[Freeciv-Dev] [bug #21897] Enabling multiple fcdb backends cause same object files to be linked from multiple libraries

2014-04-13 Thread Marko Lindqvist
Follow-up Comment #5, bug #21897 (project freeciv): How that is even supposed to work? I can't figure out how it has ever worked (or works in systems other than yours). While mysql.m4 and friends set xxx_LDFLAGS (*not* xxx_LIBS, but that's another matter) for database libraries to link against, I

[Freeciv-Dev] [bug #21897] Enabling multiple fcdb backends cause same object files to be linked from multiple libraries

2014-04-13 Thread Marko Lindqvist
Follow-up Comment #6, bug #21897 (project freeciv): Ok, configure.ac does assing them to xxx_LIBS that then is used. ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21897] Enabling multiple fcdb backends cause same object files to be linked from multiple libraries

2014-04-13 Thread Marko Lindqvist
Update of bug #21897 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #7: Test patch, not commit candidate. If this works for you, more cleanup should be done (removing v

[Freeciv-Dev] [patch #4639] Autosettler support for integrating roads.

2014-04-13 Thread Emmet Hikory
Follow-up Comment #3, patch #4639 (project freeciv): That depends on what is considered a regression. While it would be better than what is in place now, it would not be as good as what was in place before integrating roads. For purposes of example, let us categorize paths for simplicity int

[Freeciv-Dev] [patch #3881] Use an effect to control fortification capability

2014-04-13 Thread Emmet Hikory
Update of patch #3881 (project freeciv): Status:None => Postponed ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #20711] Diplomats don't respect targets vector

2014-04-13 Thread Emmet Hikory
Update of bug #20711 (project freeciv): Status:None => Postponed ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #4645] Remove ancient temporary kluge

2014-04-13 Thread Emmet Hikory
Update of patch #4645 (project freeciv): Priority: 5 - Normal => 3 - Low Status:None => Ready For Test Assigned to:None => persia Planned Release:

[Freeciv-Dev] [patch #3871] Support airlifting units with complex nativity

2014-04-13 Thread Emmet Hikory
Update of patch #3871 (project freeciv): Summary: Control airlift nativity with EFT_AIRLIFT => Support airlifting units with complex nativity ___ Reply to this item at:

[Freeciv-Dev] [patch #4605] Effects for Handicapped AI

2014-04-13 Thread Marko Lindqvist
Update of patch #4605 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #21851] Possible memory leak in S2_5

2014-04-13 Thread Marko Lindqvist
Update of bug #21851 (project freeciv): Category:None => client-gtk-2.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21851] Possible memory leak in S2_5

2014-04-13 Thread Marko Lindqvist
Follow-up Comment #5, bug #21851 (project freeciv): About running valgrind for freeciv: Note that we have suppressions file scripts/freeciv.supp available. ___ Reply to this item at:

[Freeciv-Dev] [patch #4405] Move automatic road/base messages ("New hope sweeps like fire...") to Lua script?

2014-04-13 Thread Marko Lindqvist
Update of patch #4405 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #21851] Possible memory leak in S2_5

2014-04-13 Thread Emmet Hikory
Follow-up Comment #6, bug #21851 (project freeciv): Unfortunately, even with the suppressions file loaded (adding --suppressions=scripts/freeciv.supp to the command line), valgrind stops processing before being able to open city windows (or even starting the game: connecting to the server and load

[Freeciv-Dev] [patch #4408] Check for AutoOnCityCenter extras in more circumstances (not just gaining tech)

2014-04-13 Thread Emmet Hikory
Follow-up Comment #3, patch #4408 (project freeciv): Note that technologies are special here, in that unlike most of the other sensible requirements (improvements(including non-wonders: perhaps a city needs a "Train Station" to have "Railroad" or similar), terrain alternations, government, etc.),