[Freeciv-Dev] [bug #15090] Replace BC and AD by CE and BCE

2011-01-18 Thread Sam
Follow-up Comment #6, bug #15090 (project freeciv): I object on principle, but whatever. The Civilization series seems to do quite fine with B.C. and A.D. Technically, like I noted earlier, we really shouldn't use either system. How would they know when they are in the timeline before the birth

[Freeciv-Dev] [patch #1845] [metaticket] Use curl for fetching files and pages over network

2011-01-18 Thread Marko Lindqvist
Update of patch #1845 (project freeciv): Depends on: => patch #2378 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2378] Server -> metaserver post with curl

2011-01-18 Thread Marko Lindqvist
Update of patch #2378 (project freeciv): Depends on: => patch #2376 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2378] Server -> metaserver post with curl

2011-01-18 Thread Marko Lindqvist
URL: Summary: Server -> metaserver post with curl Project: Freeciv Submitted by: cazfi Submitted on: Wed 19 Jan 2011 04:46:03 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2377] Mitanni nation

2011-01-18 Thread Andrzej G.
URL: Summary: Mitanni nation Project: Freeciv Submitted by: artaxes Submitted on: Wed 19 Jan 2011 02:00:43 AM GMT Category: rulesets Priority: 5 - Normal Stat

[Freeciv-Dev] [patch #1845] [metaticket] Use curl for fetching files and pages over network

2011-01-18 Thread Marko Lindqvist
Update of patch #1845 (project freeciv): Depends on: => patch #2376 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1845] [metaticket] Use curl for fetching files and pages over network

2011-01-18 Thread Marko Lindqvist
Update of patch #1845 (project freeciv): Depends on: => patch #2375 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2376] Fetching general files with curl

2011-01-18 Thread Marko Lindqvist
Update of patch #2376 (project freeciv): Depends on: => patch #2375 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2376] Fetching general files with curl

2011-01-18 Thread Marko Lindqvist
URL: Summary: Fetching general files with curl Project: Freeciv Submitted by: cazfi Submitted on: Wed 19 Jan 2011 03:14:16 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2375] Fetch modpack list and modpack control files with curl

2011-01-18 Thread Marko Lindqvist
Update of patch #2375 (project freeciv): Depends on: => patch #2320 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2375] Fetch modpack list and modpack control files with curl

2011-01-18 Thread Marko Lindqvist
URL: Summary: Fetch modpack list and modpack control files with curl Project: Freeciv Submitted by: cazfi Submitted on: Wed 19 Jan 2011 02:45:48 AM EET Category: module installer

[Freeciv-Dev] [patch #2374] Move default ai diplomacy data from adv_data to ai data

2011-01-18 Thread Marko Lindqvist
URL: Summary: Move default ai diplomacy data from adv_data to ai data Project: Freeciv Submitted by: cazfi Submitted on: Wed 19 Jan 2011 02:30:50 AM EET Category: ai Priority:

[Freeciv-Dev] [patch #2373] choose_building to AI interface

2011-01-18 Thread Marko Lindqvist
Update of patch #2373 (project freeciv): Depends on: => patch #2352 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2373] choose_building to AI interface

2011-01-18 Thread Marko Lindqvist
URL: Summary: choose_building to AI interface Project: Freeciv Submitted by: cazfi Submitted on: Wed 19 Jan 2011 01:42:17 AM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-18 Thread Marko Lindqvist
Follow-up Comment #2, bug #16566 (project freeciv): Would it be understandable if those main level entries were "Build Fortress-like" and "Build Airbase-like"? ___ Reply to this item at: ___

[Freeciv-Dev] [patch #2350] Callbacks to AI Interface to be called on phase begin and finishing

2011-01-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #2350 (project freeciv): - Updated against current svn (file #11972) ___ Additional Item Attachment: File name: AiPhases_2350-2.diff.bz2 Size:5 KB ___

[Freeciv-Dev] [bug #17504] Translator comments needed for base help

2011-01-18 Thread Hubert Kowalewski
Follow-up Comment #9, bug #17504 (project freeciv): Fine for me :) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Freeciv-Dev] [patch #2345] Ai type specific data to player

2011-01-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #2345 (project freeciv): - Updated against current svn (file #11971) ___ Additional Item Attachment: File name: PlayerAiData_2345-2.diff Size:12 KB __

[Freeciv-Dev] [patch #2324] Move enemies_at() from ai code to advisors as name adv_danger_at()

2011-01-18 Thread Marko Lindqvist
Follow-up Comment #3, patch #2324 (project freeciv): - Updated against current svn (file #11970) ___ Additional Item Attachment: File name: EnemiesAt_2324-3.diff Size:7 KB ___

[Freeciv-Dev] [patch #2372] Chadian nation

2011-01-18 Thread J.M. Maalderink
URL: Summary: Chadian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Tue 18 Jan 2011 10:39:23 PM GMT Category: rulesets Priority: 5 - Normal Sta

[Freeciv-Dev] [bug #17445] solar plant is available despite hoover dam

2011-01-18 Thread Jacob Nevins
Follow-up Comment #2, bug #17445 (project freeciv): Will close this as invalid if no feedback soon. ___ Reply to this item at: ___ Message sent via/by Gna! ht

[Freeciv-Dev] [bug #17439] S2_3: '((void *)0) != pgenlist', '((void *)0) != pnation' assertions failed, and segfault

2011-01-18 Thread Jacob Nevins
Update of bug #17439 (project freeciv): Planned Release: => 2.3.0 ___ Follow-up Comment #1: The '((void *)0) != pgenlist' sounds like bug #17465, which was fixed by patch #2344. Don't kno

[Freeciv-Dev] [patch #2344] fix city_workers_queue_remove()

2011-01-18 Thread Jacob Nevins
Follow-up Comment #5, patch #2344 (project freeciv): Also fixes bug #17465. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #17509] Qualify string "Land" for i18n (unit vs terrain class)

2011-01-18 Thread Jacob Nevins
Update of bug #17509 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17507] Oceanic terrain class name not localized

2011-01-18 Thread Jacob Nevins
Update of bug #17507 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-18 Thread Marko Lindqvist
Follow-up Comment #19, bug #17496 (project freeciv): - Handle GUI_qt_CPPFLAGS correctly (file #11967) ___ Additional Item Attachment: File name: QtConfImprovements_17496-2.diff Size:4 KB _

[Freeciv-Dev] [bug #17504] Translator comments needed for base help

2011-01-18 Thread Jacob Nevins
Update of bug #17504 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #8: I'll consider what

[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2011-01-18 Thread Jacob Nevins
Update of patch #1893 (project freeciv): Status: In Progress => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2355] Tech upkeep not documented

2011-01-18 Thread Jacob Nevins
Update of patch #2355 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-18 Thread Marko Lindqvist
Follow-up Comment #18, bug #17496 (project freeciv): infyquest: in config.log you attached to comment #10 it seems that header "QApplication" was not found. Where is it in your system? (try 'locate QApplication') ___ Reply to this item at:

[Freeciv-Dev] [bug #17490] Unit/city data saved only for ai type owning the unit/city

2011-01-18 Thread Marko Lindqvist
Follow-up Comment #2, bug #17490 (project freeciv): Player can have only one AI type, but different players can have different AI types. They may want to save information about enemy (which are owned by player of different ai type) cities/units also. I'm not sure if even default AI needs this. It

[Freeciv-Dev] [patch #1965] Verbose levelup

2011-01-18 Thread Marko Lindqvist
Update of patch #1965 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2371] Zambian nation

2011-01-18 Thread J.M. Maalderink
URL: Summary: Zambian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Tue 18 Jan 2011 09:56:07 PM GMT Category: rulesets Priority: 5 - Normal Sta

[Freeciv-Dev] [patch #2309] Backport modpack.list feature to S2_3

2011-01-18 Thread Marko Lindqvist
Update of patch #2309 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #17484] S2_3 README.packaging needs mention about amplio -> amplio2 change

2011-01-18 Thread Marko Lindqvist
Update of bug #17484 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14702] Building a city with multiple settlers on single tile

2011-01-18 Thread Marko Lindqvist
Update of bug #14702 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #2198] Parthian nation

2011-01-18 Thread J.M. Maalderink
Update of patch #2198 (project freeciv): Status:None => In Progress ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2011-01-18 Thread J.M. Maalderink
Follow-up Comment #4, patch #2195 (project freeciv): I'm not sure about using modern cities for the Goths? Surely it must be possible to find at least some Gothic place names? A bit of Wiki-browsing reveals http://en.wikipedia.org/wiki/%C3%81rheimar and http://en.wikipedia.org/wiki/Gothiscandza a

[Freeciv-Dev] [bug #15090] Replace BC and AD by CE and BCE

2011-01-18 Thread Marko Lindqvist
Follow-up Comment #5, bug #15090 (project freeciv): > So, would it be ok if I commit this patch as it is now, and > leave this ticket open for changing nation legends later > (preferably by nations maintainer)? Nobody has objected. I'll wait another 24h before committing, but after that its too

[Freeciv-Dev] [patch #2194] Epirotan nation

2011-01-18 Thread J.M. Maalderink
Update of patch #2194 (project freeciv): Status:None => In Progress ___ Follow-up Comment #4: Isn't the proper demonym for Epirus Epirote rather than Epirotan? __

[Freeciv-Dev] [patch #2193] Ionian nation

2011-01-18 Thread J.M. Maalderink
Update of patch #2193 (project freeciv): Status:None => In Progress ___ Follow-up Comment #2: Isn't this a bit too redundant? Next step would be making individual city states. ___

[Freeciv-Dev] [patch #2183] Old Prussian nation

2011-01-18 Thread J.M. Maalderink
Update of patch #2183 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make distclean'

2011-01-18 Thread Matthias Pfafferodt
Follow-up Comment #10, bug #16380 (project freeciv): would a similar patch be needed for the files generated from the tolua pkg files (in ./server/scripting)? ___ Reply to this item at:

[Freeciv-Dev] [patch #2370] [veteran04] extra veteran levels for workers

2011-01-18 Thread Matthias Pfafferodt
Update of patch #2370 (project freeciv): Summary: extra veteran levels for workers => [veteran04] extra veteran levels for workers ___ Reply to this item at: __

[Freeciv-Dev] [patch #2370] extra veteran levels for workers

2011-01-18 Thread Matthias Pfafferodt
nly in the experimental ruleset! * journeyman => working man => foreman ___ File Attachments: --- Date: Di 18 Jan 2011 14:13:32 CET Name: 20110118-veteran04-extra-vetera

[Freeciv-Dev] [patch #2346] [veteran01] rework veteran system

2011-01-18 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2346 (project freeciv): updated patch; move new exemplary veteran levels for one unit into a separate patch (file #11962) ___ Additional Item Attachment: File name: 20110118-veteran01-rework-veteran

[Freeciv-Dev] [bug #17524] fix bug in unit_virtual_destroy()

2011-01-18 Thread Matthias Pfafferodt
crashs. ___ File Attachments: --- Date: Di 18 Jan 2011 13:49:36 CET Name: 20110118-fix-bug-in-unit_virtual_destroy.patch Size: 734B By: syntron <http://gna.org/bugs/download.php?file

[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make distclean'

2011-01-18 Thread Marko Lindqvist
Update of bug #16380 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17483] Debian package build needs updating

2011-01-18 Thread Marko Lindqvist
Update of bug #17483 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17162] "Torn off" menus don't work

2011-01-18 Thread Marko Lindqvist
Update of bug #17162 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2321] Split ai_unit_task in to ai tasks and advisor tasks

2011-01-18 Thread Marko Lindqvist
Follow-up Comment #2, patch #2321 (project freeciv): - Updated against current svn (file #11960) ___ Additional Item Attachment: File name: SplitAiTaskAdv_2321-3.diff.bz2 Size:8 KB ___

[Freeciv-Dev] [patch #2311] Move could_unit_move_to_tile() from ai/ to advisors/

2011-01-18 Thread Marko Lindqvist
Update of patch #2311 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2312] Send number of human players to metaserver

2011-01-18 Thread Marko Lindqvist
Update of patch #2312 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2314] fc_client class

2011-01-18 Thread Marko Lindqvist
Update of patch #2314 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17489] Display the bribe/revolt cost of own units/cities.

2011-01-18 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #17489 (project freeciv): > > * add one extra line for the bribe cost > > Why not add this to client/text.c:popup_info_text()? It is done as an extra line for the popup. I did add different texts for own units (the bribe cost is known) and foreign units (only lower valu