[Freeciv-Dev] [bug #17201] Civil war rebels have no capital city

2010-12-04 Thread pepeto
Follow-up Comment #3, bug #17201 (project freeciv): If this bug exists on former versions of Freeciv, it doesn't need to be fixed. It's only a game bug, not a security hole. That's my personal opinion. ___ Reply to this item at:

[Freeciv-Dev] [bug #16598] Foreign capital always displayed as "(unknown)" on trunk/S2_3

2010-12-04 Thread pepeto
Follow-up Comment #3, bug #16598 (project freeciv): Your patch seems good. The problem in bug #15945 was due to the usage of packet_city_info to investigate a city. With the is-info flag, this packet is not sent if it is identical to the previous. But, the reception of this packet is used to pop

[Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step

2010-12-04 Thread pepeto
Update of bug #14621 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15491] civ1 sanity failure punit->transported_by != -1

2010-12-04 Thread pepeto
Update of bug #15491 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15618] some events from the message window are shown in the chat window after loading from cache

2010-12-04 Thread pepeto
Update of bug #15618 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17182] Wrong technology notifications

2010-12-04 Thread pepeto
Update of bug #17182 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15619] wrong messages when multiple advances are gained by one event

2010-12-04 Thread pepeto
Update of bug #15619 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17040] Observers can attempt to change city production

2010-12-04 Thread pepeto
Update of bug #17040 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17032] Impossible to save or load a scenario map

2010-12-04 Thread pepeto
Update of bug #17032 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17216] Need to press 'ok' twice to load a game

2010-12-04 Thread pepeto
URL: Summary: Need to press 'ok' twice to load a game Project: Freeciv Submitted by: pepeto Submitted on: sam 04 déc 2010 13:38:50 CET Category: client-gtk-2.0 Severity: 3 - No

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-12-04 Thread pepeto
Update of bug #16957 (project freeciv): Planned Release:2.2.4, 2.3.0 => 2.2.5, 2.3.0 ___ Follow-up Comment #9: The most important part of this item has been fixed for bug #15618. But there are still some pr

[Freeciv-Dev] [bug #17193] in unquote_block() [savegame2.c::990]: assertion '1 == parsed' failed

2010-12-04 Thread pepeto
Update of bug #17193 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #17193] in unquote_block() [savegame2.c::990]: assertion '1 == parsed' failed

2010-12-04 Thread pepeto
Update of bug #17193 (project freeciv): Category:None => general Status:None => Ready For Test ___ Follow-up Comment #4: This was due to my

[Freeciv-Dev] [bug #17194] in sg_load_player_attributes() [savegame2.c::4616]: assertion 'actual_length == plr->attribute_block.length' failed

2010-12-04 Thread pepeto
Update of bug #17194 (project freeciv): Category:None => general Status:None => Duplicate Open/Closed:Open => Closed Planned Release:

[Freeciv-Dev] [bug #17221] multiple units on a tile: only see top to the left...

2010-12-04 Thread anonymous
URL: Summary: multiple units on a tile: only see top to the left... Project: Freeciv Submitted by: None Submitted on: Sat 04 Dec 2010 04:37:08 PM UTC Category: client Severity:

[Freeciv-Dev] [bug #16598] Foreign capital always displayed as "(unknown)" on trunk/S2_3

2010-12-04 Thread Jacob Nevins
Update of bug #16598 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [task #7261] Tracking release 2.2.4

2010-12-04 Thread pepeto
Follow-up Comment #1, task #7261 (project freeciv): Seems we have small problems since r18634 and r18674 have changed strings during the freezing time. ___ Reply to this item at: ___

[Freeciv-Dev] [task #7231] S2_3 translatable string freeze

2010-12-04 Thread pepeto
Follow-up Comment #1, task #7231 (project freeciv): Seems we have small problems since r18635 and r18675 have changed strings during the freezing time. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #17215] Fixed-width tables look bad with multibyte character encodings

2010-12-04 Thread Jacob Nevins
Follow-up Comment #1, bug #17215 (project freeciv): Actually the spaceship dialog doesn't fall into this category; translators do have the ability to keep that aligned (it just happens that it's not in the locale that I looked at). ___ Rep

[Freeciv-Dev] [task #7263] Update FAQ for 2.2

2010-12-04 Thread Daniel Markstedt
Update of task #7263 (project freeciv): Status:None => In Progress Assigned to:None => dmarks ___ Reply to this item at:

Re: [Freeciv-Dev] Freeciv and Civilization: copyrights, trademarks and patents

2010-12-04 Thread Daniel Markstedt
Hi Andreas, This is a matter that's often in the back of my mind, as well. But to be honest with you, I don't think this is something you or I would be able to do (unless you happen have a degree in Law, of course ;) ) even if we did our best. If you're serious about doing a "full review", I'd s

[Freeciv-Dev] [bug #17223] Odd output when passing unknown server command

2010-12-04 Thread Daniel Markstedt
URL: Summary: Odd output when passing unknown server command Project: Freeciv Submitted by: dmarks Submitted on: Sun 05 Dec 2010 10:11:34 AM KST Category: None Severity: 2 - Mi

[Freeciv-Dev] Server command 'metatopic'

2010-12-04 Thread Daniel Markstedt
The FAQ mentioned a server command called 'metatopic' (under "How do I change the metaserver info string?" - but it's edited out now.) Does anyone know what the function of this command was supposed to be? How was it different from 'metamessage'? It's not a valid command in S2_1, S2_2, or S2_3. Th

[Freeciv-Dev] [bug #17215] Fixed-width tables look bad with multibyte character encodings

2010-12-04 Thread Jacob Nevins
Update of bug #17215 (project freeciv): Status:None => In Progress Assigned to:None => jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #17215] Fixed-width tables look bad with multibyte character encodings

2010-12-04 Thread Jacob Nevins
Update of bug #17215 (project freeciv): Status: In Progress => Ready For Test Planned Release: => 2.2.5,2.3.0 ___ Follow-up Comment #2: Patches attached.

[Freeciv-Dev] [task #7263] Update FAQ for 2.2

2010-12-04 Thread Daniel Markstedt
Update of task #7263 (project freeciv): Status: In Progress => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2239] doc/FAQ for 2.2

2010-12-04 Thread Daniel Markstedt
URL: Summary: doc/FAQ for 2.2 Project: Freeciv Submitted by: dmarks Submitted on: Sun 05 Dec 2010 01:38:28 PM KST Category: docs Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #2159] Script to convert wiki page to plain text file

2010-12-04 Thread Daniel Markstedt
Update of patch #2159 (project freeciv): Planned Release:2.3.0, 2.4.0 => 2.2.0, 2.3.0, 2.4.0 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2159] Script to convert wiki page to plain text file

2010-12-04 Thread Daniel Markstedt
Update of patch #2159 (project freeciv): Planned Release: 2.2.0, 2.3.0, 2.4.0 => 2.2.4, 2.3.0, 2.4.0 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2159] Script to convert wiki page to plain text file

2010-12-04 Thread Daniel Markstedt
Update of patch #2159 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Follow-up Comment #10: Committed as doc

[Freeciv-Dev] [bug #17226] Reduce city population - not after attack, not when producing settlers

2010-12-04 Thread anonymous
URL: Summary: Reduce city population - not after attack, not when producing settlers Project: Freeciv Submitted by: None Submitted on: Sun Dec 5 05:12:35 2010 Category: None S