[Freeciv-Dev] [bug #20081] Redundant cities in han.ruleset

2012-08-18 Thread Daniel Markstedt
Update of bug #20081 (project freeciv): Assigned to: dmarks => mixcoatl Summary: Cities are redundancy appear => Redundant cities in han.ruleset ___ Follow-up Comment #1: Which

[Freeciv-Dev] [bug #20081] Cities are redundancy appear

2012-08-18 Thread Zhang Xiaowei
URL: Summary: Cities are redundancy appear Project: Freeciv Submitted by: zero00072 Submitted on: Sun 19 Aug 2012 02:16:26 PM CST Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #15867] Crash when switching tileset on SDL client

2012-08-18 Thread Daniel Markstedt
Update of bug #15867 (project freeciv): Planned Release: 2.3.0 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #16079] Update docs to reflect file name changes

2012-08-18 Thread Daniel Markstedt
Update of bug #16079 (project freeciv): Planned Release: 2.3.0 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #20078] May I help to update nations translation of far east?

2012-08-18 Thread Zhang Xiaowei
Update of bug #20078 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #20078] May I help to update nations translation of far east?

2012-08-18 Thread Zhang Xiaowei
Follow-up Comment #3, bug #20078 (project freeciv): Thanks, I have found the answer: https://mail.gna.org/public/freeciv-i18n/2011-08/msg00026.html I have no think about the program shows on Western system, sorry. ___ Reply to this item at

[Freeciv-Dev] [bug #20078] May I help to update nations translation of far east?

2012-08-18 Thread Zhang Xiaowei
Update of bug #20078 (project freeciv): Severity: 2 - Minor => 1 - Wish Priority: 3 - Low => 1 - Later Status:Works For Me => Invalid _

[Freeciv-Dev] [bug #20080] Nations wiki page missing some parts of doc/README.nations

2012-08-18 Thread Daniel Markstedt
URL: Summary: Nations wiki page missing some parts of doc/README.nations Project: Freeciv Submitted by: dmarks Submitted on: Sat 18 Aug 2012 10:59:46 PM PDT Category: freeciv.org

[Freeciv-Dev] [bug #20078] May I help to update nations translation of far east?

2012-08-18 Thread Daniel Markstedt
Follow-up Comment #2, bug #20078 (project freeciv): > Another problem is that cities are the same but redundancy > appear twice or triple in one nation, such as > "Henan" * 2 > "Zongzhou" = "Chang'an" > "Chengzhou" = "Luoyang" = "Dongdu" > "Jiankang" = "Nanjing" > Is this a bug shuold to fix

[Freeciv-Dev] [bug #20078] May I help to update nations translation of far east?

2012-08-18 Thread Daniel Markstedt
Follow-up Comment #1, bug #20078 (project freeciv): Hi Xiaowei, Actually, there is a condition for that rule: We allow Latin letters, only, in nation rulesets. We are aware that it would look better to have Chinese(etc.) cities/leaders appear in Chinese characters when in a Chinese locale. But t

[Freeciv-Dev] [bug #20079] Mapimg saving after savegame loaded

2012-08-18 Thread Marko Lindqvist
URL: Summary: Mapimg saving after savegame loaded Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Aug 2012 03:57:10 AM EEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #3502] New /topic command

2012-08-18 Thread Davide Baldini
Follow-up Comment #2, patch #3502 (project freeciv): I think that having both of them is redundant and not completely useful since "topic" is not shown in client's window. Anyway it would be useful to have the /topic command until the metaserver software is adjusted to display the "metamessage" i

[Freeciv-Dev] [patch #3454] Multiple selectable flagsets per tileset

2012-08-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #3454 (project freeciv): You have to handle "occupied" icon (on top of flag) in Amplio2 somehow when supporting multiple flag sizes. It was fixed to match larger flag size now used in Amplio2, but that broke it for me who use smaller flags.

[Freeciv-Dev] [patch #3502] New /topic command

2012-08-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #3502 (project freeciv): Do you really need separate metamessage and topic? For a long time I have considered dropping topic from metaserver too, and display metamessage instead on web interface main page too. ___

[Freeciv-Dev] [bug #20069] Scorelog: Trying to remove undefined player

2012-08-18 Thread Marko Lindqvist
Update of bug #20069 (project freeciv): Category:None => general Status:None => Ready For Test Planned Release: => 2.3.3, 2.4.0, 2.5.0 __

[Freeciv-Dev] [bug #20069] Scorelog: Trying to remove undefined player

2012-08-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #20069 (project freeciv): Scorelog "delplayer" lines always have 0 as player number. log_civ_score_now() writes delplayer lines using variable i as player number, but i is not set to any sensible value before that. I assume this to be fallout from changing player iterati

[Freeciv-Dev] [bug #20070] read_timer_seconds() returns huge values on Windows (crosser-build)

2012-08-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #20070 (project freeciv): I tried to reproduce this in Linux by commenting out HAVE_GETTIMEOFDAY in fc_config.h, and thus using same HAVE_FTIME code crosser build seems to be using (from its fc_config.h) This worked in Linux. Further, making a crosser build with also HAVE

[Freeciv-Dev] [patch #3496] Include localluaconf.h to lua-5.2 luaconf.h

2012-08-18 Thread Marko Lindqvist
Update of patch #3496 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #19952] City_Image decided client side

2012-08-18 Thread Marko Lindqvist
Update of bug #19952 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #20078] May I help to update nations translation of far east?

2012-08-18 Thread Zhang Xiaowei
URL: Summary: May I help to update nations translation of far east? Project: Freeciv Submitted by: zero00072 Submitted on: Sun 19 Aug 2012 03:44:31 AM CST Category: rulesets Sev

[Freeciv-Dev] [patch #3506] Default AI using ai type it got as parameter

2012-08-18 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #3506 (project freeciv): I think this idea is a good one. The current (old) version of the lua AI did use an copy of the default/classic AI for most functions. A lua interface is wrapped around each such that the function could step by step changed to be written in lua