[Freeciv-Dev] [bug #18986] cimpletoon.tilespec not in tarball

2011-11-13 Thread Marko Lindqvist
Update of bug #18986 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3046] Ai refresh callback

2011-11-13 Thread Marko Lindqvist
Update of patch #3046 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #18960] Setting nation specific values for traits broken

2011-11-13 Thread Marko Lindqvist
Update of bug #18960 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #18942] Sundry typos and grammar mistakes, and a request for translator notes

2011-11-13 Thread Joan Creus
Follow-up Comment #7, bug #18942 (project freeciv): I think it's more than enough, thanks. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.

[Freeciv-Dev] [patch #3024] Inclusion of Alien Worlds to freeciv svn

2011-11-13 Thread Marko Lindqvist
Follow-up Comment #3, patch #3024 (project freeciv): Link to documentation describing current development version of Alien World: http://www.cazfi.net/freeciv/alien/dev/ ___ Reply to this item at: _

[Freeciv-Dev] [bug #18975] in unit_virtual_destroy() [unit.c::1732]: assertion '!unit_transported(punit)' failed.

2011-11-13 Thread Matthias Pfafferodt
Update of bug #18975 (project freeciv): Status:None => Ready For Test Assigned to:None => syntron ___ Follow-up Comment #1: Could you test the

[Freeciv-Dev] [bug #18886] fix loading of shuffle information

2011-11-13 Thread Jacob Nevins
Follow-up Comment #7, bug #18886 (project freeciv): Thanks, that's grand. I've boiled it down to a sentence for NEWS-2.3.1 . ___ Reply to this item at:

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-13 Thread Matthias Pfafferodt
Follow-up Comment #38, bug #18835 (project freeciv): Thanks for testing; here are two small fixes on top of the last patches: > New bug (may have existed in previous patch): clicking the "x" > button on the overall "Diplomacy [N]" tab has no effect. It's new bug - I did change the handling of th

[Freeciv-Dev] [patch #3045] Road requirement type

2011-11-13 Thread Marko Lindqvist
Update of patch #3045 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #18942] Sundry typos and grammar mistakes, and a request for translator notes

2011-11-13 Thread Jacob Nevins
Update of bug #18942 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #6: Here's what the fu

[Freeciv-Dev] [bug #18687] Server timeouts >60 hours do not cause client update

2011-11-13 Thread Jacob Nevins
Update of bug #18687 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-11-13 Thread Jacob Nevins
Update of patch #2883 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [bug #18886] fix loading of shuffle information

2011-11-13 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #18886 (project freeciv): Here is an explanation for this fix: In freeciv 2.2 and before the number of players was limited. A player could only be added and never be removed. Thus, the player shuffle information was saved as a simple list => . There is a counter from