Follow-up Comment #8, bug #14775 (project freeciv):
This is particularly exacerbated when selecting mapsize="Tiles per player"
(PLAYER). For instance when selecting aifill=20, tilesperplayer=100,
startpos="Depending on size of continents" (VARIABLE),
generator="Pseudo-fractal height" (FRACTAL),
Follow-up Comment #2, patch #3077 (project freeciv):
Good news.
I look forward to the new roads in 2.5
The next wish is for a train icon to added into the client, so train units
can easily be added in a multiplayer game.
Perhaps a variation of this
http://openclipart.org/detail/30169/roadsign-t
Follow-up Comment #19, patch #1936 (project freeciv):
I'm really looking forward to this patch. Imo, it will surely balance the
behavior of gold upkeep.
How could I test it? Is it going to be included in v2.4.0?
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