Follow-up Comment #1, bug #21726 (project freeciv):
Having extra log messages written from animation loop in
move_unit_map_canvas() shows that *it* proceeds with sensible speed. 20ms
worth of logs appear in console immediately when unit moves, but then unit
moves on-screen for a long time.
URL:
http://gna.org/patch/?4590
Summary: gui_flush() implementation
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 08 Mar 2014 07:06:54 PM EET
Category: client-gtk-3.0
Priority: 5 - Normal
Follow-up Comment #2, bug #21726 (project freeciv):
patch #4590 helps somewhat, fixing the issue that move_unit_map_canvas()
thinks framerate to be much higher than it really is and thus pushing too many
frames out.
___
Reply to this item
URL:
http://gna.org/patch/?4591
Summary: tileset_unit_width() and tileset_unit_height()
outside unit move anim loop
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 08 Mar 2014 07:31:41 PM EET
Category:
URL:
http://gna.org/bugs/?21774
Summary: Crash with 2.4.2-gtk2 Windows client
Project: Freeciv
Submitted by: None
Submitted on: Sat 08 Mar 2014 06:00:14 PM UTC
Category: client-gtk-2.0
Severity: 4 -
Update of patch #4587 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #2:
Only test the target side of the action enabler in find_city_to_diplomat()
since the actor
Update of bug #21766 (project freeciv):
Status:None = Ready For Test
___
Reply to this item at:
http://gna.org/bugs/?21766
___
Message sent
Update of bug #21775 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #4545 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
On 8 March 2014 03:56, fullm...@cazfi.net wrote:
This is build report automatically generated by Fullmoon Ilmarinen (0.5.50.0)
Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from
TRUNK.
...
Component QualityCheck, Host build.cazfi.net, Phase Check(4): FAILED
This
Follow-up Comment #3, patch #4587 (project freeciv):
Only test the target side of the action enabler in find_city_to_diplomat()
since the actor could be virtual.
...because dai_choose_diplomat_offensive() can send it a virtual unit.
(file #20286)
URL:
http://gna.org/patch/?4592
Summary: Ai level as specenum
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 08 Mar 2014 11:31:05 PM EET
Category: general
Priority: 5 - Normal
Update of bug #21771 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #1:
Fix
(file #20285)
___
Additional Item
URL:
http://gna.org/bugs/?21775
Summary: stdmusic.musicspec not included to tarball
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 09 Mar 2014 12:05:46 AM EET
Category: bootstrap
Severity: 3 -
Update of patch #4452 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4593
Summary: fcruledit script
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 09 Mar 2014 01:18:25 AM EET
Category: bootstrap
Priority: 5 - Normal
Update of patch #4567 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #21348 (project freeciv):
Category:None = general
Status:None = Ready For Test
___
Follow-up Comment #1:
Patch
(file
Follow-up Comment #3, patch #3249 (project freeciv):
Have you considered supporting local DiplRel requirements
Yes, it could be nice addition, but at the same time get_city_bonus() is
mucher simpler so I would be inclined to go with it first, and to leave
diplrel options as future enhancement
Follow-up Comment #4, patch #3249 (project freeciv):
_Yes, it could be nice addition, but at the same time get_city_bonus() is
mucher simpler so I would be inclined to go with it first, and to leave
diplrel options as future enhancement_
Piece by piece is a good approach.
20 matches
Mail list logo