[Freeciv-Dev] [bug #21726] Unit movement extremely slow

2014-03-08 Thread Marko Lindqvist
Follow-up Comment #1, bug #21726 (project freeciv): Having extra log messages written from animation loop in move_unit_map_canvas() shows that *it* proceeds with sensible speed. 20ms worth of logs appear in console immediately when unit moves, but then unit moves on-screen for a long time.

[Freeciv-Dev] [patch #4590] gui_flush() implementation

2014-03-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?4590 Summary: gui_flush() implementation Project: Freeciv Submitted by: cazfi Submitted on: Sat 08 Mar 2014 07:06:54 PM EET Category: client-gtk-3.0 Priority: 5 - Normal

[Freeciv-Dev] [bug #21726] Unit movement extremely slow

2014-03-08 Thread Marko Lindqvist
Follow-up Comment #2, bug #21726 (project freeciv): patch #4590 helps somewhat, fixing the issue that move_unit_map_canvas() thinks framerate to be much higher than it really is and thus pushing too many frames out. ___ Reply to this item

[Freeciv-Dev] [patch #4591] tileset_unit_width() and tileset_unit_height() outside unit move anim loop

2014-03-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?4591 Summary: tileset_unit_width() and tileset_unit_height() outside unit move anim loop Project: Freeciv Submitted by: cazfi Submitted on: Sat 08 Mar 2014 07:31:41 PM EET Category:

[Freeciv-Dev] [bug #21774] Crash with 2.4.2-gtk2 Windows client

2014-03-08 Thread anonymous
URL: http://gna.org/bugs/?21774 Summary: Crash with 2.4.2-gtk2 Windows client Project: Freeciv Submitted by: None Submitted on: Sat 08 Mar 2014 06:00:14 PM UTC Category: client-gtk-2.0 Severity: 4 -

[Freeciv-Dev] [patch #4587] AI: Check that a spy action isn't impossible because of action enablers

2014-03-08 Thread Sveinung Kvilhaugsvik
Update of patch #4587 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: Only test the target side of the action enabler in find_city_to_diplomat() since the actor

[Freeciv-Dev] [bug #21766] Spy action button label text isn't translator friendly

2014-03-08 Thread Sveinung Kvilhaugsvik
Update of bug #21766 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?21766 ___ Message sent

[Freeciv-Dev] [bug #21775] stdmusic.musicspec not included to tarball

2014-03-08 Thread Marko Lindqvist
Update of bug #21775 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4545] Music Styles to supplied rulesets

2014-03-08 Thread Marko Lindqvist
Update of patch #4545 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

Re: [Freeciv-Dev] Fullmoon build results

2014-03-08 Thread Marko Lindqvist
On 8 March 2014 03:56, fullm...@cazfi.net wrote: This is build report automatically generated by Fullmoon Ilmarinen (0.5.50.0) Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from TRUNK. ... Component QualityCheck, Host build.cazfi.net, Phase Check(4): FAILED This

[Freeciv-Dev] [patch #4587] AI: Check that a spy action isn't impossible because of action enablers

2014-03-08 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, patch #4587 (project freeciv): Only test the target side of the action enabler in find_city_to_diplomat() since the actor could be virtual. ...because dai_choose_diplomat_offensive() can send it a virtual unit. (file #20286)

[Freeciv-Dev] [patch #4592] Ai level as specenum

2014-03-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?4592 Summary: Ai level as specenum Project: Freeciv Submitted by: cazfi Submitted on: Sat 08 Mar 2014 11:31:05 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #21771] Missing styles.ruleset causes crash

2014-03-08 Thread Marko Lindqvist
Update of bug #21771 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Fix (file #20285) ___ Additional Item

[Freeciv-Dev] [bug #21775] stdmusic.musicspec not included to tarball

2014-03-08 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21775 Summary: stdmusic.musicspec not included to tarball Project: Freeciv Submitted by: cazfi Submitted on: Sun 09 Mar 2014 12:05:46 AM EET Category: bootstrap Severity: 3 -

[Freeciv-Dev] [patch #4452] freeciv-ruledit script.lua

2014-03-08 Thread Marko Lindqvist
Update of patch #4452 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4593] fcruledit script

2014-03-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?4593 Summary: fcruledit script Project: Freeciv Submitted by: cazfi Submitted on: Sun 09 Mar 2014 01:18:25 AM EET Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #4567] Edit history value

2014-03-08 Thread Marko Lindqvist
Update of patch #4567 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21348] server/edithand.c:handle_scenario_info() looks redundant

2014-03-08 Thread Marko Lindqvist
Update of bug #21348 (project freeciv): Category:None = general Status:None = Ready For Test ___ Follow-up Comment #1: Patch (file

[Freeciv-Dev] [patch #3249] Effect to control how effective trade routes are

2014-03-08 Thread Marko Lindqvist
Follow-up Comment #3, patch #3249 (project freeciv): Have you considered supporting local DiplRel requirements Yes, it could be nice addition, but at the same time get_city_bonus() is mucher simpler so I would be inclined to go with it first, and to leave diplrel options as future enhancement

[Freeciv-Dev] [patch #3249] Effect to control how effective trade routes are

2014-03-08 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, patch #3249 (project freeciv): _Yes, it could be nice addition, but at the same time get_city_bonus() is mucher simpler so I would be inclined to go with it first, and to leave diplrel options as future enhancement_ Piece by piece is a good approach.