[Freeciv-Dev] [task #7261] Tracking release 2.2.4

2010-11-27 Thread Daniel Markstedt
Update of task #7261 (project freeciv): Depends on: => bugs #17166 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #17166] City productions map display off by default

2010-11-27 Thread Daniel Markstedt
Update of bug #17166 (project freeciv): Status:None => Ready For Test Assigned to:None => dmarks Planned Release: => 2.2.4, 2.3.0, 2.4.0 _

[Freeciv-Dev] [bug #15733] FreeCiv uses wrong folder to store data

2010-11-27 Thread Daniel Markstedt
Update of bug #15733 (project freeciv): Status: Need Info => Works For Me Open/Closed:Open => Closed ___ Follow-up Comment #2: The 2.2.3 OSX pack

[Freeciv-Dev] [bug #15491] civ1 sanity failure punit->transported_by != -1

2010-11-27 Thread pepeto
Update of bug #15491 (project freeciv): Status: Confirmed => Ready For Test Planned Release: 2.2.4 => 2.2.4, 2.3.0 ___ Follow-up Comment #5: Fix attached: test

[Freeciv-Dev] [bug #17166] City productions map display off by default

2010-11-27 Thread pepeto
Follow-up Comment #2, bug #17166 (project freeciv): This should be set also in the option definition (where the help texts are defined) below. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #17175] Tileset priority not respected

2010-11-27 Thread Daniel Markstedt
URL: Summary: Tileset priority not respected Project: Freeciv Submitted by: dmarks Submitted on: Sunday 11/28/2010 at 11:14 Category: client Severity: 2 - Minor

[Freeciv-Dev] [bug #17166] City productions map display off by default

2010-11-27 Thread Daniel Markstedt
Follow-up Comment #1, bug #17166 (project freeciv): Was hoping that this would do it, but it doesn't seem to have any effect.. :( (file #11408) ___ Additional Item Attachment: File name: trunk-s2_3-city_production_by_default.diff Size:0 K

[Freeciv-Dev] [bug #17162] "Torn off" menus don't work

2010-11-27 Thread Daniel Markstedt
Follow-up Comment #3, bug #17162 (project freeciv): According to this thread, tear-off menus are a deprecated feature in GTK. http://groups.google.com/group/vim_dev/browse_thread/thread/6ae864ec7a96a66f?pli=1 ___ Reply to this item at:

[Freeciv-Dev] [bug #17168] Naming of SDL client help system

2010-11-27 Thread Daniel Markstedt
Update of bug #17168 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: It was used only in one place. Fix attached. (file #11407) ___

[Freeciv-Dev] [patch #1631] Implement color option type

2010-11-27 Thread pepeto
Update of patch #1631 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #1957] Implement bitwise option type in sdl client

2010-11-27 Thread pepeto
Update of patch #1957 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #1958] Implement bitwise option type in xaw client

2010-11-27 Thread pepeto
Update of patch #1958 (project freeciv): Assigned to:None => infyquest ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #1636] Implement 'enum' option type

2010-11-27 Thread pepeto
Update of patch #1636 (project freeciv): Assigned to:None => infyquest ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #1632] Implement color option type

2010-11-27 Thread pepeto
Update of patch #1632 (project freeciv): Assigned to:None => infyquest ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [bug #17172] "Fullscreen" vs. "Full screen"

2010-11-27 Thread Daniel Markstedt
Update of bug #17172 (project freeciv): Status:None => Ready For Test ___ Additional Item Attachment: File name: trunk-s2_3-fullscreen_terminology.diff Size:1 KB ___

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-11-27 Thread pepeto
Update of bug #16957 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16901] Minimap gets corrupt with large maps

2010-11-27 Thread pepeto
Update of bug #16901 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16777] Having multiple units on a field resizes the large map view

2010-11-27 Thread pepeto
Update of bug #16777 (project freeciv): Status:None => Works For Me Assigned to:None => pepeto Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #17170] Only the maximum resolution can be chosen in UI

2010-11-27 Thread pepeto
Update of bug #17170 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #4: Duplicate of bug #

[Freeciv-Dev] [bug #16770] 1920x1200 too big (when not full-screen)

2010-11-27 Thread pepeto
Update of bug #16770 (project freeciv): Severity: 2 - Minor => 3 - Normal Assigned to:None => pepeto ___ Follow-up Comment #3: See also bug #1717

[Freeciv-Dev] [bug #16745] Island-based generator inifinite loop

2010-11-27 Thread pepeto
Update of bug #16745 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #3: Duplicate of bug #

[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2010-11-27 Thread pepeto
Follow-up Comment #4, bug #14775 (project freeciv): See also bug #16745. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #16738] City map view

2010-11-27 Thread pepeto
Update of bug #16738 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16557] Treaty level

2010-11-27 Thread pepeto
Update of bug #16557 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16419] Server will not start and cannot start new game

2010-11-27 Thread pepeto
Update of bug #16419 (project freeciv): Status:None => Works For Me Assigned to:None => pepeto Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #16404] civ start script doesn't work when there is a folder named "freeciv"

2010-11-27 Thread pepeto
Update of bug #16404 (project freeciv): Assigned to: cazfi => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16265] Losing connection to server often with large maps

2010-11-27 Thread pepeto
Update of bug #16265 (project freeciv): Status: Need Info => Works For Me Assigned to:None => pepeto Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #16198] infinite loop in the allocation of starting positions

2010-11-27 Thread pepeto
Update of bug #16198 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #2: Duplicate of bug #

[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2010-11-27 Thread pepeto
Follow-up Comment #3, bug #14775 (project freeciv): See also bug #16198. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #16046] The server couldn't allocate starting positions

2010-11-27 Thread pepeto
Update of bug #16046 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #4: Duplicate of bug #

[Freeciv-Dev] [bug #15901] Infinite loop allocating players

2010-11-27 Thread pepeto
Update of bug #15901 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #2: Duplicate of bug #

[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2010-11-27 Thread pepeto
Follow-up Comment #2, bug #14775 (project freeciv): See also bug #15901. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #17172] "Fullscreen" vs. "Full screen"

2010-11-27 Thread Daniel Markstedt
URL: Summary: "Fullscreen" vs. "Full screen" Project: Freeciv Submitted by: dmarks Submitted on: Sunday 11/28/2010 at 09:53 Category: client Severity: 2 - Minor

[Freeciv-Dev] [bug #15733] FreeCiv uses wrong folder to store data

2010-11-27 Thread pepeto
Update of bug #15733 (project freeciv): Status:None => Need Info ___ Follow-up Comment #1: Does it occur also on new versions/packages of Freeciv? _

[Freeciv-Dev] [bug #15684] ownership of tiles not stable via save / load cycle

2010-11-27 Thread pepeto
Update of bug #15684 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2010-11-27 Thread pepeto
Update of bug #16710 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15619] wrong messages when multiple advances are gained by one event

2010-11-27 Thread pepeto
Update of bug #15619 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15618] some events from the message window are shown in the chat window after loading from cache

2010-11-27 Thread pepeto
Update of bug #15618 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15539] Quitidle server never quits after single-player player dies

2010-11-27 Thread pepeto
Update of bug #15539 (project freeciv): Status:None => Works For Me Assigned to:None => pepeto Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #17170] Only the maximum resolution can be chosen in UI

2010-11-27 Thread Daniel Markstedt
Follow-up Comment #3, bug #17170 (project freeciv): No, fullscreen mode is off. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #17170] Only the maximum resolution can be chosen in UI

2010-11-27 Thread pepeto
Follow-up Comment #2, bug #17170 (project freeciv): Are you running on full screen mode? ___ Reply to this item at: ___ Message posté via/par Gna! http://gna

[Freeciv-Dev] [task #7261] Tracking release 2.2.4

2010-11-27 Thread pepeto
Update of task #7261 (project freeciv): Depends on: => bugs #15491 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #15491] civ1 sanity failure punit->transported_by != -1

2010-11-27 Thread pepeto
Update of bug #15491 (project freeciv): Severity: 3 - Normal => 4 - Important Priority: 1 - Later => 7 - High Assigned to:None => pepeto Planned Release:

[Freeciv-Dev] [bug #17170] Only the maximum resolution can be chosen in UI

2010-11-27 Thread Daniel Markstedt
Follow-up Comment #1, bug #17170 (project freeciv): Note: Manually editing the gui_sdl_screen.width and gui_sdl_screen.height values in the resource file works fine. ___ Reply to this item at: _

[Freeciv-Dev] [bug #15490] Sanity check NULL != tile_owner(pcenter) failing

2010-11-27 Thread pepeto
Update of bug #15490 (project freeciv): Status: Confirmed => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #2: See also bug #1710

[Freeciv-Dev] [bug #17101] assertion '((void *)0) != ((pcenter)->owner)' failed.

2010-11-27 Thread pepeto
Follow-up Comment #2, bug #17101 (project freeciv): See also bug #15490. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #15463] [Xaw] Potential bug in goto dialog

2010-11-27 Thread pepeto
Update of bug #15463 (project freeciv): Assigned to:None => infyquest ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15462] [Xaw] No way to airlift unit to/from allied cities

2010-11-27 Thread pepeto
Update of bug #15462 (project freeciv): Assigned to:None => infyquest ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all

2010-11-27 Thread pepeto
Update of bug #15441 (project freeciv): Assigned to:None => infyquest ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #17170] Only the maximum resolution can be chosen in UI

2010-11-27 Thread Daniel Markstedt
URL: Summary: Only the maximum resolution can be chosen in UI Project: Freeciv Submitted by: dmarks Submitted on: Sunday 11/28/2010 at 09:29 Category: client-sdl Severity: 3 -

[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes and GCC 4.2.4

2010-11-27 Thread pepeto
Follow-up Comment #15, bug #15410 (project freeciv): Is this problem persistent? ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #17163] String corrections

2010-11-27 Thread pepeto
Update of bug #17163 (project freeciv): Category:None => rulesets Planned Release: 2.3.0 => 2.3.0-beta2 ___ Follow-up Comment #3: Seems plausible. (

[Freeciv-Dev] [bug #15284] Newly Installed Freeciv-2.1.9b1 Will Not Run

2010-11-27 Thread pepeto
Update of bug #15284 (project freeciv): Category: freeciv.org => client ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15059] 2.2 Beta comments

2010-11-27 Thread pepeto
Update of bug #15059 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #2: This item has been

[Freeciv-Dev] [bug #15033] Main menu fails to specify text colour, rendering text unreadable if one uses a grey-on-black desktop scheme

2010-11-27 Thread pepeto
Update of bug #15033 (project freeciv): Status:None => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #2: This is controlled

[Freeciv-Dev] [bug #17169] Long entries truncated in SDL help system

2010-11-27 Thread Daniel Markstedt
URL: Summary: Long entries truncated in SDL help system Project: Freeciv Submitted by: dmarks Submitted on: Sunday 11/28/2010 at 09:20 Category: client-sdl Severity: 2 - Minor

[Freeciv-Dev] [bug #17163] String corrections

2010-11-27 Thread Joan Creus
Follow-up Comment #2, bug #17163 (project freeciv): OK, then, what about "if this option is turned on and all the players still able to win the game ..." ___ Reply to this item at: ___

[Freeciv-Dev] [bug #14711] win32 client connectdialog does not open

2010-11-27 Thread pepeto
Update of bug #14711 (project freeciv): Status:None => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #1: This client is no

[Freeciv-Dev] [bug #14707] Selected theme does not apply until game starts

2010-11-27 Thread pepeto
Update of bug #14707 (project freeciv): Status: Need Info => Works For Me Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step

2010-11-27 Thread pepeto
Update of bug #14621 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14598] Wish: Global ralley points

2010-11-27 Thread pepeto
Update of bug #14598 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #17168] Naming of SDL client help system

2010-11-27 Thread Daniel Markstedt
URL: Summary: Naming of SDL client help system Project: Freeciv Submitted by: dmarks Submitted on: Sunday 11/28/2010 at 09:11 Category: client-sdl Severity: 3 - Normal

[Freeciv-Dev] [bug #14521] Wish : Separate Resources

2010-11-27 Thread pepeto
Update of bug #14521 (project freeciv): Category:None => rulesets Status:None => Wont Fix Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #14514] wish: display defense value after modifiers

2010-11-27 Thread pepeto
Update of bug #14514 (project freeciv): Category:None => client Priority: 5 - Normal => 1 - Later Status:None => Need Info

[Freeciv-Dev] [bug #14514] wish: display defense value after modifiers

2010-11-27 Thread pepeto
Follow-up Comment #1, bug #14514 (project freeciv): Isn't this already the case? Or what do you call a modifier? ___ Reply to this item at: ___ Message posté v

[Freeciv-Dev] [bug #17167] SDL client help system entry point

2010-11-27 Thread Daniel Markstedt
URL: Summary: SDL client help system entry point Project: Freeciv Submitted by: dmarks Submitted on: Sunday 11/28/2010 at 09:05 Category: client-sdl Severity: 4 - Important

[Freeciv-Dev] [bug #14277] Wish: after end of game, allow inspection

2010-11-27 Thread pepeto
Update of bug #14277 (project freeciv): Status:None => Works For Me Open/Closed:Open => Closed ___ Follow-up Comment #2: This is implemente

[Freeciv-Dev] [bug #14087] Wish: be able to set engineers to irrigate more than 1 square of farmland

2010-11-27 Thread pepeto
Update of bug #14087 (project freeciv): Category:None => client Priority: 3 - Low => 1 - Later Status:None => Duplicate Open/Closed:

[Freeciv-Dev] [bug #17006] build rail/farmland with a single command, connect farmland

2010-11-27 Thread pepeto
Follow-up Comment #4, bug #17006 (project freeciv): See also bug #14087. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2010-11-27 Thread pepeto
Update of bug #13701 (project freeciv): Open/Closed:Open => Closed ___ Follow-up Comment #1: Not reproduced. ___ Reply to this it

[Freeciv-Dev] [bug #17162] "Torn off" menus don't work

2010-11-27 Thread Daniel Markstedt
Update of bug #17162 (project freeciv): Operating System:None => GNU/Linux ___ Follow-up Comment #2: This is working fine in the binary Windows package of 2.2.3, which seems to be using version 2.

[Freeciv-Dev] [bug #17166] City productions map display off by default

2010-11-27 Thread Daniel Markstedt
URL: Summary: City productions map display off by default Project: Freeciv Submitted by: dmarks Submitted on: Sunday 11/28/2010 at 08:29 Category: client Severity: 2 - Minor

[Freeciv-Dev] [bug #17163] String corrections

2010-11-27 Thread pepeto
Update of bug #17163 (project freeciv): Planned Release: => 2.3.0 ___ Follow-up Comment #1: > "If this is option is turned on and all the players remaining in the game are allied." It do

[Freeciv-Dev] [bug #17165] Plural nation names in help system

2010-11-27 Thread Daniel Markstedt
Follow-up Comment #1, bug #17165 (project freeciv): This change takes care of showing the plural names in the list, but it breaks the fetching of the actual legend texts in the cases where the plural form is different from singular. (file #11402) _

[Freeciv-Dev] [bug #17162] "Torn off" menus don't work

2010-11-27 Thread pepeto
Follow-up Comment #1, bug #17162 (project freeciv): I have observed this too some months ago, but I don't think it is a Freeciv bug, because it also happens on warclient which hasn't been modified recently. ___ Reply to this item at: <

[Freeciv-Dev] [bug #17165] Plural nation names in help system

2010-11-27 Thread Daniel Markstedt
URL: Summary: Plural nation names in help system Project: Freeciv Submitted by: dmarks Submitted on: Sunday 11/28/2010 at 08:19 Category: client Severity: 1 - Wish

[Freeciv-Dev] [bug #17160] Message from civclient

2010-11-27 Thread pepeto
Update of bug #17160 (project freeciv): Category:None => client Status:None => Wont Fix Assigned to:None => pepeto Open/Closed:

[Freeciv-Dev] [bug #17161] Article missing

2010-11-27 Thread Daniel Markstedt
Update of bug #17161 (project freeciv): Planned Release: => 2.3.0-beta2 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #17161] Article missing

2010-11-27 Thread Daniel Markstedt
Update of bug #17161 (project freeciv): Depends on: => task #7262 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #17163] String corrections

2010-11-27 Thread Daniel Markstedt
Update of bug #17163 (project freeciv): Depends on: => task #7262 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [task #7262] Translatable string changes for 2.3.0-beta2

2010-11-27 Thread Daniel Markstedt
URL: Summary: Translatable string changes for 2.3.0-beta2 Project: Freeciv Submitted by: dmarks Submitted on: Sunday 11/28/2010 at 08:15 Should Start On: Wednesday 12/15/2010 at 00:00 Should be Fin

[Freeciv-Dev] [bug #17163] String corrections

2010-11-27 Thread Joan Creus
URL: Summary: String corrections Project: Freeciv Submitted by: jcreus Submitted on: Saturday 11/27/10 at 21:26 Category: None Severity: 3 - Normal Priority: 3

[Freeciv-Dev] [patch #2224] Help system entry for nation legends

2010-11-27 Thread Daniel Markstedt
Update of patch #2224 (project freeciv): Category:None => client Status:Done => Ready For Test Assigned to:None => dmarks Open/Closed:

[Freeciv-Dev] [bug #14788] My Freeciv crashes often after only a bit of playing

2010-11-27 Thread Daniel Markstedt
Update of bug #14788 (project freeciv): Category: freeciv.org => None ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #16528] Put tabs back in a fixed place after they've been 'torn off'

2010-11-27 Thread Daniel Markstedt
Follow-up Comment #9, bug #16528 (project freeciv): It would be nice if the tab was actually restored when hitting 'Close' in the torn-off panel as well. ___ Reply to this item at: _

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-11-27 Thread Daniel Markstedt
Follow-up Comment #4, bug #15805 (project freeciv): In pregame, to 'read experimental' at the server prompt. ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-11-27 Thread Vijay Kiran Kamuju
Follow-up Comment #3, bug #15805 (project freeciv): i will test xaw client with experimental ruleset, how do i do that :P ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14

2010-11-27 Thread Vijay Kiran Kamuju
Update of bug #15320 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14

2010-11-27 Thread Vijay Kiran Kamuju
Update of bug #15320 (project freeciv): Status:None => Fixed Assigned to:None => infyquest ___ Reply to this item at:

[Freeciv-Dev] [bug #17162] "Torn off" menus don't work

2010-11-27 Thread Daniel Markstedt
URL: Summary: "Torn off" menus don't work Project: Freeciv Submitted by: dmarks Submitted on: Sunday 11/28/2010 at 04:50 Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #17161] Article missing

2010-11-27 Thread Joan Creus
URL: Summary: Article missing Project: Freeciv Submitted by: jcreus Submitted on: Saturday 11/27/10 at 19:33 Category: None Severity: 3 - Normal Priority: 3 - L

[Freeciv-Dev] [bug #17160] Message from civclient

2010-11-27 Thread Daniel Markstedt
Update of bug #17160 (project freeciv): Release: => 2.1.10 ___ Follow-up Comment #1: Known bug in Freeciv 2.1 branch. Should have been fixed as of version 2.2.0 through patch #129

[Freeciv-Dev] [bug #17160] Message from civclient

2010-11-27 Thread anonymous
URL: Summary: Message from civclient Project: Freeciv Submitted by: None Submitted on: Saturday 11/27/10 at 19:41 CET Category: None Severity: 3 - Normal Priori

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-11-27 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #15805 (project freeciv): the variable city radii patches are applied to freeciv. Please test the gtk client of 2.3 (or trunk) using the experimental ruleset. That's missing is a nice possiblility to display the bigger city radius for the xaw (and sdl client). _

[Freeciv-Dev] [bug #17158] in dbv_init() [bitvector.c::54]: assertion 'pdbv->vec == ((void *)0)' failed.

2010-11-27 Thread pepeto
URL: Summary: in dbv_init() [bitvector.c::54]: assertion 'pdbv->vec == ((void *)0)' failed. Project: Freeciv Submitted by: pepeto Submitted on: samedi 27.11.2010 à 13:25 Category: general

[Freeciv-Dev] [bug #17032] Impossible to save or load a scenario map

2010-11-27 Thread pepeto
Update of bug #17032 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Fix attached. (file #11397) ___ Addi

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-11-27 Thread Vijay Kiran Kamuju
Follow-up Comment #1, bug #15805 (project freeciv): please provide a consolidated patch, so i can work on xaw client ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #15897] crash of xaw client

2010-11-27 Thread Vijay Kiran Kamuju
Update of bug #15897 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #6: i didnt check prop

[Freeciv-Dev] [bug #15897] crash of xaw client

2010-11-27 Thread pepeto
Update of bug #15897 (project freeciv): Status: Fixed => In Progress Open/Closed: Closed => Open ___ Follow-up Comment #4: This needs to be c

[Freeciv-Dev] [bug #15897] crash of xaw client

2010-11-27 Thread Vijay Kiran Kamuju
Update of bug #15897 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

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