Follow-up Comment #4, bug #21272 (project freeciv):
How annoying.
I ran a brief toy game with two players on a team using pooled research for a
while, with both clients run under valgrind, in case there was anything
obvious. It didn't spot anything (well, it found other issues, but nothing
that
Update of patch #3318 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
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Follow-up Comment #1:
some minor edits
Update of patch #3298 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #3315 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #3317 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #3917 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #1:
I wasn't aware this
Update of patch #3916 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #1:
I wasn't aware this
Update of patch #4291 (project freeciv):
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Update of patch #3915 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
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Follow-up Comment #1:
Nice!
Could you
Update of patch #4292 (project freeciv):
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Follow-up Comment #5, bug #21272 (project freeciv):
By looking into a city - I mean left clicking on a city that is owned by a
team mate to get the Unit Selection dialog box.
It does not matter if I have units in the city or not. It does not matter if
the other player is online at the time or
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