[Freeciv-Dev] [bug #19983] Conquered fortress provides borders for previous owner where new owner does not see

2012-07-25 Thread Marko Lindqvist
Update of bug #19983 (project freeciv): Status:None => Ready For Test Planned Release: => 2.3.3, 2.4.0, 2.5.0 ___ Follow-up Comment #1: Untested fix (file

[Freeciv-Dev] [bug #19831] Fortress owner not changed when conquered

2012-07-25 Thread Marko Lindqvist
Update of bug #19831 (project freeciv): Status:None => Ready For Test Planned Release: => 2.3.3, 2.4.0, 2.5.0 ___ Follow-up Comment #1: - Untested fix (fi

[Freeciv-Dev] [bug #19983] Conquered fortress provides borders for previous owner where new owner does not see

2012-07-25 Thread Marko Lindqvist
URL: Summary: Conquered fortress provides borders for previous owner where new owner does not see Project: Freeciv Submitted by: cazfi Submitted on: Thu 26 Jul 2012 03:58:33 AM EEST Category: g

[Freeciv-Dev] [bug #17864] Map generation retry leads to map created with rivers (and huts) over ocean

2012-07-25 Thread Marko Lindqvist
Follow-up Comment #3, bug #17864 (project freeciv): There's one limitation to map generation retry after this patch. It's never used for scenario maps (ones without preset starting positions -> start position placement can fail). This is because cleaning map for second attempt would lose scenario

[Freeciv-Dev] [bug #19979] Map generation retried with new random seed even when seed set

2012-07-25 Thread Marko Lindqvist
Follow-up Comment #2, bug #19979 (project freeciv): At least current version of bug #17864 patch too rework this (when retry is enabled) ___ Reply to this item at: ___

[Freeciv-Dev] [patch #3433] Remove Gtk2-specific code from Gtk3 client

2012-07-25 Thread Marko Lindqvist
Update of patch #3433 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #17864] Map generation retry leads to map created with rivers (and huts) over ocean

2012-07-25 Thread Marko Lindqvist
Follow-up Comment #2, bug #17864 (project freeciv): tile_init() is never called for map tiles before retrying map generation so they have all old information. I remember that this was problematic when I first wrote map generation retrying - some information should not be lost. Untested patch atta

[Freeciv-Dev] [bug #19979] Map generation retried with new random seed even when seed set

2012-07-25 Thread Marko Lindqvist
Follow-up Comment #1, bug #19979 (project freeciv): Actually this makes no functional difference, as we were already protected against retries by the fact that max tries with non-rand seed was 1. ___ Reply to this item at:

[Freeciv-Dev] [bug #19979] Map generation retried with new random seed even when seed set

2012-07-25 Thread Marko Lindqvist
URL: Summary: Map generation retried with new random seed even when seed set Project: Freeciv Submitted by: cazfi Submitted on: Wed 25 Jul 2012 12:24:55 PM EEST Category: general