URL:
http://gna.org/patch/?2935
Summary: UNIX domain socket for freeciv.
Project: Freeciv
Submitted by: akfaew
Submitted on: Fri Aug 19 07:25:30 2011
Category: None
Priority: 5 - Normal
On 16 August 2011 10:52, patrick kelle patrick.kell...@gmail.com wrote:
Is there any other task that needs to be done and helps to understand
the code better? If you have nothing specific in mind
I will look more into the qt client.
Good documentation would make it easier for newcomers to
Additional Item Attachment, patch #2609 (project freeciv):
File name: pl.po.bz2 Size:330 KB
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http://gna.org/patch/?2609
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On 17 Aug, 2011, at 11:47 PM, Nathan Brazil wrote:
Hi. I don't have a Snow Leopard system that would allow me to test whether
the binaries I produced on Lion will run on the older OS or not, so I am
choosing to err on the safer side of not. If someone were able to test it
out, that'd be
URL:
http://gna.org/patch/?2936
Summary: Darfuri nation
Project: Freeciv
Submitted by: dmarks
Submitted on: Fri 19 Aug 2011 01:29:36 PM PDT
Category: rulesets
Priority: 5 - Normal
Update of bug #18500 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
Planned Release: = 2.3.1,2.4.0
Follow-up Comment #1, bug #18467 (project freeciv):
Additional info from thread: it works for this person if they install Freeciv
as Administrator, but not if they don't.
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File name:
20110819-transport01-use-pointer-for-transported-units-server-common.patch
Size:52 KB
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Reply to this item at:
http://gna.org/patch/?2477
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Nachricht geschickt von/durch Gna
games for the same
settings (seeds)
(file #13923)
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Additional Item Attachment:
File name: 20110819-transport02-cleanup-unit_move.patch Size:17 KB
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Follow-up Comment #1, patch #2478 (project freeciv):
rebased patch; also adapted to changes to previous patches
(file #13924)
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Additional Item Attachment:
File name:
20110819-transport03-use-pointer-for-transported-units-client.patch
Follow-up Comment #1, patch #2479 (project freeciv):
rebased patch
(file #13925)
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Additional Item Attachment:
File name:
20110819-transport04-clean-up-network-occupied-information-of-transporter.patch
Size:5 KB
Follow-up Comment #1, patch #2482 (project freeciv):
rebased patch
(file #13926)
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Additional Item Attachment:
File name: 20110819-transport05-redo-location-selection.patch Size:2 KB
Follow-up Comment #1, patch #2483 (project freeciv):
rebased patch; also includes changes due to facing information
(file #13927)
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Additional Item Attachment:
File name: 20110819-transport06-add-function-to-create-unit-type
Item Attachment:
File name: unit_selection.jpg Size:88 KB
File name: 20110819-transport07-unit-selection-dialog.patch Size:70 KB
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Reply to this item at:
http://gna.org/bugs/?17236
Update of patch #2247 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #1:
this patch is
Follow-up Comment #1, patch #2480 (project freeciv):
rebased patch
(file #13930)
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Additional Item Attachment:
File name: 20110819-transport08-allow-recursive-transports.patch Size:6 KB
Follow-up Comment #2, patch #2483 (project freeciv):
updated patch; the last one missed one important change - the sprites were
not displayed at all ...
(file #13931)
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Additional Item Attachment:
File name:
20110819-transport06a-add
Follow-up Comment #1, bug #18472 (project freeciv):
A better fix would try to convert negative values (which must be
in years) to the equivalent number of turns.
...but since the whole timeline is effects-based, and not entirely
predictable in advance, it's not worth the hassle. This
Follow-up Comment #5, patch #2270 (project freeciv):
I did update the entire patch series. It is working but tests are still
running. Due to changes in unit_move() autogames differ (transported units are
moved after it is sure that the transporter survives). I'm working on an
(optional) patch
Update of bug #17470 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #3:
fixed - qt has now
Update of bug #18472 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Reply to this item at:
On 17 Aug, 2011, at 11:47 PM, Nathan Brazil wrote:
However, I have no reason to believe that Freeciv won't run on Snow Leopard
or Leopard via MacPorts.
The provided binary does not run on SL; i didn't bother checking
Leopard.
Do we have a policy on which versions of OSX we
Follow-up Comment #6, patch #2270 (project freeciv):
and an all-in-one patch
(file #13932)
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Additional Item Attachment:
File name: 20110819-transport.patch Size:170 KB
Update of patch #2813 (project freeciv):
Planned Release: = 2.3.1,2.4.0
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Follow-up Comment #6:
I've no objection...
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Update of bug #18346 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
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Follow-up Comment #3:
Attached an S2_3
Update of patch #2897 (project freeciv):
Status:None = Duplicate
Assigned to:None = mixcoatl
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Follow-up Comment #1:
Hi Karim,
Thank
Update of patch #2897 (project freeciv):
Open/Closed:Open = Closed
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http://gna.org/patch/?2897
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Update of patch #2912 (project freeciv):
Category:None = rulesets
Assigned to:None = mixcoatl
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Follow-up Comment #1:
Patch looks good.
Follow-up Comment #1, patch #2921 (project freeciv):
This (and patch #2922) looks good.
We agreed that I'll eventually commit the actual files rename (patch #2513),
but we've not explicitly stated anything about these preparatory patches. Do
you want me to commit these too?
Follow-up Comment #15, patch #2513 (project freeciv):
You make both server and client directly link in libscriptcore. It should be
instead linked to libfreeciv only (just like libaicore). That affects
especially building with shared libraries enabled.
Follow-up Comment #1, patch #2923 (project freeciv):
Once patch #2513 does the right thing and includes libscriptcore to
libfreeciv (which, incidentally, is what subject of this ticket claims this to
do, though patch does completely different thing) most of this patch can be
discarded as client
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