[Freeciv-Dev] [bug #22241] Nation help uses rule name, not translated name

2014-07-01 Thread Jacob Nevins
Update of bug #22241 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22246] Unit trade route help claims restriction that doesn't exist

2014-07-01 Thread Jacob Nevins
Update of bug #22246 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4873] A few help updates for 2.4

2014-07-01 Thread Jacob Nevins
Update of patch #4873 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4789] allow_holes settings for tech loss

2014-07-01 Thread Jacob Nevins
Update of patch #4789 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22247] multiplayer ruleset: disable trade routes in game.ruleset

2014-07-01 Thread Jacob Nevins
Update of bug #22247 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4875] Help update for 2.5+ combat bonuses

2014-07-01 Thread Jacob Nevins
Update of patch #4875 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4876] Miscellaneous updates to help for 2.5+

2014-07-01 Thread Jacob Nevins
Update of patch #4876 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4521] helpdata.txt updates for gen-roads/extras (e.g. pillaging)

2014-07-01 Thread Jacob Nevins
Update of patch #4521 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3794] Help updates for 2.5+ nationality changes (happiness, unit nationality, etc)

2014-07-01 Thread Jacob Nevins
Update of patch #3794 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4874] Help updates for 2.5+ generalised trade routes

2014-07-01 Thread Jacob Nevins
Update of patch #4874 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4871] Update help for generalised ZOC

2014-07-01 Thread Jacob Nevins
Update of patch #4871 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22159] Gtk2 research report redraw slow with experimental ruleset

2014-07-01 Thread Jacob Nevins
Follow-up Comment #1, bug #22159 (project freeciv): > the use of root_reqs. But S2_4 uses them too Wait, no it doesn't, we took them out at the last minute. Anyway. On S2_5, removing the root_reqs from the experimental ruleset removes the slowdown. It seems somehow related to which or how many r

[Freeciv-Dev] [patch #4886] Network protocol: Send each effect rule in a single packet.

2014-07-01 Thread Sveinung Kvilhaugsvik
URL: Summary: Network protocol: Send each effect rule in a single packet. Project: Freeciv Submitted by: sveinung Submitted on: Tue 01 Jul 2014 12:33:31 PM UTC Category: general

[Freeciv-Dev] [bug #22255] Nitpick: The generated unit helptext says that a unit is ubribable twice

2014-07-01 Thread Sveinung Kvilhaugsvik
URL: Summary: Nitpick: The generated unit helptext says that a unit is ubribable twice Project: Freeciv Submitted by: sveinung Submitted on: Tue 01 Jul 2014 02:53:06 PM UTC Category: rulesets

[Freeciv-Dev] [bug #22079] AI settler doesn't consider base defense bonus when picking city spot

2014-07-01 Thread pepeto
Follow-up Comment #2, bug #22079 (project freeciv): I have read your patch (but not tested). Something looks suspicious. create_city_virtual() does not create free extras. And tile_city(vtile) == tile_city(ptile) != vcity (because tile_set_worked() hasn't been called). I don't understand really w

[Freeciv-Dev] [patch #4849] Detect xml-files

2014-07-01 Thread Marko Lindqvist
Update of patch #4849 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #22248] S2_5 freeciv-gtk2-mp does not compile for Windows

2014-07-01 Thread Marko Lindqvist
Update of bug #22248 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #4830] Multipliers to effects

2014-07-01 Thread Jacob Nevins
Follow-up Comment #15, patch #4830 (project freeciv): Attached a version of lachu's file #21193 rebased to recent trunk (over patch #4851, patch #4822, patch #4826) so I could play with it. No other changes. (file #21235) ___ Additional Ite

[Freeciv-Dev] [patch #4830] Multipliers to effects

2014-07-01 Thread Jacob Nevins
Follow-up Comment #16, patch #4830 (project freeciv): A couple of comments on the substance (get_target_bonus_effects()): * I think it would be useful to be able to have each step make less than 1.0 difference to a particular effect. A simple way to do this would be to scale by 100; so if I want a

[Freeciv-Dev] [patch #4887] [metaticket] Multipliers/policies half-bakery

2014-07-01 Thread Jacob Nevins
URL: Summary: [metaticket] Multipliers/policies half-bakery Project: Freeciv Submitted by: jtn Submitted on: Tue 01 Jul 2014 23:47:05 BST Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4887] [metaticket] Multipliers/policies half-bakery

2014-07-01 Thread Jacob Nevins
Update of patch #4887 (project freeciv): Depends on: => patch #4830 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #22234] Scenarios could be compatible with more than one ruleset

2014-07-01 Thread Jacob Nevins
Follow-up Comment #2, bug #22234 (project freeciv): Could we fix this in a similar way to the way we decoupled nationlist.ruleset from specific rulesets, by having allowed_govs, allowed_terrains etc in the scenario? In fact, savegames (and hence scenario) are mostly self-describing; they already

[Freeciv-Dev] [bug #22233] Movement fractions aren't cancelled down

2014-07-01 Thread Jacob Nevins
Update of bug #22233 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4887] [metaticket] Multipliers/policies half-bakery

2014-07-01 Thread Emmet Hikory
Follow-up Comment #1, patch #4887 (project freeciv): On AI use of sliders: In the event that slider value changes are limited to once per turn (players can change as much as they want, whenever they want, but the effect of having done so only takes effect on turn change), the the AI can call i