[Freeciv-Dev] [bug #17439] S2_3: '((void *)0) != pnation' assertion failed, and segfault

2011-06-05 Thread anonymous
Follow-up Comment #9, bug #17439 (project freeciv): Hmm. Dubious client data structures after a civil war. Could this perhaps be tied up with our lost-city troubles in bug #17990 et al? -- jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-05 Thread anonymous
Follow-up Comment #8, bug #17990 (project freeciv): To make my hypothesis of comment #6 more explicit: I'm hopeful that this could be cleared up by forcing through one last city update to the losing player after a city has changed hands; a quick read through of the code at the time suggested to

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2011-06-05 Thread anonymous
Follow-up Comment #2, bug #13701 (project freeciv): FYI, I saw something like this while reproducing bug #17990 (see comment 6 on that bug). Since it seems to be about iffy data structures on the client, I wonder if it could be related to the cause of that bug (but perhaps that's wishful

[Freeciv-Dev] [bug #18005] in dbv_isset() [bitvector.c::120]: assertion 'pdbv-vec != ((void *)0)' failed.

2011-06-05 Thread anonymous
Follow-up Comment #6, bug #18005 (project freeciv): Hmm, perhaps we should be looking at this for 2.3.0, since it's apparently reproducible. (I can't change the target release myself right now.) -- jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #17439] S2_3: '((void *)0) != pnation' assertion failed, and segfault

2011-06-05 Thread Marko Lindqvist
Follow-up Comment #10, bug #17439 (project freeciv): Dubious client data structures after a civil war. I assumed this to happen *during* civil war updates (handling of earlier packet would require information that comes only in later packet), not *after*, but from the information provided it

[Freeciv-Dev] [bug #17710] tile-worked more than init_city_radius away not zeroed for enemy cities

2011-06-05 Thread Marko Lindqvist
Update of bug #17710 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: