Update of patch #3539 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.5.0
___
Follow-up Comment #2:
Freeciv 2.3.2.
Update of bug #19852 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3541
Summary: Mark buoys unbuildable in multiplayer ruleset
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 09 Oct 2012 11:30:52 AM EEST
Category: rulesets
Priority: 5 -
URL:
http://gna.org/patch/?3542
Summary: Make multiplayer ruleset to require multiple players
by default
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 09 Oct 2012 11:47:59 AM EEST
Category: rulesets
URL:
http://gna.org/patch/?3543
Summary: Switch from GdkColor to GdkRGBA
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 09 Oct 2012 12:26:13 PM EEST
Category: client-gtk-3.0
Priority: 5 - Normal
Follow-up Comment #28, patch #3469 (project freeciv):
3/60 is being handled as patch #3543
___
Reply to this item at:
http://gna.org/patch/?3469
___
Message sent via/by Gna!
Marko Lindqvist writes:
Memory-leak wise S2_4 server seems to be in excellent condition! I
just had server-only autogame running in valgrind for several days. In
the end there was just a bit over 300k of unfreed memory. Seems like
there was no single continuous leak - that 300k is just some
Update of patch #3348 (project freeciv):
Status:None = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?20230
Summary: Paratrooper value evaluation fails assert when ocean
city as target
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 09 Oct 2012 01:42:16 PM EEST
Category: ai
URL:
http://gna.org/bugs/?20231
Summary: AI considers unit to get 2 veteran levels in civ2
ruleset
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 10 Oct 2012 12:17:25 AM EEST
Category: ai
Severity:
Follow-up Comment #1, bug #20231 (project freeciv):
virtual unit to get 2 veteran levels (barracks + Sun Tzu?)
That requires more investigation. Sun Tzu's veteran build effect has all types
of Barracks as nreqs, so they shouldn't be cumulative. While previous patch is
needed for one bug (effect
Follow-up Comment #2, bug #20231 (project freeciv):
It seems that city has both Barracks II and Barracks. Usually this is
impossible as Barracks get obsoleted by the time Barracks II become
available.
I suspect that Barracks II was built by former owner, city got conquered by
someone without
URL:
http://gna.org/bugs/?20232
Summary: Multiple veteran levels thanks to Barracks +
Barracks II
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 10 Oct 2012 01:58:34 AM EEST
Category: rulesets
Follow-up Comment #3, bug #20231 (project freeciv):
bug #20232 is for the second (ruleset) bug. This ticket remains for the
missing cap.
___
Reply to this item at:
http://gna.org/bugs/?20231
Update of bug #20232 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #1:
Fix
(file #16682)
___
Additional Item
Update of bug #17658 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3495 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3535 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #15, patch #3346 (project freeciv):
When I /endgame, client popup still says that game ended in draw. Ranklog file
has been written with me as winner.
___
Reply to this item at:
http://gna.org/patch/?3346
19 matches
Mail list logo