Update of patch #2324 (project freeciv):
Status: Ready For Test = In Progress
___
Reply to this item at:
http://gna.org/patch/?2324
___
Message sent
Update of patch #2300 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #17422 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #2301 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #1965 (project freeciv):
Status: Ready For Test = In Progress
___
Follow-up Comment #6:
Translated veteran level name should be used. It seems not to be readily
available.
Update of patch #2304 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #26, patch #2061 (project freeciv):
I found again some time - the create_sprite() function I created for xaw
seems to be the cause for the crash. If it is deactivated the client starts.
Perhaps you can write a better function which creates a pixmap of the default
size with the
URL:
http://gna.org/patch/?2335
Summary: Check /create argument count
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 14 Jan 2011 12:58:51 PM EET
Category: general
Priority: 5 - Normal
Update of patch #2308 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?17483
Summary: Debian package build needs updating
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 14 Jan 2011 01:15:48 PM EET
Category: bootstrap
Severity: 3 - Normal
URL:
http://gna.org/bugs/?17484
Summary: S2_3 README.packaging needs mention about amplio -
amplio2 change
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 14 Jan 2011 01:40:47 PM EET
Category: docs
Update of bug #17483 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #1:
This patch makes debian package build to work at S2_3 feature level.
(file #11865)
Update of patch #1494 (project freeciv):
Depends on: = patch #2121
___
Reply to this item at:
http://gna.org/patch/?1494
___
Nachricht
Update of bug #17484 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #1:
Patch added
(file #11866)
___
Update of bug #17481 (project freeciv):
Status: In Progress = Ready For Test
Planned Release:2.2.5, 2.3.0 = 2.3.0
___
Follow-up Comment #1:
There seems to be
URL:
http://gna.org/bugs/?17485
Summary: can start freeciv using ./ser if build with shared
libraries
Project: Freeciv
Submitted by: syntron
Submitted on: Fr 14 Jan 2011 14:02:16 CET
Category: bootstrap
Update of patch #2324 (project freeciv):
Status: In Progress = Ready For Test
Summary: Call enemies_at() through ai interface = Move
enemies_at() from ai code to advisors as name adv_danger_at()
Update of bug #17485 (project freeciv):
Summary: can start freeciv using ./ser if build with shared
libraries = can't start freeciv using ./ser if build with shared libraries
___
Follow-up Comment #1:
One cannot debug
Follow-up Comment #2, bug #17485 (project freeciv):
Are you enabling only shared libraries, or are you also building ai as
modules? I just noticed that latter has a problem related to new directory
structure when running out of build directory.
Follow-up Comment #3, bug #17485 (project freeciv):
Attached patch makes it possible to run --enable-aimodules --enable-shared
--enable-debug builds out of builddir. Without --enable-debug and with ai
modules enabled one has to install freeciv.
Will commit immediately, but leaving this ticket
Follow-up Comment #5, bug #17485 (project freeciv):
The error message reads:
# ./ser -f xyz
./server/.libs/freeciv-server: error while loading shared libraries:
libfreeciv-srv.so.0: cannot open shared object file: No such file or
directory
the file libfreeciv-srv.so.0 exists in the directory
Follow-up Comment #6, bug #17485 (project freeciv):
I suspect there is something wrong with wrappers allowing execution in build
dir.
What versions of libtool, automake and autoconf are you using? I'm using
libtool 2.2.6b, automake 1.11.1 and autoconf 2.67.
Follow-up Comment #27, patch #2061 (project freeciv):
can you rebase this patch again, I am unable to apply it and compile with the
recent server changes.
___
Reply to this item at:
http://gna.org/patch/?2061
Update of bug #16788 (project freeciv):
Category:None = general
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:
URL:
http://gna.org/bugs/?17488
Summary: Configure fails without C++ compiler
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 14 Jan 2011 07:20:37 PM EET
Category: bootstrap
Severity: 3 - Normal
Update of patch #2284 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #7, bug #17485 (project freeciv):
What versions of libtool, automake and autoconf are you using?
That's the root of the bug. Due to a bug somethere in the kernel level I
can't run freeciv on the computer there it is build. If freeciv does a core
dump (-F), the computer will
URL:
http://gna.org/bugs/?17489
Summary: Display the bribe/revolt cost of own units/cities.
Project: Freeciv
Submitted by: akfaew
Submitted on: Fri 14 Jan 2011 05:31:46 PM GMT
Category: client
Severity: 1
URL:
http://gna.org/bugs/?17490
Summary: Unit/city data saved only for ai type owning the
unit/city
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 14 Jan 2011 07:38:53 PM EET
Category: ai
Follow-up Comment #1, bug #17490 (project freeciv):
As a player can only have one AI type only one type of data needs to be
saved, or?
My idea is to create an AI data element in the structs for the player, all
units and cities like
struct player {
...
void *ai;
...
}
Depending on the AI
Update of bug #17469 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #1646 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #8, bug #17485 (project freeciv):
Shared libs (freeciv and AI) are working on the computer where they were
compiled. If I do try to start it in the nfs mounted directory on another
computer it is not working. But this is _not_ a problem of the freeciv code
but of the different
Follow-up Comment #8, patch #2060 (project freeciv):
rebased to current trunk
(file #11872)
___
Additional Item Attachment:
File name: 20110114-mapimg01-define-terrain-colors-in-the-ruleset.patch
Size:37 KB
Follow-up Comment #28, patch #2061 (project freeciv):
rebased to current trunk
(file #11873)
___
Additional Item Attachment:
File name: 20110114-mapimg02-define-player-colors-in-the-ruleset.patch
Size:61 KB
Update of bug #16413 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #17348 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #17428 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Summary: fix info about tech_cost_style in rulesets
= fix info about tech_cost_style
Update of patch #2204 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #2248 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #2250 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #2251 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/patch/?2337
Summary: Salishan nation
Project: Freeciv
Submitted by: dmarks
Submitted on: Fri 14 Jan 2011 02:05:53 PM PST
Category: rulesets
Priority: 5 - Normal
Follow-up Comment #1, patch #2321 (project freeciv):
- Do *not* use adv_unit_new_task(... AUT_NONE ...) in default ai code, but
call ai_unit_new_task(... AIUNIT_NONE ...) directly. Problem with former was
that adv_unit_task was not necessarily changing and it decided to do nothing
when
Update of patch #2272 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
___
Details:
* only for level = ADMIN
* is this a security risk?
___
File Attachments:
---
Date: Fr 14 Jan 2011 23:20:39 CET Name:
20110114-add-command-luafile-to-execute-a-file-with-lua
:
additional debugging output is a building or unit is sold / tech is lost due
to upkeep problems
___
File Attachments:
---
Date: Fr 14 Jan 2011 23:23:29 CET Name:
20110114-debugging-tech
with this reduction scenarios using the new format a bigger than old
ones ...
___
File Attachments:
---
Date: Fr 14 Jan 2011 23:24:26 CET Name:
20110114-reduce-data-saved-in-a-scenario.patch
___
Details:
* do this for all scenarios?
___
File Attachments:
---
Date: Fr 14 Jan 2011 23:25:25 CET Name:
20110114-set-savename-to-freeciv-earth-for-the-scenario-earth.patch Size
:yes
Auth database support: no
___
File Attachments:
---
Date: Fr 14 Jan 2011 23:27:27 CET Name:
20110114-update-Configuration-summary.patch Size: 2kB By: syntron
http://gna.org
___
Details:
___
File Attachments:
---
Date: Fr 14 Jan 2011 23:28:06 CET Name:
20110114-tell-the-user-about-the-succesful-creation-of-the-ma.patch Size:
667B By: syntron
http
Update of patch #2121 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #2273 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #2276 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #2275 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
if the queue is defined
see also gna bug #17415
___
File Attachments:
---
Date: Fr 14 Jan 2011 23:43:19 CET Name:
20110114-fix-city_workers_queue_remove.patch Size: 1kB By: syntron
http
Follow-up Comment #1, patch #2344 (project freeciv):
this should be in the bug tracker ...
___
Reply to this item at:
http://gna.org/patch/?2344
___
Nachricht geschickt von/durch Gna!
Update of bug #16557 (project freeciv):
Summary:Treaty level = Disallow attempts to
change to same treaty level in GUI
___
Reply to this item at:
http://gna.org/bugs/?16557
Update of bug #15570 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
___
Follow-up Comment #2:
My work on this is currently stalled, and won't be ready for 2.3.0.
URL:
http://gna.org/patch/?2345
Summary: Ai type specific data to player
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Jan 2011 01:04:05 AM EET
Category: ai
Priority: 5 - Normal
Update of bug #16566 (project freeciv):
Summary: Combat menu for workers = Duplicate base building
actions on combat menu for workers
___
Reply to this item at:
http://gna.org/bugs/?16566
Update of patch #2345 (project freeciv):
Depends on: = patch #2324
___
Reply to this item at:
http://gna.org/patch/?2345
___
Message sent
Follow-up Comment #2, bug #17452 (project freeciv):
I've also seen these. I haven't investigated yet.
___
Reply to this item at:
http://gna.org/bugs/?17452
___
Message sent via/by Gna!
veteran levels possible
* up to 20 veteran levels
* changes to the network protocol
* add some sanity checks
___
File Attachments:
---
Date: Sa 15 Jan 2011 00:27:07 CET Name:
20110114
___
Details:
___
File Attachments:
---
Date: Sa 15 Jan 2011 00:29:20 CET Name:
20110114-veteran02-use-int-for-veteran-level-power_fact.patch Size: 5kB By:
syntron
http://gna.org/patch
:
---
Date: Sa 15 Jan 2011 00:29:30 CET Name:
20110114-veteran03-redo-calculation-of-spy-diplomat-chances.patch Size: 4kB
By: syntron
http://gna.org/patch/download.php?file_id=11887
___
Reply to this item
Update of patch #2348 (project freeciv):
Category:None = general
Status:None = Ready For Test
___
Reply to this item at:
Follow-up Comment #1, patch #2342 (project freeciv):
Please use IPv6 instead of IP6
___
Reply to this item at:
http://gna.org/patch/?2342
___
Message sent via/by Gna!
http://gna.org/
URL:
http://gna.org/patch/?2349
Summary: Chinookan nation
Project: Freeciv
Submitted by: dmarks
Submitted on: Fri 14 Jan 2011 04:17:00 PM PST
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/patch/?2350
Summary: Callbacks to AI Interface to be called on phase
begin and finishing
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Jan 2011 02:24:53 AM EET
Category: ai
Update of patch #2350 (project freeciv):
Depends on: = patch #2345
___
Reply to this item at:
http://gna.org/patch/?2350
___
Message sent
URL:
http://gna.org/patch/?2351
Summary: Move channel count from adv data to default ai data
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Jan 2011 02:47:06 AM EET
Category: ai
Priority: 5 -
Update of patch #2351 (project freeciv):
Depends on: = patch #2350
___
Reply to this item at:
http://gna.org/patch/?2351
___
Message sent
URL:
http://gna.org/patch/?2352
Summary: Move ferry statistics from adv data to default ai
data
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Jan 2011 03:05:05 AM EET
Category: ai
Priority: 5
Update of patch #2352 (project freeciv):
Depends on: = patch #2351
___
Reply to this item at:
http://gna.org/patch/?2352
___
Message sent
Update of patch #2317 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #2344 (project freeciv):
Planned Release: 2.4.0 = 2.3.0, 2.4.0
___
Follow-up Comment #2:
as bug #17415was committed to S2_3 and trunk this one should too
77 matches
Mail list logo