Update of bug #20543 (project freeciv):
Status: Ready For Test = None
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Follow-up Comment #7:
I've committed the patch, but given the parameters Pepeto had, there might be
more than
Follow-up Comment #6, bug #20577 (project freeciv):
- As new value is transferred to client side, this changes network protocol -
network capstr bump needed
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http://gna.org/bugs/?20577
Follow-up Comment #2, bug #20596 (project freeciv):
OK, I'be been using an older version of Freeciv, and I somehow overlooke this
fix in the changelog for 2.3.3. Sorry for that!
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http://gna.org/bugs/?20596
Follow-up Comment #2, bug #20595 (project freeciv):
Yes, such settings don't make much sense, when you come to think about it, but
perhaps a more verbose error message would do in this case? Something like
The requested map is too cold to allocate starting postions. Try setting the
temperature to
Update of bug #20596 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?20599
Summary: Boolean sounding name is_blended for integer field
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 07 Mar 2013 12:57:51 PM EET
Category: None
Severity: 3 -
Follow-up Comment #2, patch #3770 (project freeciv):
Is this somehow connected to the primary change in this ticket?
Yes, it is, but only somehow. When no DefendGood units can be built, AI
leaves cities (and thus the Leader within it) unprotected.
So the first part won't have any effect
URL:
http://gna.org/bugs/?20600
Summary: dai_player_load: add 'const' to struct section_file
Project: Freeciv
Submitted by: syntron
Submitted on: Thu 07 Mar 2013 04:00:19 PM CET
Category: ai
Severity: 3 -
Update of patch #2554 (project freeciv):
Status: Ready For Test = In Progress
Summary: stub lua AI module = lua AI module
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Follow-up Comment #7:
I reworked the lua
Follow-up Comment #8, patch #2554 (project freeciv):
please remember to apply the dependencies patch #2969 and bug #20600 before
this one
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http://gna.org/patch/?2554
Follow-up Comment #9, patch #2554 (project freeciv):
- Build system needs to handle luaai as independent type. Now it seems to
depend on how threaded ai is configured.
- Increase of maximum number of simultaneous AI types is separate change which
should not be part of this patch.
Follow-up Comment #10, patch #2554 (project freeciv):
First data handling error I notice:
luaai player_alloc allocates memory and stores it to player structure. But
default ai player_alloc gets called too, overwriting the pointer.
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Follow-up Comment #7, bug #20577 (project freeciv):
As new value is transferred to client side, this changes network protocol
- network capstr bump needed
I don't have even an idea on where to look for a clue on this ... is there a
working example that I can study?
Meanwhile, I did a lot of
Follow-up Comment #11, patch #2554 (project freeciv):
Thanks for the comments! I will change the patch accordingly.
Could you help me to find the place there default ai player_alloc is called?
The calling structure is:
ai-funcs.player_alloc
. = lai_player_alloc (lai_func.c)
.. =
Follow-up Comment #12, patch #2554 (project freeciv):
Ah, sorry, I misread the player_alloc stuff.
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http://gna.org/patch/?2554
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Update of patch #3715 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #5, bug #19168 (project freeciv):
- Updated against latest svn
(file #17406)
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Additional Item Attachment:
File name: MapimgPath-3.patch Size:6 KB
Update of patch #3761 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3748 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3773
Summary: Handle lookup_government() errors
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 08 Mar 2013 06:08:41 AM EET
Category: general
Priority: 5 - Normal
Update of patch #1449 (project freeciv):
Depends on: = patch #3773
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http://gna.org/patch/?1449
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Message sent
Update of bug #20565 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3771 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3763 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3762 (project freeciv):
Category:None = general
Status:None = Ready For Test
Planned Release: = 2.5.0
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