Update of patch #5195 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Reply to this item at:
URL:
http://gna.org/patch/?5204
Summary: Xaw client: Add information to action selection
dialog text.
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 08 Sep 2014 08:46:06 AM UTC
Category: client-xaw
URL:
http://gna.org/bugs/?22595
Summary: Gtk clients crash when closing the diplomat dialog
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 08 Sep 2014 09:57:57 AM UTC
Category: client-gtk-3.0
Update of patch #5148 (project freeciv):
Status:None = Ready For Test
Assigned to:None = sveinung
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Follow-up Comment #1:
Player target unit
URL:
http://gna.org/patch/?5205
Summary: Remove target tile move hack in the packet
unit_do_action
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 08 Sep 2014 02:18:09 PM UTC
Category: None
URL:
http://gna.org/patch/?5206
Summary: Let the player select spy action target unit
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 08 Sep 2014 02:20:50 PM UTC
Category: None
Priority: 5 -
Update of patch #5206 (project freeciv):
Depends on: = patch #5148
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Reply to this item at:
http://gna.org/patch/?5206
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Message sent
URL:
http://gna.org/bugs/?22597
Summary: Targeted steal tech crashes the SDL 2 client
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 08 Sep 2014 02:30:11 PM UTC
Category: client-sdl2
Severity: 3
URL:
http://gna.org/patch/?5207
Summary: Make the action selection queues for caravan and spy
actions cooperate.
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 08 Sep 2014 03:41:24 PM UTC
Category: None
URL:
http://gna.org/bugs/?22599
Summary: Overthrown government - cannot choose new one
Project: Freeciv
Submitted by: chrisk
Submitted on: Di 09 Sep 2014 00:02:33 CEST
Category: client-gtk-2.0
Severity: 3
Follow-up Comment #4, bug #22571 (project freeciv):
While re-testing bug #21932 with S2_4 r26289 (containing this fix), I still
got 'Tileset amplio2 doesn't support long goto paths, such as -1. Path not
displayed as expected.'
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Update of bug #22600 (project freeciv):
Category:None = general
Operating System:None = GNU/Linux
Planned Release: = 2.5+
Follow-up Comment #21, bug #22567 (project freeciv):
Civ4 had Jaguar units as the Aztec special unit. It was a warrior that moved
2 spaces instead of 1. Solving the problem by making specific units might be
a better approach as far as getting an AI to understand it. Allowing all
units to move
Update of patch #5188 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #5140 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
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