[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round

2011-09-25 Thread Echter Name
URL: Summary: building unit is skipped when replaced in same round Project: Freeciv Submitted by: gaymmaster Submitted on: Mo 26 Sep 2011 02:46:40 GMT Category: None Severity:

[Freeciv-Dev] [bug #18539] Trunk does not compile without libbz2-devel

2011-09-25 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #18539 (project freeciv): should check for MagickWand include check for all required libs (one is bz2 but there are more)? How could this be solved? ___ Reply to this item at:

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-09-25 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2963 (project freeciv): it's late so only a short comment: > didn't add any handicap, the aicore module can't use > ai_handicap or map_known_and_seen function :-(. Any ideas? perhaps add the handicap in the functions for the default AI? For example, return without se

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-09-25 Thread Jordi Negrevernis i Font
Follow-up Comment #2, patch #2963 (project freeciv): S2_3 version. trunk will follow... * It's evaluates the optimal destination only once (now is evaluated each turn), like the diplomat code. * allows trade routes through the sea and to allies also. * didn't add any handicap, the aicore module

[Freeciv-Dev] [bug #18724] Wrong flag for Frisian civilization

2011-09-25 Thread Daniel Markstedt
Update of bug #18724 (project freeciv): Assigned to:None => mixcoatl ___ Follow-up Comment #1: There's a vector version of this flag available at http://commons.wikimedia.org/wiki/File:Inter

[Freeciv-Dev] [bug #18733] fix AI handling of plague (health)

2011-09-25 Thread Matthias Pfafferodt
URL: Summary: fix AI handling of plague (health) Project: Freeciv Submitted by: syntron Submitted on: So 25 Sep 2011 18:42:01 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure

2011-09-25 Thread Matthias Pfafferodt
Update of bug #18481 (project freeciv): Status: Fixed => Need Info Assigned to: syntron => None Open/Closed: Closed => Open _

[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure

2011-09-25 Thread Matthias Pfafferodt
Update of bug #18481 (project freeciv): Status:None => Fixed Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [bug #18499] Science progress shows incorrect number of turns

2011-09-25 Thread Matthias Pfafferodt
Update of bug #18499 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => syntron Open/Closed:Open => Closed Planned Release:

[Freeciv-Dev] [bug #18652] Playing a scenario game - faulty save file

2011-09-25 Thread Matthias Pfafferodt
Update of bug #18652 (project freeciv): Status:None => Fixed Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [patch #2959] add README.fcdb

2011-09-25 Thread Matthias Pfafferodt
Update of patch #2959 (project freeciv): Status: In Progress => Done Assigned to:None => syntron Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #18641] allow remove command for access level >= ADMIN in running games

2011-09-25 Thread Matthias Pfafferodt
Update of bug #18641 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [bug #17740] migration disbands city

2011-09-25 Thread Matthias Pfafferodt
Update of bug #17740 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-25 Thread Matthias Pfafferodt
Update of bug #18549 (project freeciv): Depends on: => patch #2957 ___ Reply to this item at: ___ Nachricht g

[Freeciv-Dev] [patch #2957] function to test if a tile is a virtual tile

2011-09-25 Thread Matthias Pfafferodt
Update of patch #2957 (project freeciv): Priority: 1 - Later => 5 - Normal Status: Postponed => Ready For Test Planned Release: => 2.4.0

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-25 Thread Matthias Pfafferodt
Follow-up Comment #18, bug #18549 (project freeciv): > However, this is the only difference I have noticed. Before > applying the patch, the city tile couldn't be transformed to > ocean, even by Engineers. It should be the only difference. The assert happend due to a virtual tile which did had t

[Freeciv-Dev] [patch #2960] additional compile checks

2011-09-25 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #2960 (project freeciv): remove options not supported by cpp in CXX_CFLAGS (file #14159) ___ Additional Item Attachment: File name: 0018-add-additional-compiling-time-checks-if-enable-debug.patch Size:6 KB

[Freeciv-Dev] [patch #2972] use __FC_LINE__ instead of __LINE__

2011-09-25 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2972 (project freeciv): add missing include files (log.h for __FC__LINE__) (file #14158) ___ Additional Item Attachment: File name: 0026-use-__FC_LINE__-instead-of-__LINE__.patch Size:21 KB _

Re: [Freeciv-Dev] Nightly builds

2011-09-25 Thread Matthias Pfafferodt
> 2.3svn and 2.3.99(plus) are failing for opensuse 11.4 32 bit builds due to > bug #18527 (http://gna.org/bugs/?18527). All version compile at the moment. These builds are also helpful to find the small bugs in code (clients) I normally not compile. > If there is someone who knows how to create

[Freeciv-Dev] [patch #2974] fix missing include in themes.cpp

2011-09-25 Thread Matthias Pfafferodt
URL: Summary: fix missing include in themes.cpp Project: Freeciv Submitted by: syntron Submitted on: So 25 Sep 2011 16:48:42 CEST Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [bug #18732] [luaai] changes to lua AI makefile to force generation of tolua_server_gen.(c|h)

2011-09-25 Thread Matthias Pfafferodt
Update of bug #18732 (project freeciv): Status: In Progress => Ready For Test Summary: build server before ai => [luaai] changes to lua AI makefile to force generation of tolua_server_gen.(c|h)

[Freeciv-Dev] [bug #18546] segfault when loading an incomplete map

2011-09-25 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #18546 (project freeciv): > Oh, we certainly are not going to support loading savegames that > are missing required (= non-optional) parts. What we should do, > is to abort savegame loading with error message to user > ("Savegame is corrupted - cannot load it") The attac

[Freeciv-Dev] [bug #18732] build server before ai

2011-09-25 Thread Matthias Pfafferodt
Update of bug #18732 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #1: ups - problem: ai must be build to generate the server library ... ___

[Freeciv-Dev] [bug #18732] build server before ai

2011-09-25 Thread Matthias Pfafferodt
URL: Summary: build server before ai Project: Freeciv Submitted by: syntron Submitted on: So 25 Sep 2011 12:11:58 CEST Category: ai Severity: 3 - Normal Priorit