[Freeciv-Dev] [bug #21038] Can't enter text with CJK input methods = replace gtk+ DLLs with version 2.24.10

2014-02-02 Thread anonymous
Follow-up Comment #9, bug #21038 (project freeciv): I just downloaded Freeciv-2.4.1-win32-gtk2-setup.exe and tested the Korean IME. It works fine. I can type Korean in the chatline. ___ Reply to this item at: http://gna.org/bugs/?21038

[Freeciv-Dev] [bug #21038] Can't enter text with some CJK input methods = replace gtk+ DLLs with version 2.24.10

2014-02-02 Thread Jacob Nevins
Update of bug #21038 (project freeciv): Summary: Can't enter text with CJK input methods = replace gtk+ DLLs with version 2.24.10 = Can't enter text with some CJK input methods = replace gtk+ DLLs with version 2.24.10 ___

[Freeciv-Dev] [patch #4469] Reset curl handle between uses

2014-02-02 Thread Marko Lindqvist
URL: http://gna.org/patch/?4469 Summary: Reset curl handle between uses Project: Freeciv Submitted by: cazfi Submitted on: Sun 02 Feb 2014 01:07:24 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4470] Target-specific city production boost effect

2014-02-02 Thread Jacob Nevins
URL: http://gna.org/patch/?4470 Summary: Target-specific city production boost effect Project: Freeciv Submitted by: jtn Submitted on: Sun Feb 2 11:43:51 2014 Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #21572] Please support using M-1, M-2, etc. to switch tabs

2014-02-02 Thread Jacob Nevins
Update of bug #21572 (project freeciv): Category: client = client-gtk-2.0 ___ Follow-up Comment #1: You can already use the F-keys to switch tabs (F1 = main view, F6 = science etc). Is that not

[Freeciv-Dev] [bug #21557] [Patch] GTK2 - Map canvas resizing to bigger, but less than tile size results in visual glitches

2014-02-02 Thread Jacob Nevins
Follow-up Comment #1, bug #21557 (project freeciv): You can get similar glitches with width with some tilesets as you switch between unit stacks of =3 and 3 units, as the more units arrow comes and goes, causing the left column to get wider (I've been noticing this with amplio2hexbig). When it

[Freeciv-Dev] [patch #4461] More flexibility in tileset darkness specification

2014-02-02 Thread Jacob Nevins
Follow-up Comment #3, patch #4461 (project freeciv): This currently has hard target of 2.5.0, as S2_5/trunk currently have regression wrt S2_4 (due to bug #21312 only being reverted on S2_4). ___ Reply to this item at:

[Freeciv-Dev] [bug #20058] Invalid string conversion from UTF-8 to CP1252 with Turkish leader name

2014-02-02 Thread Jacob Nevins
Follow-up Comment #9, bug #20058 (project freeciv): I've grabbed a copy, don't know when I'll try it. I never did, apparently, and I don't seem to have kept the file cazfi prepared. Is there still an experiment that can usefully be done here?

[Freeciv-Dev] [bug #16914] In game helpful pop-up window

2014-02-02 Thread Jacob Nevins
Update of bug #16914 (project freeciv): Status:None = Works For Me Open/Closed:Open = Closed ___ Follow-up Comment #2: Closing, as we

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-02 Thread David Fernandez
Follow-up Comment #8, patch #4460 (project freeciv): Thank you cazfi. I uploaded a .zip here instead of a diff patch because I wanted to know the opinion of the developers about the changes, and as you have explained, to know the best procedure to include them in the trunk. My next planned step

[Freeciv-Dev] [bug #18532] Cannot gracefully /end a game on a big map

2014-02-02 Thread Jacob Nevins
Update of bug #18532 (project freeciv): Status: Confirmed = Fixed Assigned to:None = jtn Open/Closed:Open = Closed Planned Release:

[Freeciv-Dev] [bug #19452] Crash after build Apollo Program

2014-02-02 Thread Jacob Nevins
Follow-up Comment #4, bug #19452 (project freeciv): This feels like it could be related to bug #18532 (which has more diagnosis). That bug is now fixed. I suspect this is the same problem, but I haven't tried the reproduction case here, so not claiming as fixed just yet.

[Freeciv-Dev] [bug #21583] Client can connect to manually started server rather than its own spawned one

2014-02-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?21583 Summary: Client can connect to manually started server rather than its own spawned one Project: Freeciv Submitted by: jtn Submitted on: Sun Feb 2 14:56:08 2014 Category: None

[Freeciv-Dev] [bug #21088] Repeated Start New Game leads to client crash in libcairo-2.dll

2014-02-02 Thread Jacob Nevins
Follow-up Comment #4, bug #21088 (project freeciv): Bug #21170 might be another instance of this? ___ Reply to this item at: http://gna.org/bugs/?21088 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #21088] Repeated Start New Game leads to client crash in libcairo-2.dll

2014-02-02 Thread Jacob Nevins
Update of bug #21088 (project freeciv): Planned Release: 2.4.1,2.5.0,2.6.0 = ___ Reply to this item at: http://gna.org/bugs/?21088 ___ Message sent

[Freeciv-Dev] [bug #21547] Client hangs when spawning server (crosser build)

2014-02-02 Thread Jacob Nevins
Follow-up Comment #10, bug #21547 (project freeciv): FWIW, tested cproc's r24327 build and cazfi's r24328 crosser build on Windows 7 32-bit and they seem OK in this regard (although I stumbled on another entertaining behaviour: bug #21583).

[Freeciv-Dev] [bug #21583] Client can connect to manually started server rather than its own spawned one

2014-02-02 Thread Marko Lindqvist
Follow-up Comment #1, bug #21583 (project freeciv): How fast one after another the programs were started? I just wonder if this could be race-situation that the manually started server had not yet reserved the port by the time client checks if it's available.

[Freeciv-Dev] [bug #21475] Text background problems with gtk2-2.24.22

2014-02-02 Thread Jacob Nevins
Follow-up Comment #4, bug #21475 (project freeciv): FWIW, didn't see this with cazfi's r24328 crosser build (win32stack-0.12). But this is presumably unsurprising as the Gtk2 DLL there is 2.24.20. ___ Reply to this item at:

[Freeciv-Dev] [bug #21475] Text background problems with gtk2-2.24.22

2014-02-02 Thread Marko Lindqvist
Follow-up Comment #5, bug #21475 (project freeciv): But this is presumably unsurprising as the Gtk2 DLL there is 2.24.20. Yes, for crosser-0.12 release I downgradet gtk2 to 2.24.20 for this very reason. ___ Reply to this item at:

[Freeciv-Dev] [bug #20058] Invalid string conversion from UTF-8 to CP1252 with Turkish leader name

2014-02-02 Thread Jacob Nevins
Follow-up Comment #10, bug #20058 (project freeciv): Turks, leader İsmail Enver Just tried this with both cproc's r24327 test build http://download.gna.org/freeciv/packages/windows/testing/S2_4-r24327/ and cazfi's r24328 crosser build, and neither showed any funny messages in the chat window

[Freeciv-Dev] [bug #18440] IP_ADD_MEMBERSHIP (225.1.1.1) failed on Windows

2014-02-02 Thread Jacob Nevins
Follow-up Comment #4, bug #18440 (project freeciv): Just tried both cproc's r24327 test build http://download.gna.org/freeciv/packages/windows/testing/S2_4-r24327/ and cazfi's S2_4 r24328 crosser build (with win32stack-0.12). cproc's build did not show the issue but cazfi's did show it: 1:

[Freeciv-Dev] [bug #18440] IP_ADD_MEMBERSHIP (225.1.1.1) failed on Windows

2014-02-02 Thread Jacob Nevins
Follow-up Comment #5, bug #18440 (project freeciv): (On starting a standalone server, this is.) ___ Reply to this item at: http://gna.org/bugs/?18440 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #18517] unable to drag items in Target Worklist to reorder.

2014-02-02 Thread Jacob Nevins
Follow-up Comment #21, bug #18517 (project freeciv): Just to be sure, I tried this in cproc's r24327 test build http://download.gna.org/freeciv/packages/windows/testing/S2_4-r24327/ (pre-2.4.2) and it was fine. (Probably already released ones are fine too, I didn't test.)

[Freeciv-Dev] [bug #21583] Client can connect to manually started server rather than its own spawned one

2014-02-02 Thread Jacob Nevins
Follow-up Comment #2, bug #21583 (project freeciv): How fast one after another the programs were started? The manually started server had been running for some time (maybe minutes?) so I doubt it's a straightforward port claiming race. ___

[Freeciv-Dev] [bug #21583] Client can connect to manually started server rather than its own spawned one

2014-02-02 Thread Christian Knoke
Follow-up Comment #3, bug #21583 (project freeciv): I think this _has_ to do with #21547. I guess the problem is that Freeciv assumes it's not possible for two processes to listen on 0.0.0.0:5556 and 127.0.0.1:5556 simultaneously, or something. (Can I just note that I hate interface binding

[Freeciv-Dev] [bug #21585] All settlers/workers on autosettler do nothing.

2014-02-02 Thread Christian Knoke
URL: http://gna.org/bugs/?21585 Summary: All settlers/workers on autosettler do nothing. Project: Freeciv Submitted by: chrisk Submitted on: So 02 Feb 2014 17:39:14 CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #21585] All settlers/workers on autosettler do nothing.

2014-02-02 Thread Christian Knoke
Follow-up Comment #1, bug #21585 (project freeciv): Starting a default game and set all settler and workers on auto make them idle on one (same) place. screenshot attached chris@leo:~$ freeciv-gtk2 -v Encodings: Data=UTF-8, Local=UTF-8, Internal=UTF-8 Freeciv Version 2.4.1+ (modified r24334)

[Freeciv-Dev] [patch #4470] Target-specific city production boost effect

2014-02-02 Thread Edgaras Šeputis
Follow-up Comment #1, patch #4470 (project freeciv): For buy cost there could be another effect, something like: [effect_aqueduct_production_river] type = Buy_Discount_Pct value = +50 reqs = { type, name, range Improvement, Aqueduct, Local Extra, River, Adjacent } Would allow

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-02-02 Thread Edgaras Šeputis
Follow-up Comment #6, patch #4392 (project freeciv): Strategic resources would be awesome. From what I understand (and that is quite little at least at the moment) about freeciv, it would seem that all resource should be implemented using extras/flags, effects and requirements. And I do not think

[Freeciv-Dev] [bug #21585] All settlers/workers on autosettler do nothing.

2014-02-02 Thread Jacob Nevins
Follow-up Comment #2, bug #21585 (project freeciv): I've noticed this too, for a while. I assume that it's because autosettlers work to make things better for cities (they only work terrain in city radii, I think), so in the absence of any cities they have nothing to do. I don't consider this a

[Freeciv-Dev] [bug #21585] All settlers/workers on autosettler do nothing.

2014-02-02 Thread anonymous
Follow-up Comment #3, bug #21585 (project freeciv): no. its a special case. Christian ___ Reply to this item at: http://gna.org/bugs/?21585 ___ Nachricht gesendet von/durch Gna!

[Freeciv-Dev] [bug #21583] Client can connect to manually started server rather than its own spawned one

2014-02-02 Thread Jacob Nevins
Follow-up Comment #4, bug #21583 (project freeciv): can't reproduce on Linux No surprise -- I think this stuff tends to be horribly OS-dependent. This is one reason why changing anything in this area scares me, especially just before a release. Another similar source of fun is whether

[Freeciv-Dev] Fullmoon build results

2014-02-02 Thread fullmoon
This is build report automatically generated by Fullmoon Ilmarinen (0.5.50.0) Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from TRUNK. Component svn, Host build.cazfi.net, Phase Source update(1): FAILED ___ Freeciv-dev

[Freeciv-Dev] [bug #21557] [Patch] GTK2 - Map canvas resizing to bigger, but less than tile size results in visual glitches

2014-02-02 Thread Daniel Tisza
Follow-up Comment #2, bug #21557 (project freeciv): I agree, there are two parts to this issue: 1) Prevent glitches when map canvas resized to larger 2) Reduce resizing the map canvas during the game The patch #19893 is a quick fix only to 1). Also, I have noticed this only with GTK2 client,

[Freeciv-Dev] [bug #21583] Client can connect to manually started server rather than its own spawned one

2014-02-02 Thread Marko Lindqvist
Follow-up Comment #5, bug #21583 (project freeciv): This is one reason why changing anything in this area scares me, especially just before a release. Yes. The question is whether we consider this current problem a reggression from 2.4.1? The bug itself certainly isn't, but the fact that

[Freeciv-Dev] [bug #21583] Client can connect to manually started server rather than its own spawned one

2014-02-02 Thread Marko Lindqvist
Follow-up Comment #6, bug #21583 (project freeciv): find_next_free_port() erronously returned 5557 in 2.4.1 despite finding 5556 being available Obvious low-risk workaround for 2.4.1: Start looking for the port for client-spawn server from 5557, so in most cases it will get 5557 like it used