[Freeciv-Dev] [bug #21161] human team player changes my reserch goal

2013-12-07 Thread taka
Follow-up Comment #2, bug #21161 (project freeciv): We needs two or above human teamed player if you want to confirm it. I think commment #1 is bug, but original submission is not bug. ___ Reply to this item at:

[Freeciv-Dev] [patch #4274] Reverting S2_5 packet type field to 8bit

2013-12-07 Thread Marko Lindqvist
Update of patch #4274 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Patch (file #19432) ___ Additional It

[Freeciv-Dev] IndieDB indie of the year

2013-12-07 Thread Marko Lindqvist
As another game project was asking votes for IndieDB 2013 voting, I found out that it's that time of the year again. Freeciv has never been active in IndieDB, and the current version there seems to be 2.3.3, but if you want to vote for freeciv, it's there http://www.indiedb.com/games/freeciv - M

[Freeciv-Dev] [bug #21160] Stack overflow if "Team pooled research" is disabled with some human team players

2013-12-07 Thread Jacob Nevins
Update of bug #21160 (project freeciv): Status:None => Confirmed Operating System: Microsoft Windows => Any Summary: Stack overflow if "Team pooled reserch" is disabled with some human team playe

[Freeciv-Dev] [patch #4326] Allocate array on heap rather than stack in genlist_sort()

2013-12-07 Thread Jacob Nevins
Update of patch #4326 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-S2_3-genlist_sort-malloc.patch Size:1 KB ___

[Freeciv-Dev] [patch #4327] Keep agents call list sorted on insertion rather than sorting on every removal

2013-12-07 Thread Jacob Nevins
Update of patch #4327 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: Here's the patch. (file #19429) ___ A

[Freeciv-Dev] [patch #4326] Allocate array on heap rather than stack in genlist_sort()

2013-12-07 Thread Jacob Nevins
Update of patch #4326 (project freeciv): Status:None => In Progress ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4327] Keep agents call list sorted on insertion rather than sorting on every removal

2013-12-07 Thread Jacob Nevins
Follow-up Comment #1, patch #4327 (project freeciv): Since I intend to submit this on ultra-stable branch S2_3 and the testing story is weak, reviews of this patch will be extra welcome (will attach it soon). ___ Reply to this item at: <

[Freeciv-Dev] [patch #4327] Keep agents call list sorted on insertion rather than sorting on every removal

2013-12-07 Thread Jacob Nevins
Update of patch #4327 (project freeciv): Planned Release: 2.4.2,2.5.0,2.6.0 => 2.3.5,2.4.2,2.5.0,2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4326] Allocate array on heap rather than stack in genlist_sort()

2013-12-07 Thread Jacob Nevins
Update of patch #4326 (project freeciv): Planned Release: 2.4.2,2.5.0,2.6.0 => 2.3.5,2.4.2,2.5.0,2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #20940] freeciv-gtk2.exe causes a Stack Overflow

2013-12-07 Thread Jacob Nevins
Update of bug #20940 (project freeciv): Status:None => In Progress Assigned to:None => jtn ___ Follow-up Comment #4: > The obvious quick

[Freeciv-Dev] [patch #4327] Keep agents call list sorted on insertion rather than sorting on every removal

2013-12-07 Thread Jacob Nevins
URL: Summary: Keep agents call list sorted on insertion rather than sorting on every removal Project: Freeciv Submitted by: jtn Submitted on: Sat Dec 7 13:39:08 2013 Category: client

[Freeciv-Dev] [patch #4326] Allocate array on heap rather than stack in genlist_sort()

2013-12-07 Thread Jacob Nevins
URL: Summary: Allocate array on heap rather than stack in genlist_sort() Project: Freeciv Submitted by: jtn Submitted on: Sat Dec 7 11:55:34 2013 Category: general Priority: 5

[Freeciv-Dev] [bug #21327] Savegame with player researching already-known tech causes trouble

2013-12-07 Thread Jacob Nevins
Update of bug #21327 (project freeciv): Summary: Savegame with player researched already-known tech causes trouble => Savegame with player researching already-known tech causes trouble ___ Reply to this item at:

[Freeciv-Dev] [bug #21327] Savegame with player researched already-known tech causes trouble

2013-12-07 Thread Jacob Nevins
Update of bug #21327 (project freeciv): Severity: 4 - Important => 2 - Minor Summary: Assertion Error in Scenario design => Savegame with player researched already-known tech causes trouble __

[Freeciv-Dev] [patch #4325] Save nations ruleset from freeciv-ruledit

2013-12-07 Thread Marko Lindqvist
URL: Summary: Save nations ruleset from freeciv-ruledit Project: Freeciv Submitted by: cazfi Submitted on: Sat 07 Dec 2013 12:33:13 PM EET Category: freeciv-ruledit Priority: 5

[Freeciv-Dev] [patch #4321] Support for writing include -statements to section file.

2013-12-07 Thread Marko Lindqvist
Update of patch #4321 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed