[Freeciv-Dev] [bug #17347] Incorrect numerical sort order in Cities report.

2010-12-17 Thread anonymous
URL: Summary: Incorrect numerical sort order in Cities report. Project: Freeciv Submitted by: None Submitted on: Sat 18 Dec 2010 07:17:41 AM UTC Category: None Severity: 2 - Mi

[Freeciv-Dev] [bug #17346] Apollo Program doesn't make entire map visible.

2010-12-17 Thread anonymous
Follow-up Comment #1, bug #17346 (project freeciv): Sorry, the image didn't upload because it was 3kB over the size limit. Cropped it and sent it up. (file #11618) ___ Additional Item Attachment: File name: freeciv_apollo_example2.png

[Freeciv-Dev] [bug #17346] Apollo Program doesn't make entire map visible.

2010-12-17 Thread anonymous
URL: Summary: Apollo Program doesn't make entire map visible. Project: Freeciv Submitted by: None Submitted on: Sat 18 Dec 2010 07:00:49 AM UTC Category: None Severity: 4 - Imp

[Freeciv-Dev] [patch #2252] Updated Polish translation (untested)

2010-12-17 Thread Daniel Markstedt
Follow-up Comment #11, patch #2252 (project freeciv): If you find any string obscure enough that it is untranslatable in Polish, please raise a bug here. We'd be happy to try to improve it! ___ Reply to this item at:

[Freeciv-Dev] [patch #2252] Updated Polish translation (untested)

2010-12-17 Thread Hubert
Follow-up Comment #10, patch #2252 (project freeciv): Version 0.6; almost complete (only 10 particularly puzzling translations missing). I might keep revising it for style and terminological consistency, but that's more or less it. Yep, I'm interested in having a look at 2.3 :) I'll have a look

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-17 Thread anonymous
Follow-up Comment #9, bug #17236 (project freeciv): What is missing then is Mode: * Add to selection * Remove from selection * Keep selected * Replace selection E.g. select all idle worker, add all sentry worker, press "r" to build roads, keep selected idle workers, press "i" to irigate.

[Freeciv-Dev] [bug #17336] Multiplayer ruleset: improve in-game documentation

2010-12-17 Thread Jacob Nevins
Update of bug #17336 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2231] Summarise differences between default/multiplayer/experimental rulesets

2010-12-17 Thread Jacob Nevins
Update of patch #2231 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_3-multiplayer-experimental-diffs.diff Size:7 KB __

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-17 Thread Nathan
Follow-up Comment #8, bug #17236 (project freeciv): Ooh! All the combinations, eh? Very exciting! (Sorry for not noticing the patch in progress!) Here are my ratings of the proposed combinations, on a scale of *1* (never want) to *5* (always want), though I welcome the all-combinations patch.

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-17 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #17236 (project freeciv): At the moment we have for select: * Single Unit (Unselect Others) * All On Tile * Same Type on Tile * Same Type on Continent * Same Type Everywhere The original request was for: * Select idle units With the patch all combination of the follo