[Freeciv-Dev] [patch #3561] Use grids for supported/present units (patch 27/60)

2012-11-16 Thread RafałMużyło
Follow-up Comment #1, patch #3561 (project freeciv): A screenshot please. I don't see that on trident, cimpletoon nor amplio2. ___ Reply to this item at: http://gna.org/patch/?3561 ___

[Freeciv-Dev] [patch #3564] Use grids in helpdlg (patch 28/60)

2012-11-16 Thread RafałMużyło
Follow-up Comment #1, patch #3564 (project freeciv): Oops. I had that correct on S2_4 - not quite sure why wasn't that cherry-picked there correctly. Anyway, it seems to be just a matter of a single line. (file #16764) ___ Additional

[Freeciv-Dev] [bug #20291] Cannot finish compiling latest freeciv code

2012-11-16 Thread Roland Haeder
Follow-up Comment #2, bug #20291 (project freeciv): gcc (Debian 4.7.2-4) 4.7.2 GNU ld (GNU Binutils for Debian) 2.22 ___ Reply to this item at: http://gna.org/bugs/?20291 ___ Message sent

[Freeciv-Dev] [patch #3560] Use standard button interface (patch 21/60)

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #2, patch #3560 (project freeciv): As it's a standard button now, it follows the theme. Uhm. Maybe the whole point of not having it as standard button earlier was that it's better with glaring indicator of governor state. With this patch it has just the text. Can you list

[Freeciv-Dev] [patch #3561] Use grids for supported/present units (patch 27/60)

2012-11-16 Thread Marko Lindqvist
Update of patch #3561 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #2: Turned out that it's not new with the 27/60 patch, but those areas are high in current TRUNK

[Freeciv-Dev] [patch #3559] Firepower1 combat bonus

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #1, patch #3559 (project freeciv): - Rebased on top of patch #3562 to make it work with multiple AI types. (file #16766) ___ Additional Item Attachment: File name: Firepower1-2.patch Size:18 KB

[Freeciv-Dev] [patch #3564] Use grids in helpdlg (patch 28/60)

2012-11-16 Thread Marko Lindqvist
Update of patch #3564 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/patch/?3564 ___ Message sent

[Freeciv-Dev] [patch #3565] Use grids in citydlg overview page (patch 29/60)

2012-11-16 Thread Marko Lindqvist
URL: http://gna.org/patch/?3565 Summary: Use grids in citydlg overview page (patch 29/60) Project: Freeciv Submitted by: cazfi Submitted on: Sat 17 Nov 2012 02:29:40 AM EET Category: client-gtk-3.0

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #55, patch #3469 (project freeciv): 29/60 raised as patch #3565 as it depends on patch #3561 and cannot be committed yet. (I want to go though patches in this ticket in order so every one is certainly handled) ___ Reply

[Freeciv-Dev] [patch #3566] Use grids for worklists (patch 31/60)

2012-11-16 Thread Marko Lindqvist
URL: http://gna.org/patch/?3566 Summary: Use grids for worklists (patch 31/60) Project: Freeciv Submitted by: cazfi Submitted on: Sat 17 Nov 2012 02:40:52 AM EET Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #57, patch #3469 (project freeciv): 31/60 raised as patch #3566 for bug found in testing ___ Reply to this item at: http://gna.org/patch/?3469 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #20221] Script signal unit_lost not always emitted when unit lost

2012-11-16 Thread Marko Lindqvist
Update of bug #20221 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #1: Patches (file #16767, file #16768) ___

[Freeciv-Dev] [bug #20300] Units lost in paradrop do not count to score.units_lost

2012-11-16 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20300 Summary: Units lost in paradrop do not count to score.units_lost Project: Freeciv Submitted by: cazfi Submitted on: Sat 17 Nov 2012 03:41:17 AM EET Category: general

[Freeciv-Dev] [patch #3566] Use grids for worklists (patch 31/60)

2012-11-16 Thread RafałMużyło
Follow-up Comment #1, patch #3566 (project freeciv): Are you sure this patch plays a role here ? It shouldn't affect anything but packing (and nothing in its content suggests it could). While at the first I seem to have reproduced the problem, I've noticed a warning in the terminal:

[Freeciv-Dev] [bug #20301] Not all lost units counted in score.units_lost

2012-11-16 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20301 Summary: Not all lost units counted in score.units_lost Project: Freeciv Submitted by: cazfi Submitted on: Sat 17 Nov 2012 04:30:21 AM EET Category: general Severity: 3 -

[Freeciv-Dev] [bug #19821] [metaticket] Numerous issues with wipe_unit() wiping transporter with cargo

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #4, bug #19821 (project freeciv): 4) is now bug #20301 concerning all cases where units_lost is not properly increased. ___ Reply to this item at: http://gna.org/bugs/?19821

[Freeciv-Dev] [patch #3561] Use grids for supported/present units (patch 27/60)

2012-11-16 Thread RafałMużyło
Follow-up Comment #3, patch #3561 (project freeciv): Ahthis thing. IIRC, when combined with use grids in citydlg overview page patch, the size goes back to something reasonable - all that's left is (a gap for) the scrollbar. ___ Reply

[Freeciv-Dev] [patch #3560] Use standard button interface (patch 21/60)

2012-11-16 Thread RafałMużyło
Follow-up Comment #3, patch #3560 (project freeciv): Well, we could just set this to true in the theme. Note, that there are other places already affected by this setting - that screenshot in patch #3561 suggests you didn't notice that.

[Freeciv-Dev] [bug #20301] Not all lost units counted in score.units_lost

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #1, bug #20301 (project freeciv): TRUNK S2_4 versions (file #16771, file #16772) ___ Additional Item Attachment: File name: UnitsLostScore.patch Size:20 KB File name: UnitsLostScore-S2_4.patch Size:20 KB

[Freeciv-Dev] [bug #20301] Not all lost units counted in score.units_lost

2012-11-16 Thread Marko Lindqvist
Update of bug #20301 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #2: This ticket is about fixing all cases. Err. All cases where wipe_unit() is called since this

[Freeciv-Dev] [bug #20270] Exhausted icon always shown for move rate 0 unit

2012-11-16 Thread Marko Lindqvist
Update of bug #20270 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.3, 2.4.0, 2.5.0 ___ Follow-up Comment #1: Fix (file #16773,

[Freeciv-Dev] [patch #3567] Automatically focus to zero move_rate units too

2012-11-16 Thread Marko Lindqvist
URL: http://gna.org/patch/?3567 Summary: Automatically focus to zero move_rate units too Project: Freeciv Submitted by: cazfi Submitted on: Sat 17 Nov 2012 05:41:19 AM EET Category: client Priority: 5 -

[Freeciv-Dev] [patch #3566] Use grids for worklists (patch 31/60)

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #2, patch #3566 (project freeciv): Are you sure this patch plays a role here? Well, as you found out that it's not happening reliably, it probably was coincidence. It didn't happen before I applied the patch, it happened with the patch, and again didn't happen once I reverted

[Freeciv-Dev] [patch #3566] Use grids for worklists (patch 31/60)

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #3, patch #3566 (project freeciv): I reproduced something similar (but without the assertion) without the patch, so it's not new with the patch. It seems that Change Production does not work after you have already done one thing with the worklist. You can Change Production once