Hi all!
I just noticed this closed-a-year-ago bug after looking at the 2.3.0 NEWS.
I wrote the CM code several lifetimes ago, but it appears to mostly be
the same still. Since freeciv is starting to push bigger cities, the
CM code will be a bottleneck.
tl;dr version: fix the damn ruleset or
Update of patch #3206 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3205 (project freeciv):
Planned Release:2.4.0, 2.5.0 = 2.2.3, 2.4.0, 2.5.0
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http://gna.org/patch/?3205
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URL:
http://gna.org/patch/?3212
Summary: Road vector / compatibility special consistency
sanity checks
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 27 Mar 2012 11:23:05 PM EEST
Category: general
Follow-up Comment #2, bug #19311 (project freeciv):
BenoƮt Hudson just posted some hints on freeciv-dev
https://mail.gna.org/public/freeciv-dev/2012-03/msg00229.html:
I just noticed this closed-a-year-ago bug _[bug #17604]_ after looking at the
2.3.0 NEWS.
I wrote the CM code several lifetimes
Benoit Hudson writes:
I just noticed this closed-a-year-ago bug after looking at the 2.3.0 NEWS.
I wrote the CM code several lifetimes ago, but it appears to mostly be
the same still. Since freeciv is starting to push bigger cities, the
CM code will be a bottleneck.
[snip analysis]
David Lowe writes:
Is the web site down? I couldn't get to the forum the other day,
but just assumed it was 'one of those things'. However, since i
still can't get there, perhaps our server is having issues?
Yes, the main server went down over a week ago.
It was providing primary DNS
URL:
http://gna.org/bugs/?19588
Summary: activity_requires_target() returns FALSE for
ACTIVITY_GEN_ROAD
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 28 Mar 2012 01:44:56 AM EEST
Category: general