[Freeciv-Dev] [patch #5609] Mark supplied maps handmade scenarios

2014-12-23 Thread Marko Lindqvist
URL: Summary: Mark supplied maps handmade scenarios Project: Freeciv Submitted by: cazfi Submitted on: Wed 24 Dec 2014 09:50:19 AM EET Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #5608] Warn about editing "handmade" scenarios

2014-12-23 Thread Marko Lindqvist
Follow-up Comment #1, patch #5608 (project freeciv): - Set information about handmadeness correctly client side (file #23291) ___ Additional Item Attachment: File name: HandmadeScenarioWarning-2.patch Size:12 KB _

[Freeciv-Dev] [patch #5608] Warn about editing "handmade" scenarios

2014-12-23 Thread Marko Lindqvist
URL: Summary: Warn about editing "handmade" scenarios Project: Freeciv Submitted by: cazfi Submitted on: Wed 24 Dec 2014 09:37:56 AM EET Category: editor Priority: 5 - Normal

[Freeciv-Dev] [bug #21346] Behaviour on saving without have_resources poorly defined

2014-12-23 Thread Marko Lindqvist
Follow-up Comment #3, bug #21346 (project freeciv): > Alternatively, we could retrospectively declare that it refers > to just resources, and that older saving behaviour was a bug -- > probably the most useful thing it controls is whether random > resources get generated fresh on scenario load. I

[Freeciv-Dev] [patch #5607] Remove obsolete map.have_rivers_overlay

2014-12-23 Thread Marko Lindqvist
URL: Summary: Remove obsolete map.have_rivers_overlay Project: Freeciv Submitted by: cazfi Submitted on: Wed 24 Dec 2014 08:07:44 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #21346] Behaviour on saving without have_resources poorly defined

2014-12-23 Thread Marko Lindqvist
Follow-up Comment #2, bug #21346 (project freeciv): > What is missing here, is having savegame format support for such > scenarios with rivers as gen-roads. This ticket was ignored before S2_5 savegame format was frozen, so lack of this feature ended up as regression in 2.5 final format -> if it

[Freeciv-Dev] [bug #23105] No savegame name completion for .xz suffix

2014-12-23 Thread Marko Lindqvist
URL: Summary: No savegame name completion for .xz suffix Project: Freeciv Submitted by: cazfi Submitted on: Wed 24 Dec 2014 07:28:16 AM EET Category: general Severity: 3 - Norma

[Freeciv-Dev] [bug #22689] GGZ: undefined reference to `ggz_gtk_create_main_area'

2014-12-23 Thread Marko Lindqvist
Follow-up Comment #2, bug #22689 (project freeciv): What distribution you are seeing this in? Debian Jessie does not provide ggz packages any more, so to work on this I need to install something older to a virtual machine. ___ Reply to this

[Freeciv-Dev] [bug #22954] Huge amounts of "Treaty can't have tech " from civ2civ3

2014-12-23 Thread Marko Lindqvist
Update of bug #22954 (project freeciv): Status: In Progress => Duplicate Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #23095] Server command "/mapimg delete all" has broken

2014-12-23 Thread Marko Lindqvist
Update of bug #23095 (project freeciv): Category: client-gtk-2.0 => general Status:None => Ready For Test Planned Release: => 2.4.5, 2.5.0, 2.6.0 __

[Freeciv-Dev] [patch #5606] Found city as action enablers controlled activity

2014-12-23 Thread Marko Lindqvist
URL: Summary: Found city as action enablers controlled activity Project: Freeciv Submitted by: cazfi Submitted on: Wed 24 Dec 2014 06:04:32 AM EET Category: general Priority: 5

[Freeciv-Dev] [patch #5605] Unit conversion as action enabler controlled activity

2014-12-23 Thread Marko Lindqvist
URL: Summary: Unit conversion as action enabler controlled activity Project: Freeciv Submitted by: cazfi Submitted on: Wed 24 Dec 2014 06:02:25 AM EET Category: general Priority

[Freeciv-Dev] [patch #5604] Capture as an action enabler controlled action

2014-12-23 Thread Marko Lindqvist
URL: Summary: Capture as an action enabler controlled action Project: Freeciv Submitted by: cazfi Submitted on: Wed 24 Dec 2014 06:00:54 AM EET Category: general Priority: 5 - N

[Freeciv-Dev] [bug #22978] AM_GNU_GETTEXT used but `po' not in SUBDIRS

2014-12-23 Thread Marko Lindqvist
Follow-up Comment #2, bug #22978 (project freeciv): Not a bugreport yet, but I've sent an email to automake list to ask about this. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #23074] the number of trade routes exceed the capacity after tech lost

2014-12-23 Thread Marko Lindqvist
Update of bug #23074 (project freeciv): Category:rulesets => docs Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2014-12-23 Thread Marko Lindqvist
Follow-up Comment #4, bug #23093 (project freeciv): Could you explain a bit what is the root cause of the crash, and how this patch fixes it. ___ Reply to this item at: __

[Freeciv-Dev] [patch #5603] sdl2-client requirements to INSTALL

2014-12-23 Thread Marko Lindqvist
URL: Summary: sdl2-client requirements to INSTALL Project: Freeciv Submitted by: cazfi Submitted on: Wed 24 Dec 2014 05:34:46 AM EET Category: docs Priority: 5 - Normal

[Freeciv-Dev] [bug #23104] Moving unit animation in wrong location

2014-12-23 Thread Marko Lindqvist
URL: Summary: Moving unit animation in wrong location Project: Freeciv Submitted by: cazfi Submitted on: Wed 24 Dec 2014 04:47:07 AM EET Category: client Severity: 3 - Normal

[Freeciv-Dev] [patch #5590] Use float gui locations

2014-12-23 Thread Marko Lindqvist
Update of patch #5590 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5602] AI: Get a fall back trade route unit to build of one exists.

2014-12-23 Thread Sveinung Kvilhaugsvik
Update of patch #5602 (project freeciv): Depends on: => patch #5554 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5602] AI: Get a fall back trade route unit to build of one exists.

2014-12-23 Thread Sveinung Kvilhaugsvik
URL: Summary: AI: Get a fall back trade route unit to build of one exists. Project: Freeciv Submitted by: sveinung Submitted on: Wed 24 Dec 2014 01:17:31 AM UTC Category: ai Pri

[Freeciv-Dev] [patch #5551] Lua-5.3-rc2

2014-12-23 Thread Marko Lindqvist
Update of patch #5551 (project freeciv): Summary: Lua-5.3-rc1 => Lua-5.3-rc2 ___ Follow-up Comment #3: - Updated to lua-5.3.0-rc2 (file #23283) _

[Freeciv-Dev] [patch #5557] Theme capstrings

2014-12-23 Thread Marko Lindqvist
Update of patch #5557 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5601] Notification widget fix

2014-12-23 Thread mir3x
URL: Summary: Notification widget fix Project: Freeciv Submitted by: mir3x Submitted on: Tue 23 Dec 2014 08:35:26 PM CET Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [patch #5559] Road & Base name -> extra

2014-12-23 Thread Marko Lindqvist
Update of patch #5559 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #20017] Qt-client science progressbar fills as if reserch took place just now

2014-12-23 Thread mir3x
Follow-up Comment #2, bug #20017 (project freeciv): Can u check it again? Seems oxygen theme has been fixed ( at least in 4.11.14 ) ___ Reply to this item at: ___

[Freeciv-Dev] [bug #23033] City report missing selection features

2014-12-23 Thread mir3x
Follow-up Comment #2, bug #23033 (project freeciv): Oh, I was wrong, there is nothing like select in gtk client, cause it was always useless for me, anyone is using it ? ( select by current building/governor is quicker just by sorting and selecting, selecting coastal/noncoastal cities - faster

[Freeciv-Dev] [patch #5546] Qt client: Add special unit page to manual

2014-12-23 Thread mir3x
Update of patch #5546 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5600] Added closing reports on disconnect

2014-12-23 Thread mir3x
URL: Summary: Added closing reports on disconnect Project: Freeciv Submitted by: mir3x Submitted on: Tue 23 Dec 2014 07:29:43 PM CET Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [bug #23097] Qt client: Help dialog isn't freed correctly

2014-12-23 Thread mir3x
Follow-up Comment #1, bug #23097 (project freeciv): Commited as: http://svn.gna.org/viewcvs/freeciv/?rev=27389&view=rev";>Browse SVN revision 27389 http://svn.gna.org/viewcvs/freeciv/?rev=27389&view=rev";>Browse SVN revision 27390 ___ Re

[Freeciv-Dev] [bug #23089] fc_client::init() lacking function header

2014-12-23 Thread mir3x
Update of bug #23089 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23097] Qt client: Help dialog isn't freed correctly

2014-12-23 Thread mir3x
Update of bug #23097 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23095] Server command "/mapimg delete all" has broken

2014-12-23 Thread mir3x
Follow-up Comment #4, bug #23095 (project freeciv): Bad bug numbers, last 2 comments should be bug #23097 ___ Reply to this item at: ___ Message sent via/by Gna!

Re: [Freeciv-Dev] Personal project

2014-12-23 Thread Tempo Data
Hello, Did you see my previous message ? Thanks --- 2014-11-11 12:08 GMT+01:00 Tempo Data : > Hello, > > I join you about a personal project, Game Contest. > > This is a video game tournaments platform that rewards winners in Cash > Prizes with

[Freeciv-Dev] [patch #4582] Story telling: Move the action UI names to the rule set

2014-12-23 Thread Sveinung Kvilhaugsvik
Update of patch #4582 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: RulesetActionNames.patch Size:26 KB __

[Freeciv-Dev] [patch #5554] Add a unit type role for each action after the unit flags and roles.

2014-12-23 Thread Sveinung Kvilhaugsvik
Update of patch #5554 (project freeciv): Status: Need Info => Ready For Test ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5597] civ2civ3: achievements

2014-12-23 Thread J. M. Gorbach
Follow-up Comment #1, patch #5597 (project freeciv): Nice idea. >I plan to add culture points and achievement to this ruleset, if you agree. So... Culture can be negative? I read something about Civ3 culture system, but I've never played Civ3. Maybe broke alliance, border friction or broke allianc

[Freeciv-Dev] [patch #5554] Add a unit type role for each action after the unit flags and roles.

2014-12-23 Thread Marko Lindqvist
Follow-up Comment #4, patch #5554 (project freeciv): I guess approach of this patch is best at this time -> can go forward. We can revisit the issue when the code evolves. ___ Reply to this item at: