[Freeciv-Dev] [patch #2935] UNIX domain socket for freeciv.

2011-08-19 Thread Michal Mazurek
URL: http://gna.org/patch/?2935 Summary: UNIX domain socket for freeciv. Project: Freeciv Submitted by: akfaew Submitted on: Fri Aug 19 07:25:30 2011 Category: None Priority: 5 - Normal

Re: [Freeciv-Dev] Development tasks

2011-08-19 Thread Marko Lindqvist
On 16 August 2011 10:52, patrick kelle patrick.kell...@gmail.com wrote: Is there any other task that needs to be done and helps to understand the code better? If you have nothing specific in mind I will look more into the qt client. Good documentation would make it easier for newcomers to

[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-08-19 Thread Hubert Kowalewski
Additional Item Attachment, patch #2609 (project freeciv): File name: pl.po.bz2 Size:330 KB ___ Reply to this item at: http://gna.org/patch/?2609 ___ Message sent

Re: [Freeciv-Dev] [task #7426] Mac packages for 2.2.7

2011-08-19 Thread David Lowe
On 17 Aug, 2011, at 11:47 PM, Nathan Brazil wrote: Hi. I don't have a Snow Leopard system that would allow me to test whether the binaries I produced on Lion will run on the older OS or not, so I am choosing to err on the safer side of not. If someone were able to test it out, that'd be

[Freeciv-Dev] [patch #2936] Darfuri nation

2011-08-19 Thread Daniel Markstedt
URL: http://gna.org/patch/?2936 Summary: Darfuri nation Project: Freeciv Submitted by: dmarks Submitted on: Fri 19 Aug 2011 01:29:36 PM PDT Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #18500] Keyboard shortcut clash with messages

2011-08-19 Thread Jacob Nevins
Update of bug #18500 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Planned Release: = 2.3.1,2.4.0

[Freeciv-Dev] [bug #18467] Client fails to get hack access to spawned server

2011-08-19 Thread Jacob Nevins
Follow-up Comment #1, bug #18467 (project freeciv): Additional info from thread: it works for this person if they install Freeciv as Administrator, but not if they don't. ___ Reply to this item at: http://gna.org/bugs/?18467

[Freeciv-Dev] [patch #2477] [transport09] use pointer for transported units (server/common)

2011-08-19 Thread Matthias Pfafferodt
: File name: 20110819-transport01-use-pointer-for-transported-units-server-common.patch Size:52 KB ___ Reply to this item at: http://gna.org/patch/?2477 ___ Nachricht geschickt von/durch Gna

[Freeciv-Dev] [patch #2547] [transport19] cleanup unit_move()

2011-08-19 Thread Matthias Pfafferodt
games for the same settings (seeds) (file #13923) ___ Additional Item Attachment: File name: 20110819-transport02-cleanup-unit_move.patch Size:17 KB ___ Reply to this item

[Freeciv-Dev] [patch #2478] [transport10] use pointer for transported units (client)

2011-08-19 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2478 (project freeciv): rebased patch; also adapted to changes to previous patches (file #13924) ___ Additional Item Attachment: File name: 20110819-transport03-use-pointer-for-transported-units-client.patch

[Freeciv-Dev] [patch #2479] [transport11] clean up network (occupied information of transporters)

2011-08-19 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2479 (project freeciv): rebased patch (file #13925) ___ Additional Item Attachment: File name: 20110819-transport04-clean-up-network-occupied-information-of-transporter.patch Size:5 KB

[Freeciv-Dev] [patch #2482] [transport14] redo location selection

2011-08-19 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2482 (project freeciv): rebased patch (file #13926) ___ Additional Item Attachment: File name: 20110819-transport05-redo-location-selection.patch Size:2 KB

[Freeciv-Dev] [patch #2483] [transport15] add function to create unit type sprite

2011-08-19 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2483 (project freeciv): rebased patch; also includes changes due to facing information (file #13927) ___ Additional Item Attachment: File name: 20110819-transport06-add-function-to-create-unit-type

[Freeciv-Dev] [bug #17236] [transport18] unit selection dialog

2011-08-19 Thread Matthias Pfafferodt
Item Attachment: File name: unit_selection.jpg Size:88 KB File name: 20110819-transport07-unit-selection-dialog.patch Size:70 KB ___ Reply to this item at: http://gna.org/bugs/?17236

[Freeciv-Dev] [patch #2247] simplify gtk/menu.c

2011-08-19 Thread Matthias Pfafferodt
Update of patch #2247 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: this patch is

[Freeciv-Dev] [patch #2480] [transport12] allow recursive transports

2011-08-19 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2480 (project freeciv): rebased patch (file #13930) ___ Additional Item Attachment: File name: 20110819-transport08-allow-recursive-transports.patch Size:6 KB

[Freeciv-Dev] [patch #2483] [transport15] add function to create unit type sprite

2011-08-19 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2483 (project freeciv): updated patch; the last one missed one important change - the sprites were not displayed at all ... (file #13931) ___ Additional Item Attachment: File name: 20110819-transport06a-add

[Freeciv-Dev] [bug #18472] onsetbarbs in pre-2.3 savegames/scenarios is reset to 0 on load

2011-08-19 Thread Jacob Nevins
Follow-up Comment #1, bug #18472 (project freeciv): A better fix would try to convert negative values (which must be in years) to the equivalent number of turns. ...but since the whole timeline is effects-based, and not entirely predictable in advance, it's not worth the hassle. This

[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports

2011-08-19 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #2270 (project freeciv): I did update the entire patch series. It is working but tests are still running. Due to changes in unit_move() autogames differ (transported units are moved after it is sure that the transporter survives). I'm working on an (optional) patch

[Freeciv-Dev] [bug #17470] set qt as maintained client

2011-08-19 Thread Matthias Pfafferodt
Update of bug #17470 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #3: fixed - qt has now

[Freeciv-Dev] [bug #18472] onsetbarbs in pre-2.3 savegames/scenarios is reset to 0 on load

2011-08-19 Thread Jacob Nevins
Update of bug #18472 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

Re: [Freeciv-Dev] [task #7426] Mac packages for 2.2.7

2011-08-19 Thread David Lowe
On 17 Aug, 2011, at 11:47 PM, Nathan Brazil wrote: However, I have no reason to believe that Freeciv won't run on Snow Leopard or Leopard via MacPorts. The provided binary does not run on SL; i didn't bother checking Leopard. Do we have a policy on which versions of OSX we

[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports

2011-08-19 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #2270 (project freeciv): and an all-in-one patch (file #13932) ___ Additional Item Attachment: File name: 20110819-transport.patch Size:170 KB

[Freeciv-Dev] [patch #2813] Xaw: [partially rewritten] connect dialog

2011-08-19 Thread Jacob Nevins
Update of patch #2813 (project freeciv): Planned Release: = 2.3.1,2.4.0 ___ Follow-up Comment #6: I've no objection... ___ Reply to

[Freeciv-Dev] [bug #18346] Start position allocation not deterministic

2011-08-19 Thread Jacob Nevins
Update of bug #18346 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #3: Attached an S2_3

[Freeciv-Dev] [patch #2897] Morocco files

2011-08-19 Thread Daniel Markstedt
Update of patch #2897 (project freeciv): Status:None = Duplicate Assigned to:None = mixcoatl ___ Follow-up Comment #1: Hi Karim, Thank

[Freeciv-Dev] [patch #2897] Morocco files

2011-08-19 Thread Daniel Markstedt
Update of patch #2897 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2897 ___ Message sent

[Freeciv-Dev] [patch #2912] Update of the Filipino nation

2011-08-19 Thread Daniel Markstedt
Update of patch #2912 (project freeciv): Category:None = rulesets Assigned to:None = mixcoatl ___ Follow-up Comment #1: Patch looks good.

[Freeciv-Dev] [patch #2921] [lua] prepare for common lua script (1)

2011-08-19 Thread Marko Lindqvist
Follow-up Comment #1, patch #2921 (project freeciv): This (and patch #2922) looks good. We agreed that I'll eventually commit the actual files rename (patch #2513), but we've not explicitly stated anything about these preparatory patches. Do you want me to commit these too?

[Freeciv-Dev] [patch #2513] [lua01] rename files (preparation for lua module rework)

2011-08-19 Thread Marko Lindqvist
Follow-up Comment #15, patch #2513 (project freeciv): You make both server and client directly link in libscriptcore. It should be instead linked to libfreeciv only (just like libaicore). That affects especially building with shared libraries enabled.

[Freeciv-Dev] [patch #2923] [lua] include libscriptcore in libfreeciv.la

2011-08-19 Thread Marko Lindqvist
Follow-up Comment #1, patch #2923 (project freeciv): Once patch #2513 does the right thing and includes libscriptcore to libfreeciv (which, incidentally, is what subject of this ticket claims this to do, though patch does completely different thing) most of this patch can be discarded as client