[Freeciv-Dev] [patch #5579] Remove amplio Makefile.am from version control

2014-12-15 Thread Marko Lindqvist
URL: Summary: Remove amplio Makefile.am from version control Project: Freeciv Submitted by: cazfi Submitted on: Tue 16 Dec 2014 06:25:44 AM EET Category: rulesets Priority: 5 -

[Freeciv-Dev] [patch #5013] Maglev graphics for all supplied tilesets

2014-12-15 Thread Marko Lindqvist
Follow-up Comment #1, patch #5013 (project freeciv): Patches for Amplio. In addition to these textfile patches, maglev.png should be copied from amplio2/ to amplio/ Consider inspection period started. Once new files are added to amplio in version control, also .modpack file on the modpack server

[Freeciv-Dev] [patch #4690] [Metaticket] Art required for 2.6

2014-12-15 Thread Marko Lindqvist
Update of patch #4690 (project freeciv): Depends on: => patch #5578 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5578] Fort and Airstrip graphics for Trident

2014-12-15 Thread Marko Lindqvist
URL: Summary: Fort and Airstrip graphics for Trident Project: Freeciv Submitted by: cazfi Submitted on: Tue 16 Dec 2014 05:34:06 AM EET Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #5027] Fort and Airstrip graphics for Amplio2/Cimpletoon/Hexemplio/Toonhex

2014-12-15 Thread Marko Lindqvist
Update of patch #5027 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed Summary:

[Freeciv-Dev] [patch #4690] [Metaticket] Art required for 2.6

2014-12-15 Thread Marko Lindqvist
Update of patch #4690 (project freeciv): Depends on: => patch #5577 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5577] Flag for "Animal Kingdom" nation

2014-12-15 Thread Marko Lindqvist
URL: Summary: Flag for "Animal Kingdom" nation Project: Freeciv Submitted by: cazfi Submitted on: Tue 16 Dec 2014 05:27:21 AM EET Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #3351] Allow rulesets to override the default helpdata.txt?

2014-12-15 Thread Marko Lindqvist
Follow-up Comment #2, patch #3351 (project freeciv): We have still not started doing anything about this. Is this soemthing we implement for 2.6 in stable S2_6 branch, or do we postpone it to 3.0? > for any ruleset that departs radically from the norm. This could be considered dependency for rele

[Freeciv-Dev] [bug #23091] Hexemplio base icons vertically misaligned in editor

2014-12-15 Thread Marko Lindqvist
URL: Summary: Hexemplio base icons vertically misaligned in editor Project: Freeciv Submitted by: cazfi Submitted on: Tue 16 Dec 2014 04:16:35 AM EET Category: client Severity:

[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2014-12-15 Thread Marko Lindqvist
Follow-up Comment #5, patch #4160 (project freeciv): Inaccessible terrain for trident. Art by The Square Cow on forum: http://forum.freeciv.org/f/viewtopic.php?f=12&t=477 Consider inspection period for these started. (file #23221, file #23222)

[Freeciv-Dev] [bug #23090] Setting ruledit window title often crashes

2014-12-15 Thread Marko Lindqvist
URL: Summary: Setting ruledit window title often crashes Project: Freeciv Submitted by: cazfi Submitted on: Tue 16 Dec 2014 03:36:08 AM EET Category: freeciv-ruledit Severity: 3

[Freeciv-Dev] [bug #23089] fc_client::init() lacking function header

2014-12-15 Thread Marko Lindqvist
URL: Summary: fc_client::init() lacking function header Project: Freeciv Submitted by: cazfi Submitted on: Tue 16 Dec 2014 03:26:44 AM EET Category: client-qt Severity: 3 - Norm

[Freeciv-Dev] [patch #5576] Deinitialize nls

2014-12-15 Thread Marko Lindqvist
URL: Summary: Deinitialize nls Project: Freeciv Submitted by: cazfi Submitted on: Tue 16 Dec 2014 03:07:59 AM EET Category: freeciv-ruledit Priority: 5 - Normal

[Freeciv-Dev] [bug #23039] "… can't build Settlers yet."

2014-12-15 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, bug #23039 (project freeciv): _I can see that "requires 2 population to be built" can be understood that way. Maybe it should be clarified that it refers to cost?_ Attached patch changes it to "Costs %d population to build". Any native English speaker that can comment on how

[Freeciv-Dev] [patch #5575] Windows menu entry for ruledit

2014-12-15 Thread Marko Lindqvist
URL: Summary: Windows menu entry for ruledit Project: Freeciv Submitted by: cazfi Submitted on: Tue 16 Dec 2014 01:56:49 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #23039] "… can't build Settlers yet."

2014-12-15 Thread Sveinung Kvilhaugsvik
Update of bug #23039 (project freeciv): Status:None => In Progress Assigned to:None => sveinung ___ Follow-up Comment #1: Thank you for testi

[Freeciv-Dev] [patch #5574] Barbarian Leader escape to ruleset

2014-12-15 Thread Marko Lindqvist
URL: Summary: Barbarian Leader escape to ruleset Project: Freeciv Submitted by: cazfi Submitted on: Tue 16 Dec 2014 01:42:14 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #5573] Update README.nations for new styles system

2014-12-15 Thread Marko Lindqvist
URL: Summary: Update README.nations for new styles system Project: Freeciv Submitted by: cazfi Submitted on: Tue 16 Dec 2014 01:24:07 AM EET Category: docs Priority: 5 - Normal

[Freeciv-Dev] [patch #5572] Maximum citymindist 11

2014-12-15 Thread Marko Lindqvist
URL: Summary: Maximum citymindist 11 Project: Freeciv Submitted by: cazfi Submitted on: Tue 16 Dec 2014 01:12:56 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4997] [Metaticket] Get rid of action_enabler_append_hard()

2014-12-15 Thread Sveinung Kvilhaugsvik
Update of patch #4997 (project freeciv): Depends on: => patch #5569 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #20772] City dialog unit lists too short vertically if unpopulated, don't grow if a unit is added

2014-12-15 Thread Marko Lindqvist
Update of bug #20772 (project freeciv): Status:None => Ready For Test Planned Release: 2.5.0 => 2.4.5, 2.5.0, 2.6.0 ___ Follow-up Comment #2: Fixes attached. Us

[Freeciv-Dev] [bug #23088] Action selection dialog: Same mnemonic used for more than one action

2014-12-15 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, bug #23088 (project freeciv): Give "Incite a Revolt" v to avoid colliding with the Gtk client's cancel button. v Incite a Revolt (file #23211) ___ Additional Item Attachment: File name: 0001-Give-some-action-UI-names

[Freeciv-Dev] [bug #23088] Action selection dialog: Same mnemonic used for more than one action

2014-12-15 Thread Sveinung Kvilhaugsvik
Update of bug #23088 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Attached patch assigns the following mnemonics so each action have its own even if a ruleset all

[Freeciv-Dev] [bug #23064] package_and_send_worker_task() sets wrong value for NULL target

2014-12-15 Thread Marko Lindqvist
Update of bug #23064 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #5547] Set cairo filter for all scaled operations

2014-12-15 Thread Marko Lindqvist
Update of patch #5547 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #23068] Segmentation fault when starting scenario in generate_players()

2014-12-15 Thread Marko Lindqvist
Update of bug #23068 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #5506] Remove --eventthread commandline option completely

2014-12-15 Thread Marko Lindqvist
Follow-up Comment #1, patch #5506 (project freeciv): Updated against svn HEAD (file #23209) ___ Additional Item Attachment: File name: EventthreadOptionRm-2.patchSize:1 KB ___

[Freeciv-Dev] [bug #23088] Action selection dialog: Same mnemonic used for more than one action

2014-12-15 Thread Sveinung Kvilhaugsvik
Update of bug #23088 (project freeciv): Status:None => In Progress ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #23088] Action selection dialog: Same mnemonic used for more than one action

2014-12-15 Thread Sveinung Kvilhaugsvik
URL: Summary: Action selection dialog: Same mnemonic used for more than one action Project: Freeciv Submitted by: sveinung Submitted on: Mon 15 Dec 2014 09:26:29 PM UTC Category: None

[Freeciv-Dev] [patch #5535] Rename "refugee" gfx tag as "migrants"

2014-12-15 Thread Marko Lindqvist
Update of patch #5535 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5571] Allow the client to select what target to get action probabilities for.

2014-12-15 Thread Sveinung Kvilhaugsvik
URL: Summary: Allow the client to select what target to get action probabilities for. Project: Freeciv Submitted by: sveinung Submitted on: Mon 15 Dec 2014 09:17:31 PM UTC Category: None

[Freeciv-Dev] [bug #23007] Encoding problems in city names

2014-12-15 Thread mir3x
Update of bug #23007 (project freeciv): Status:None => Ready For Test Assigned to:None => mir3x Planned Release: => 2.5, trunk __

[Freeciv-Dev] [bug #21710] Add inspirational descriptions or quotes to each technology in ruleset

2014-12-15 Thread Jarkko Huttunen
Follow-up Comment #4, bug #21710 (project freeciv): This should be implemented to later releases. Civ2 type entry for new discoveries would make following the advancement of your civilization, and so the gameplay, much easier and intriguing. Generic "discovered x researching y goal is z" - messag

[Freeciv-Dev] [patch #5487] Start positions for earth scenarios

2014-12-15 Thread David Fernandez
Follow-up Comment #9, patch #5487 (project freeciv): I answer my own question... I'm adding those considered "natural wonders" like Angel Falls, Uluru, Kilimanjaro, Grand Canyon, etc ___ Reply to this item at:

[Freeciv-Dev] [bug #22744] experimental ruleset: size 1 cities dissolve very often

2014-12-15 Thread Jarkko Huttunen
Follow-up Comment #4, bug #22744 (project freeciv): These thoughts about how migration should work are quite right, I'd like to add. 5. When people migrate short distances, migration should favor bigger cities. They have tendency collect people of the surrounding countryside and towns. 6. Thresh

[Freeciv-Dev] [bug #23022] GTK2 Client crash when resize or move dialogs

2014-12-15 Thread Jarkko Huttunen
Follow-up Comment #11, bug #23022 (project freeciv): "This error does not occur with Freeciv-2.5.0-beta2-win32-gtk2 on a 32 bit windows XP." I have same system and version and it crashes when moving dialogs on other players turn. Not on your own turn. "Program has done illegal operation and has t

[Freeciv-Dev] [bug #23044] City size 1 , citizen count 2 for [city_name]. Error message.

2014-12-15 Thread Jarkko Huttunen
Follow-up Comment #2, bug #23044 (project freeciv): I'm using alternate movement (phasemode = PLAYER), So problem is apparently there. ___ Reply to this item at: _

[Freeciv-Dev] [patch #5570] Clean up: Remove the unused variable caravan_arrival_queue

2014-12-15 Thread Sveinung Kvilhaugsvik
URL: Summary: Clean up: Remove the unused variable caravan_arrival_queue Project: Freeciv Submitted by: sveinung Submitted on: Mon 15 Dec 2014 06:57:10 PM UTC Category: client P

[Freeciv-Dev] [patch #5487] Start positions for earth scenarios

2014-12-15 Thread David Fernandez
Follow-up Comment #8, patch #5487 (project freeciv): I like the idea. I'll try to add some tile labels to these 2 earth maps. Should I add generic names like Pacific Ocean, Gobi Desert, and Alps. Or specific places like Everest, Niagara Falls or Lake Titicaca?

[Freeciv-Dev] [patch #5569] Put the rule that only domestic wonder building can receive help in the ruleset.

2014-12-15 Thread Sveinung Kvilhaugsvik
URL: Summary: Put the rule that only domestic wonder building can receive help in the ruleset. Project: Freeciv Submitted by: sveinung Submitted on: Mon 15 Dec 2014 05:19:02 PM UTC Category: No

[Freeciv-Dev] [patch #4949] [Metaticket] Get rid of massive switch-cases

2014-12-15 Thread pepeto
Update of patch #4949 (project freeciv): Depends on: => patch #5566 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #4949] [Metaticket] Get rid of massive switch-cases

2014-12-15 Thread pepeto
Update of patch #4949 (project freeciv): Depends on: => patch #5568 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #4949] [Metaticket] Get rid of massive switch-cases

2014-12-15 Thread pepeto
Update of patch #4949 (project freeciv): Depends on: => patch #5567 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #4949] [Metaticket] Get rid of massive switch-cases

2014-12-15 Thread pepeto
Update of patch #4949 (project freeciv): Depends on: => patch #5565 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #5566] Remove get_packet_from_connection_helper() and receive_packet_XXX() functions

2014-12-15 Thread pepeto
Update of patch #5566 (project freeciv): Depends on: => patch #5565 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #5568] Remove usage of switch statement in packet_has_game_info_flag()

2014-12-15 Thread pepeto
URL: Summary: Remove usage of switch statement in packet_has_game_info_flag() Project: Freeciv Submitted by: pepeto Submitted on: lun. 15 déc. 2014 16:11:48 CET Category: general

[Freeciv-Dev] [patch #5567] Remove switch statement in packet_name()

2014-12-15 Thread pepeto
URL: Summary: Remove switch statement in packet_name() Project: Freeciv Submitted by: pepeto Submitted on: lun. 15 déc. 2014 16:10:01 CET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #5566] Remove get_packet_from_connection_helper() and receive_packet_XXX() functions

2014-12-15 Thread pepeto
URL: Summary: Remove get_packet_from_connection_helper() and receive_packet_XXX() functions Project: Freeciv Submitted by: pepeto Submitted on: lun. 15 déc. 2014 16:08:54 CET Category: general

[Freeciv-Dev] [patch #5565] Replace packet variant process by function pointers

2014-12-15 Thread pepeto
URL: Summary: Replace packet variant process by function pointers Project: Freeciv Submitted by: pepeto Submitted on: lun. 15 déc. 2014 16:03:52 CET Category: general Priority:

[Freeciv-Dev] [patch #5308] Compatibility mode for ruleset loading

2014-12-15 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #5308 (project freeciv): _What about making compat_mode carry information about the version to be compatible with?_ That was assuming we want a higher resolution than what is provided by ruleset capabilities. Considering how we don't even have a that high resolution for

[Freeciv-Dev] [patch #5308] Compatibility mode for ruleset loading

2014-12-15 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #5308 (project freeciv): Just thinking out loud here: What about making compat_mode carry information about the version to be compatible with? (Say, an enum starting with something like RULECOMPAT_OFF followed by versions) This would allow adding old hard coded rules th

[Freeciv-Dev] [patch #5544] civ2civ3: backport changes from trunk to S2_5

2014-12-15 Thread David Fernandez
Follow-up Comment #3, patch #5544 (project freeciv): For reference, this a port of patch #4965 and patch #4811. ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [patch #5564] civ2civ3: backport some terrain effects

2014-12-15 Thread David Fernandez
Follow-up Comment #1, patch #5564 (project freeciv): For reference, this is a port of patch #4806 ___ Reply to this item at: ___ Message sent via/by Gna! http:

[Freeciv-Dev] [patch #5554] Add a unit type role for each action after the unit flags and roles.

2014-12-15 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #5554 (project freeciv): I'm not sure if I understand exactly what you are suggesting. I therefore can't answer your question truthfully. What I can do is to explain the reasoning behind this patch while keeping various possible interpretations of your suggestion in min

[Freeciv-Dev] [patch #5564] civ2civ3: backport some terrain effects

2014-12-15 Thread David Fernandez
URL: Summary: civ2civ3: backport some terrain effects Project: Freeciv Submitted by: bardo Submitted on: Mon 15 Dec 2014 01:28:13 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #23052] "Fallout" appear as a category in Qt client help

2014-12-15 Thread mir3x
Update of bug #23052 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #5543] civ2civ3: Crusaders no longer cause military unhappiness

2014-12-15 Thread Sveinung Kvilhaugsvik
Update of patch #5543 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23056] civ2civ3: Aifill Inconsistency

2014-12-15 Thread David Fernandez
Follow-up Comment #1, bug #23056 (project freeciv): The default setting could be changed to 6, but I think it is not really an inconsistency. The suggestion of the readme is supposed for new players (first game with these rules), the same way that it suggests the "cheating" AI level for experience

[Freeciv-Dev] [bug #23010] No about dialog

2014-12-15 Thread mir3x
Update of bug #23010 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #2: Fixed in bug #23009

[Freeciv-Dev] [bug #23011] No Save, Save As, Exit option

2014-12-15 Thread mir3x
Update of bug #23011 (project freeciv): Status:None => Ready For Test Assigned to:None => mir3x Planned Release: => 2.5, trunk __