[Freeciv-Dev] Fullmoon build results

2012-05-02 Thread fullmoon
This is build report automatically generated by FullMoon Ilmarinen (0.4.50.1) Fullmoon operated by Marko Lindqvist This build is from TRUNK. Component "svn", Host "build.cazfi.net", Phase "Source update(1)": Succeeded Component "autogen.sh", Host "build.cazfi.net", Phase "Other command(0)": Su

[Freeciv-Dev] [bug #19689] add 'random' command to set AI skill to random level

2012-05-02 Thread Ryan Curtin
Additional Item Attachment, bug #19689 (project freeciv): File name: freeciv-server-random-command.diff Size:5 KB ___ Reply to this item at: ___ Message sent vi

[Freeciv-Dev] [patch #3247] Drawing code checks existence of roads from roads vector, not specials

2012-05-02 Thread Marko Lindqvist
Update of patch #3247 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-05-02 Thread Jacob Nevins
Update of patch #2195 (project freeciv): Priority: 9 - Immediate => 5 - Normal ___ Follow-up Comment #16: > Should go in as fix to fatal error immediately. You're quite right. I'm not sure why I thoug

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-05-02 Thread Marko Lindqvist
Update of patch #2195 (project freeciv): Priority: 5 - Normal => 9 - Immediate ___ Follow-up Comment #13: > gothic.ruleset was not included in the installation and thus freeciv installations refuse t

[Freeciv-Dev] [bug #19688] ~/.freeciv/my.serv is ignored

2012-05-02 Thread Marko Lindqvist
Update of bug #19688 (project freeciv): Status:None => Invalid Assigned to:None => cazfi Open/Closed:Open => Closed __