[Freeciv-Dev] [bug #22543] Infinite future techs

2014-09-02 Thread pepeto
Update of bug #22543 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21327] Savegame with player researching already-known tech causes trouble

2014-09-02 Thread pepeto
Update of bug #21327 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21655] Copy and Paste of tile in edit mode does not work properly

2014-09-02 Thread pepeto
Update of bug #21655 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22536] 2.5.0-beta1 map editor tile paste broken

2014-09-02 Thread pepeto
Update of bug #22536 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #20722] [metaticket] S2_4 unit transport issues

2014-09-02 Thread pepeto
Update of bug #20722 (project freeciv): Depends on: => bugs #22558 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [patch #5154] teams_iterate() optimize

2014-09-02 Thread pepeto
Update of patch #5154 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-09-02 Thread pepeto
Update of bug #20618 (project freeciv): Category: client => general Status:None => Ready For Test ___ Follow-up Comment #2: Implementation atta

[Freeciv-Dev] [patch #5155] Qt client: Use the actor and target provided by the API when it is there

2014-09-02 Thread Sveinung Kvilhaugsvik
Update of patch #5155 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5150] Centralize spy action target finding

2014-09-02 Thread Sveinung Kvilhaugsvik
Update of patch #5150 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5158] [research] section in savegames

2014-09-02 Thread pepeto
URL: Summary: [research] section in savegames Project: Freeciv Submitted by: pepeto Submitted on: mar. 02 sept. 2014 15:09:24 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-09-02 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: => patch #5158 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-09-02 Thread pepeto
Update of bug #20618 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #3: When loading a <=2.5 savegame, it may results that a unit attack in the middle of the path. It n

[Freeciv-Dev] [patch #5155] Qt client: Use the actor and target provided by the API when it is there

2014-09-02 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #5155 (project freeciv): This was committed too soon. (It wasn't 36 hours old) I assume that I shouldn't revert it now only to commit it again in half an hour. ___ Reply to this item at:

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-02 Thread pepeto
Update of bug #21932 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #21934] nuke destructs own city during unitwaittime

2014-09-02 Thread pepeto
Update of bug #21934 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #21938] ORDER_FULL_MP waits if unit's move rate is reduced after orders laid in

2014-09-02 Thread pepeto
Update of bug #21938 (project freeciv): Status: Need Info => In Progress Assigned to:None => pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #22560] Researches not re-initialized in game_reset()

2014-09-02 Thread pepeto
URL: Summary: Researches not re-initialized in game_reset() Project: Freeciv Submitted by: pepeto Submitted on: mar. 02 sept. 2014 16:26:28 CEST Category: general Severity: 3 -

[Freeciv-Dev] [patch #5159] Qt client: Remove get_current_unit() and set_current_unit().

2014-09-02 Thread Sveinung Kvilhaugsvik
URL: Summary: Qt client: Remove get_current_unit() and set_current_unit(). Project: Freeciv Submitted by: sveinung Submitted on: Tue 02 Sep 2014 04:26:09 PM UTC Category: client-qt

[Freeciv-Dev] [bug #22314] QT client strings unsuitable for i18n

2014-09-02 Thread mir3x
Update of bug #22314 (project freeciv): Status:None => Ready For Test Assigned to:None => mir3x Planned Release: => 2.5.0, 2.6.0 __

[Freeciv-Dev] [patch #5144] Typed priority queues

2014-09-02 Thread pepeto
Update of patch #5144 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22561] Knowledge the player may not now is used to find out if a move triggers an action

2014-09-02 Thread Sveinung Kvilhaugsvik
URL: Summary: Knowledge the player may not now is used to find out if a move triggers an action Project: Freeciv Submitted by: sveinung Submitted on: Tue 02 Sep 2014 07:44:40 PM UTC Category: N

[Freeciv-Dev] [bug #22561] Knowledge the player may not have is used to find out if a move triggers an action

2014-09-02 Thread Sveinung Kvilhaugsvik
Update of bug #22561 (project freeciv): Summary: Knowledge the player may not now is used to find out if a move triggers an action => Knowledge the player may not have is used to find out if a move triggers an action ___ R

[Freeciv-Dev] [patch #5145] "teamplacement" setting

2014-09-02 Thread pepeto
Update of patch #5145 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5146] Fair island generator

2014-09-02 Thread pepeto
Update of patch #5146 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22561] Knowledge the player may not have is used to find out if a move triggers an action

2014-09-02 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #22561 (project freeciv): New revision: - fix English in added comments (file #22004) ___ Additional Item Attachment: File name: Use-the-knowledge-of-the-player-to-see-if-a-move-tri.patch Size:3 KB

[Freeciv-Dev] [bug #22551] insert_allows() incorrect grammar for disjunctive blockers

2014-09-02 Thread Jacob Nevins
Update of bug #22551 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22562] Server segfault in fair island map generator

2014-09-02 Thread Jacob Nevins
URL: Summary: Server segfault in fair island map generator Project: Freeciv Submitted by: jtn Submitted on: Tue 02 Sep 2014 22:14:32 BST Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #5146] Fair island generator

2014-09-02 Thread Marko Lindqvist
Follow-up Comment #5, patch #5146 (project freeciv): > However, it is maybe to late for including this in 2.5.0. What > do you think? It's too late to comment now, but... what this did to savegame compatibility? If new pre-game scenario has "generator = fair" in the settings, how it loads to 2.5.

[Freeciv-Dev] [patch #5146] Fair island generator

2014-09-02 Thread Jacob Nevins
Follow-up Comment #6, patch #5146 (project freeciv): > what this did to savegame compatibility? If new pre-game > scenario has "generator = fair" in the settings, how it loads > to 2.5.0-beta1? I thought that, but I figure that losing backward compatibility to first beta after second beta is rel

[Freeciv-Dev] [patch #5160] Doing an action when actor or target is missing is impossible.

2014-09-02 Thread Sveinung Kvilhaugsvik
URL: Summary: Doing an action when actor or target is missing is impossible. Project: Freeciv Submitted by: sveinung Submitted on: Tue 02 Sep 2014 09:47:08 PM UTC Category: None