[Freeciv-Dev] [patch #4028] Achievements

2013-07-23 Thread Marko Lindqvist
URL: Summary: Achievements Project: Freeciv Submitted by: cazfi Submitted on: Wed 24 Jul 2013 02:54:15 AM EEST Category: general Priority: 5 - Normal Status: R

[Freeciv-Dev] [patch #4020] History

2013-07-23 Thread Marko Lindqvist
Follow-up Comment #1, patch #4020 (project freeciv): - Updated against svn (file #18399) ___ Additional Item Attachment: File name: History-2.patchSize:6 KB ___ Rep

[Freeciv-Dev] [patch #4019] Culture

2013-07-23 Thread Marko Lindqvist
Follow-up Comment #1, patch #4019 (project freeciv): - Updated against svn (file #18398) ___ Additional Item Attachment: File name: Culture-2.patchSize:7 KB ___ Rep

[Freeciv-Dev] [patch #4010] next_extra_for_tile()

2013-07-23 Thread Marko Lindqvist
Follow-up Comment #1, patch #4010 (project freeciv): - Updated against svn (file #18397) ___ Additional Item Attachment: File name: NextExtra-2.patch Size:13 KB ___ Re

[Freeciv-Dev] [patch #3974] Replace terrain.ruleset's (pollution|fallout)_(food|shield|trade)_penalty with yet another output effect

2013-07-23 Thread Marko Lindqvist
Update of patch #3974 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #4026] Qt - redraw fix with mapview recenter = 0

2013-07-23 Thread mir3x
Update of patch #4026 (project freeciv): Status: Ready For Test => Done Assigned to:None => mir3x Open/Closed:Open => Closed

[Freeciv-Dev] [bug #20971] Martial_Law_Max has no effect

2013-07-23 Thread Jacob Nevins
Update of bug #20971 (project freeciv): Release: => 2.4.0-beta1,2.4.0-beta2 ___ Follow-up Comment #4: Introduced in patch #2359, I think (so regression from 2.3, which has been in all 2.4 betas to d

[Freeciv-Dev] [bug #20983] single player vs computer

2013-07-23 Thread Goswin von Brederlow
Follow-up Comment #1, bug #20983 (project freeciv): Unless I'm mistaken the researched bulb are not lost when gaining a tech through diplomacy with the default settings. So while buying the tech only saves one turn it also gives a huge leg up for the next tech (since the bulbs transfer to that).