[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #11, bug #18776 (project freeciv): found out after my last message that loading such a savegame is still not possible (see comment #2). There is more to this bug ... ___ Reply to this item at:

[Freeciv-Dev] [bug #18885] goto changes cursor in other menus

2011-10-30 Thread Michal Mazurek
URL: Summary: goto changes cursor in other menus Project: Freeciv Submitted by: akfaew Submitted on: Sun Oct 30 08:10:08 2011 Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #18835] please support vertical tabs

2011-10-30 Thread Jacob Nevins
Follow-up Comment #13, bug #18835 (project freeciv): Re comment #9: off-hand, I don't see why this would need to be optional. But I haven't checked all layout variants. ___ Reply to this item at: __

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-10-30 Thread Jacob Nevins
Update of bug #18835 (project freeciv): Summary: please support vertical tabs => Make many diplomacy dialogs easier to manage (e.g. using vertical tabs) ___ Reply to this item at:

[Freeciv-Dev] [bug #18885] goto changes cursor in other menus

2011-10-30 Thread Jacob Nevins
Follow-up Comment #1, bug #18885 (project freeciv): Yes, I've noticed animated cursors "leaking" like this too. @Michal: is this (and other bugs you've reported against "S2.3") in 2.3.0, or in some svn version (if so, what rev)? ___ Reply

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #12, bug #18776 (project freeciv): updated patch - remove some duplicated code (file #14319) ___ Additional Item Attachment: File name: 0034-fix-bug-in-player_map_free.patch Size:2 KB __

[Freeciv-Dev] [bug #18886] fix loading of shuffle information

2011-10-30 Thread Matthias Pfafferodt
URL: Summary: fix loading of shuffle information Project: Freeciv Submitted by: syntron Submitted on: So 30 Okt 2011 15:22:32 CET Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #18886] fix loading of shuffle information

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18886 (project freeciv): see also bug #18776 comment #2 ___ Reply to this item at: ___ Nachricht geschickt von/durch Gna! http://gn

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #13, bug #18776 (project freeciv): > found out after my last message that loading such a savegame is > still not possible (see comment #2). There is more to this bug > ... this is fixed in bug #18886 ___ Reply to this ite

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #14, bug #18835 (project freeciv): > Re comment #9: off-hand, I don't see why this would need to be > optional. But I haven't checked all layout variants. I'm not sure about all the possible layout variants; especially as we did lot to support small screens. But if it is working

[Freeciv-Dev] [bug #16383] Option to forbid RiverNative units moving diagonally / cross-continent

2011-10-30 Thread Jacob Nevins
Update of bug #16383 (project freeciv): Planned Release: 2.4.0 => 2.5.0 ___ Follow-up Comment #14: I fear this is unlikely to make 2.4.0 now :( I've split out the controversial cities change f

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Jacob Nevins
Follow-up Comment #28, bug #18549 (project freeciv): I'd definitely like this fix in 2.3.1, otherwise it will be a regression from 2.3.0. ___ Reply to this item at: _

[Freeciv-Dev] [bug #18837] Several typos in nation descriptions

2011-10-30 Thread Jacob Nevins
Update of bug #18837 (project freeciv): Status:None => Fixed Assigned to:None => jtn Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #18796] Server segfault on turn change

2011-10-30 Thread Jacob Nevins
Follow-up Comment #4, bug #18796 (project freeciv): > For trunk, the reason for this has to be fixed. We don't have evidence that the problem exists on trunk. Could it have been fixed in the many rearrangements that have happened since S2_3 branched? I can't reproduce the issue from the savegame

[Freeciv-Dev] [patch #2984] Make AI plan research to preserve its wonders and obsolete others'

2011-10-30 Thread Jacob Nevins
Update of patch #2984 (project freeciv): Summary: AI plan reserch based on wonders => Make AI plan research to preserve its wonders and obsolete others' ___ Reply to this item at:

[Freeciv-Dev] [bug #18796] Server segfault on turn change

2011-10-30 Thread Jacob Nevins
Follow-up Comment #5, bug #18796 (project freeciv): > Should the "KLUDGE for stable branch" added in bug #18095 have > caught this? Answering myself: it doesn't, because in that case ai_data_phase_done() is called before ai_data_get() returns; this leaves static members of ai_data as they are (w

[Freeciv-Dev] [bug #18796] Server segfault on turn change (auto-explore)

2011-10-30 Thread Jacob Nevins
Update of bug #18796 (project freeciv): Status: Confirmed => Ready For Test Assigned to:None => jtn Summary: Server segfault on turn change => Server segfault on turn change (auto-explor

[Freeciv-Dev] [bug #18887] fix text for fcdb command

2011-10-30 Thread Matthias Pfafferodt
URL: Summary: fix text for fcdb command Project: Freeciv Submitted by: syntron Submitted on: So 30 Okt 2011 19:29:33 CET Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #18535] fix health in early game (experimental ruleset)

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18535 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => syntron Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #18546] segfault when loading an incomplete map

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18546 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [bug #18857] fix some code for fcdb

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18857 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [patch #2974] fix missing include in themes.cpp

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2974 (project freeciv): Status: Ready For Test => Done Assigned to:None => syntron Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #18859] fix POTFILES.in after running ./scripts/potfiles

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18859 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [bug #18860] rename SANITY_() to SANITY_FAIL() to prevent false positive matches by the script pofiles

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18860 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [patch #2986] sort POTFILES.in alphabetically

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2986 (project freeciv): Status:None => Done Assigned to:None => syntron Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #18861] fix comment in script capabilities

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18861 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [bug #18862] fix log information

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18862 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [bug #18863] add missing include for stdarg.h in luaconsole_common.c

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18863 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [bug #18844] fix crash if closing the client without starting a game

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18844 (project freeciv): Status: In Progress => Fixed Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [bug #18864] fix using of fcintl.h

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18864 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [patch #2987] add test script to check for correct use of fcintl.h

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2987 (project freeciv): Status: Ready For Test => Done Assigned to:None => syntron Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2988] add test to check for correct usage of __FC_LINE__

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2988 (project freeciv): Status: Ready For Test => Done Assigned to:None => syntron Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2989] add script to do all tests

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2989 (project freeciv): Status: Ready For Test => Done Assigned to:None => syntron Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #18865] add autogenerated tolua files to whitelist on header check

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18865 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [patch #2990] update makefile for tests directory

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2990 (project freeciv): Status: Ready For Test => Done Assigned to:None => syntron Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2020] [mapimg09] script to generate animated gifs from map images

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2020 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2966] ai timer

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2966 (project freeciv): Status: Ready For Test => Done Assigned to:None => syntron Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2967] accessor function for the AI name

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2967 (project freeciv): Status: Ready For Test => Done Assigned to:None => syntron Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2968] [lua119] add lua module game

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2968 (project freeciv): Status: Ready For Test => Done Assigned to:None => syntron Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2477] [transport09] use pointer for transported units (server/common)

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2477 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2547] [transport19] cleanup unit_move()

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2547 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2478] [transport10] use pointer for transported units (client)

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2478 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2479] [transport11] clean up network (occupied information of transporters)

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2479 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2482] [transport14] redo location selection

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2482 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2483] [transport15] add function to create unit type sprite

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2483 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17236] [transport18] unit selection dialog

2011-10-30 Thread Matthias Pfafferodt
Update of bug #17236 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2480] [transport12] allow recursive transports

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2480 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2481] [transport13] allow Missiles on Mech. Inf. (experimental ruleset)

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2481 (project freeciv): Status: Ready For Test => Done Assigned to:None => syntron Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2270 (project freeciv): Status: In Progress => Done Open/Closed:Open => Closed ___ Follow-up Comment #14: all tickets are

[Freeciv-Dev] [patch #2960] additional compile checks

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2960 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2011-10-30 Thread Hubert Kowalewski
Additional Item Attachment, patch #2941 (project freeciv): File name: pl.po.bz2 Size:375 KB ___ Reply to this item at: ___ Message sent vi

[Freeciv-Dev] [patch #2739] Tileset with unit orientation sprites

2011-10-30 Thread Marko Lindqvist
Update of patch #2739 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #2: After reconsideration I'm for keeping amplio2 with its current unit gfx, and not increasing it

[Freeciv-Dev] [patch #2739] Tileset with unit orientation sprites

2011-10-30 Thread Marko Lindqvist
Follow-up Comment #3, patch #2739 (project freeciv): Attachment from comment #2 was stripped away since it was some kilobytes bigger than maximum allowed. For now tileset is available from www.cazfi.net/freeciv/cimpletoon.tar.bz2 ___ Reply

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #29, bug #18549 (project freeciv): Ok - seems to be that I did not used S2_3; In this version virtual tiles have the index = -1, so a special check is needed. Could you test it with the attached file added on top of the two patches (file #14161, file #14160)? (file #14325)

[Freeciv-Dev] [patch #2997] gtk3-client gtk API cleanup

2011-10-30 Thread Marko Lindqvist
URL: Summary: gtk3-client gtk API cleanup Project: Freeciv Submitted by: cazfi Submitted on: Mon 31 Oct 2011 12:01:48 AM EET Category: client-gtk-3.0 Priority: 5 - Normal

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-10-30 Thread Marko Lindqvist
Update of patch #2715 (project freeciv): Depends on: => patch #2997 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-10-30 Thread Marko Lindqvist
Update of patch #2715 (project freeciv): Planned Release: 2.4.0 => 2.4.0, 2.5.0 ___ Follow-up Comment #28: One shouldn't do multiple things in one ticket. I've now opened separate ticket, patch #2997

[Freeciv-Dev] [bug #18889] add_ggz_input() stores watch handle to wrong variable

2011-10-30 Thread Marko Lindqvist
URL: Summary: add_ggz_input() stores watch handle to wrong variable Project: Freeciv Submitted by: cazfi Submitted on: Mon 31 Oct 2011 12:12:06 AM EET Category: client Severity

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #7, patch #2963 (project freeciv): updated patch; needed due to the transport patch set ... (file #14327) ___ Additional Item Attachment: File name: 0015-Use-ferryboat-system-for-trade.patch Size:25 KB

[Freeciv-Dev] [patch #2997] gtk3-client gtk API cleanup

2011-10-30 Thread Marko Lindqvist
Follow-up Comment #1, patch #2997 (project freeciv): - Updated against current svn - bug #18889 split out (file #14328) ___ Additional Item Attachment: File name: Gtk3ApiCleanup_2997.diff.bz2 Size:8 KB

[Freeciv-Dev] [bug #18890] fix gtk2 variables in gtk3 client

2011-10-30 Thread Matthias Pfafferodt
URL: Summary: fix gtk2 variables in gtk3 client Project: Freeciv Submitted by: syntron Submitted on: So 30 Okt 2011 23:43:25 CET Category: client-gtk-3.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Joan Creus
Follow-up Comment #30, bug #18549 (project freeciv): OK, now I don't get any errors. However, I can't play long. Since I upgraded Ubuntu, I just can't see anything on the map view. I must have a problem with GTK. I will open a separate bug for that, but this one looks OK. Before this late patch,

[Freeciv-Dev] [bug #18890] fix gtk2 variables in gtk3 client

2011-10-30 Thread Marko Lindqvist
Update of bug #18890 (project freeciv): Assigned to:None => cazfi ___ Follow-up Comment #1: Assuming that I'm still the only administrator with capability to test gtk3-client, I guess I h

[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Joan Creus
URL: Summary: Can't play at all in Kubuntu Oneiric Project: Freeciv Submitted by: jcreus Submitted on: Sun Oct 30 23:01:24 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Jacob Nevins
Follow-up Comment #31, bug #18549 (project freeciv): Re not seeing anything on the map view: you haven't ended up with Gtk 2.24.5, have you? There's known problems with that version -- see bug #18243. If it's ended up in a mainstream Linux distro, that's bad... __

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Jacob Nevins
Follow-up Comment #32, bug #18549 (project freeciv): I confirm that with file #14325 on S2_3 r20364, I no longer get any assertion failures, at startup and following the procedure of comment #12. ___ Reply to this item at:

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Joan Creus
Follow-up Comment #33, bug #18549 (project freeciv): According to dpkg, I have Gtk 2.24.6. I've opened bug #18891 ___ Reply to this item at: ___ Message sent vi

[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Marko Lindqvist
Follow-up Comment #1, bug #18891 (project freeciv): > autogen.sh worked beautifully, and everything compiles just fine > ii freeciv-client-gtk 2.2.7-2ubuntu1 Civilization turn based strategy game (GTK+ client) So you have both self-compiled freeciv and one provided by Ubuntu installed. What is

[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Jacob Nevins
Follow-up Comment #2, bug #18891 (project freeciv): This sounds like bug #18243. I've a horrid feeling the patch in 2.24.5 that caused this and other trouble and was reverted for 2.24.6 originated with Ubuntu... wonder if they've kept it?

[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Joan Creus
Follow-up Comment #3, bug #18891 (project freeciv): I always have both the ubuntu-provided Freeciv version for other users of the PC, and the one I compile myself from SVN. Never had trouble with that. Anyway, this problem started *before* I installed the Freeciv package, so it can't be that. I a

[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Joan Creus
Follow-up Comment #4, bug #18891 (project freeciv): For what it's worth, I can run Freeciv 2.2.7 from the Ubuntu menus, and everything looks fine. ___ Reply to this item at:

[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Marko Lindqvist
Follow-up Comment #5, bug #18891 (project freeciv): Is this correct: 1) You have not configured with --enable-debug 2) You run directly from build dir 3) You run executables, not wrapper scripts ./ser & ./civ (or ./fcser & ./fcgui in trunk) It's always been an requirement for everything to work

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-10-30 Thread anonymous
Follow-up Comment #29, patch #2715 (project freeciv): Well, ggz_id problem was mentioned back in comment #6 already. To be honest, if these two patches were properly split, thre might have been at least 4-5 of them: - one for ggz_id - one for not gdk drawing related deprecations - one for GSEAL

[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Joan Creus
Follow-up Comment #6, bug #18891 (project freeciv): Yes, all your assumptions are correct. However, I have tried the wrapper scripts, and the effect is exactly the same (in fact, they end up calling the same executables I did). I have re-run autogen.sh with the --enable-debug flag, and again, s

[Freeciv-Dev] [bug #18243] map window displayed incorrectly with gtk+ 2.24.5

2011-10-30 Thread Jacob Nevins
Follow-up Comment #15, bug #18243 (project freeciv): Unfortunately, I think Ubuntu Oneiric contains the Gtk patch that was causing us trouble, despite having Gtk 2.24.6; gtk+2.0_2.24.6-0ubuntu5 (the current Oneiric version) contains 010_make_bg_changes_queue_repaint.patch, which is the one that w

[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Jacob Nevins
Follow-up Comment #7, bug #18891 (project freeciv): I wrote: > This sounds like bug #18243. > I've a horrid feeling the patch in 2.24.5 that caused this > and other trouble and was reverted for 2.24.6 originated with > Ubuntu... wonder if they've kept it? Yes, they have. See bug #18243 comment

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-10-30 Thread Karl Goetz
Follow-up Comment #15, bug #18835 (project freeciv): Based on the debian 2.3.0 packaging I tried to build a package with the all in one dipl patch applied. I've had to modify the patch to cityrep.c diff a little, but it compiled up with the changes. Unfortunately the UI doesn't appear to have cha

[Freeciv-Dev] [bug #18890] fix gtk2 variables in gtk3 client

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #18890 (project freeciv): not a problem - I could compile gtk3 till 2.24 was introduced as minimal version. The patch was tested with 2.22 as it is the version I have found as rpm for opensuse 11.3. ___ Reply to t

[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Jason Dorje Short
Follow-up Comment #8, bug #18891 (project freeciv): I also cannot play in oneiric. At least with the gtk2/gtk3 clients, I can start the client but when I click "start" to begin the game the client hangs indefinitely consuming full CPU. ___

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #16, bug #18835 (project freeciv): > Unfortunately the UI doesn't appear to have changed. Did i need > to apply other patches too? I did check if the patch applies to the current S2_3 branch. You have a plain 2.3.0 source tarball? __