16311 (project freeciv): If autoconnect is used without a network connection freeciv fails to start. The error in stderror.txt is Failed looking up host. It would be better if freeciv displayed this error message on the status bar

[Freeciv-Dev] [patch #2014] Novgorodian nation

2010-10-05 Thread Andrzej G.
Follow-up Comment #4, patch #2014 (project freeciv): Proposed symbol to the flag: http://en.wikipedia.org/wiki/File:Nowogr%C3%B3d.svg Nizhny Novgorod was founded at 1220. The Novgorod Republic was annexed to Grand Duchy of Moscow at 1478.

[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-05 Thread Joan Creus
Follow-up Comment #2, bug #16799 (project freeciv): Two more rulesets? Only the default one is in POTFILES.in, though. Perhaps we should add the multiplayer and experimental stuff in POTFILES.in? ___ Reply to this item at:

[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn

2010-10-05 Thread James Hemming
Follow-up Comment #4, bug #16813 (project freeciv): Hi pepeto. No problem with the submission field. I have been testing this patch out further and I can't decide whether the additional adjustment for love 0 should be there or not. Perhaps this makes the AI too war averse... In this case, maybe

[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-05 Thread pepeto
Update of bug #16799 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #3: Perhaps we should add the multiplayer and experimental stuff in POTFILES.in? Yes, we must!

[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-05 Thread pepeto
Update of bug #16799 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #4: Going to fix that in another patch. Attached. (file #10635)

[Freeciv-Dev] [bug #16804] City dialog bug?

2010-10-05 Thread pepeto
Update of bug #16804 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-05 Thread pepeto
Update of bug #16805 (project freeciv): Status: Ready For Test = Fixed ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté

[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-05 Thread pepeto
Update of bug #16805 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté

[Freeciv-Dev] [bug #16806] the game has error while trying change the governor in observe mode via internet

2010-10-05 Thread pepeto
Update of bug #16806 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-05 Thread George Koehler
Follow-up Comment #3, bug #13557 (project freeciv): As the server loads the saved game, the AI seems to immediately abandon its wonder city. I have a patch (file #10375 of bug #16717) that logs the choice of wonder city. When I started my server: This is the server for Freeciv version 2.2.3+

[Freeciv-Dev] [patch #2026] Liburnian nation

2010-10-05 Thread Andrzej G.
Follow-up Comment #2, patch #2026 (project freeciv): I think that the flag should refer to the sea (for example, a fish or a ship). ___ Reply to this item at: http://gna.org/patch/?2026 ___

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-05 Thread George Koehler
Follow-up Comment #1, bug #16717 (project freeciv): AI tries to pick a wonder city and build a wonder there. Today, the logic to stay with a wonder city is broken, only because the code has '=' instead of '=' at one place, so AI will never finish a wonder unless by luck AI chooses this same city

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-05 Thread pepeto
Update of bug #16717 (project freeciv): Status:None = In Progress Planned Release: = 2.2.4, 2.3.0 ___ Follow-up Comment #2: Effectively, this

[Freeciv-Dev] [patch #2032] Flags sprites cleanup

2010-10-05 Thread Daniel Markstedt
URL: http://gna.org/patch/?2032 Summary: Flags sprites cleanup Project: Freeciv Submitted by: dmarks Submitted on: Wednesday 10/06/2010 at 11:30 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2032] Flags sprites cleanup

2010-10-05 Thread Daniel Markstedt
Follow-up Comment #1, patch #2032 (project freeciv): Commenting out NATO and Palmyra as well. (file #10637) ___ Additional Item Attachment: File name: trunk-flag_spec_cleanup2.diff Size:7 KB