[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-21 Thread J. M. Gorbach
Follow-up Comment #15, patch #3495 (project freeciv): >This last point is actually why I think this must be implemented in ruleset & C-code. Server must be aware of the fact that city will be founded to starting location before it assigns those locations. I agree.

[Freeciv-Dev] [bug #20087] chariot gets free attack moving out of city

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #2, bug #20087 (project freeciv): 1) Chariot 680 is in tile with allied units 2) Alliance breaks. Stack resolving teleports chariot with move cost 0 3) With full movement left it's ready to attack ___ Reply to this item at

[Freeciv-Dev] [bug #20087] chariot gets free attack moving out of city

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #1, bug #20087 (project freeciv): There's actually two chariots in play. One (id: 702) is built (bought), moves out from the city and does nothing more. The buggy behavior is that second chariot (id: 680) teleports to tile from several tiles away, attacks, and moves to safety o

[Freeciv-Dev] [bug #19904] Unit displayed as loaded, but transport doesn't show it as passenger (or carry it)

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #7, bug #19904 (project freeciv): See bug #20085 for fix of some of these problems. ___ Reply to this item at: ___ Message sent via/by Gna! h

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #14, patch #3495 (project freeciv): It seems that discussion here has moved to single aspect of simple scenario. It doesn't answer the question if starting with first city placed would be possible to implement in lua in general ruleset case. 1) You don't expect someone to write n

[Freeciv-Dev] [patch #3510] Alien World: Radiating terrain flag

2012-08-21 Thread Marko Lindqvist
URL: Summary: Alien World: Radiating terrain flag Project: Freeciv Submitted by: cazfi Submitted on: Wed 22 Aug 2012 12:35:51 AM EEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #20070] read_timer_seconds() returns huge values on Windows (crosser-build)

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #3, bug #20070 (project freeciv): > freelog("%d - %d (%d) = %d", a, b, time(NULL), b - a) Uh, I meant "%lu" instead of "%d". ___ Reply to this item at: ___

[Freeciv-Dev] [bug #20070] read_timer_seconds() returns huge values on Windows (crosser-build)

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #2, bug #20070 (project freeciv): Seems to depend on version of MinGW compiler. Downgrading made the problem go away. >From how far I got this debugged, seems quite much like compiler bug. When added in the middle of the code segment giving funny results b = time(NULL); freelog

[Freeciv-Dev] [patch #3501] Reduce Alien World Explorer cost

2012-08-21 Thread Marko Lindqvist
Update of patch #3501 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3408] Server side scenario saving

2012-08-21 Thread Marko Lindqvist
Update of patch #3408 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3493] Refer to README.ruleset_civ2civ3 in civ2civ3 ruleset description

2012-08-21 Thread Marko Lindqvist
Update of patch #3493 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3506] Default AI using ai type it got as parameter

2012-08-21 Thread Marko Lindqvist
Update of patch #3506 (project freeciv): Category: general => ai Status: In Progress => Ready For Test ___ Follow-up Comment #3: Remaining part. (

[Freeciv-Dev] [patch #3509] classic_ai_get_self()

2012-08-21 Thread Marko Lindqvist
URL: Summary: classic_ai_get_self() Project: Freeciv Submitted by: cazfi Submitted on: Tue 21 Aug 2012 07:32:05 PM EEST Category: ai Priority: 5 - Normal Statu