Update of patch #4690 (project freeciv):
Depends on: = patch #5680
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Update of patch #5577 (project freeciv):
Status:None = Ready For Test
Planned Release: 2.6.0 = 2.6.0, 3.0.0
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Follow-up Comment #1:
Patch containing
URL:
http://gna.org/patch/?5680
Summary: Fort and Airstrip graphics for Amplio
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 06 Jan 2015 08:24:00 AM EET
Category: art
Priority: 5 - Normal
Follow-up Comment #10, patch #5233 (project freeciv):
Open separate art-ticket
I've now opened patch #5681 for that. This ticket is about the code (with
placeholder-sprites if needed for committing)
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Update of patch #4690 (project freeciv):
Depends on: = patch #5681
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http://gna.org/patch/?4690
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Update of patch #4690 (project freeciv):
Dependency Removed: = patch #5233
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URL:
http://gna.org/patch/?5681
Summary: Client goto turn number art
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 06 Jan 2015 08:30:59 AM EET
Category: art
Priority: 5 - Normal
Update of patch #5656 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #5654 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #5655 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #23107 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?23147
Summary: Mysql luasql backend uses deprecated luaL_optint()
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 05 Jan 2015 02:32:13 PM EET
Category: general
Severity: 3
Update of patch #5653 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #4766 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.6.0, 3.0.0
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Follow-up Comment #1:
Patch to receive
URL:
http://gna.org/patch/?5676
Summary: Threaded settlers iterate extras instead of roads
and bases
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 05 Jan 2015 03:34:19 PM EET
Category: ai
URL:
http://gna.org/patch/?5674
Summary: Use _v2 APIs for SQLite
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 05 Jan 2015 03:28:09 PM EET
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?5675
Summary: Bug correction in the implementation of
luaL_setfuncs
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 05 Jan 2015 03:29:32 PM EET
Category: general
Priority:
URL:
http://gna.org/patch/?5677
Summary: UTF-8 Edit widget
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 05 Jan 2015 03:39:25 PM EET
Category: client-sdl2
Priority: 5 - Normal
Follow-up Comment #5, patch #5634 (project freeciv):
Does this affect client? As client can't see the units inside enemy cities, it
will always assume MaxUnitsOnTile, 0 requirements to be fullfilled.
It's possible that old hardcoded rule was made so that client deducted city
emptiness from the
URL:
http://gna.org/patch/?5678
Summary: Prevent New Cities scenatio property
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 05 Jan 2015 06:38:56 PM EET
Category: general
Priority: 5 - Normal
Update of patch #5678 (project freeciv):
Summary: Prevent New Cities scenatio property = Prevent
New Cities scenario property
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http://gna.org/patch/?5678
Follow-up Comment #1, patch #5678 (project freeciv):
Something I've been pondering for a while is a way for server operators to
dynamically add some effects to a ruleset in a separate file, so that they can
easily run different games with different parameter tweaks to compensate for
map size,
Follow-up Comment #2, patch #5678 (project freeciv):
a hypothetical City_Founding_Possible effect
These kind of things are made as action enablers now: patch #5606.
Your idea(s) sound interesting, but I would still want this patch to go in
with its current design. Are you against that?
I can't
URL:
http://gna.org/patch/?5679
Summary: SDL clients: Auto generate the action selection
dialog buttons.
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 05 Jan 2015 05:42:04 PM UTC
Category: client-sdl2
Update of patch #5646 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #6, patch #5634 (project freeciv):
_Does this affect client?_
Not that I could find. The server sends the incite price to the server when
asking for confirmation. I was unable to find any other place in client code
were incite price is shown. If such a place exists it will
Update of bug #23099 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4838 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #5651 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #5648 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #5522 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #2:
Have to think savegame compatibility a bit.
Update of bug #23030 (project freeciv):
Category:None = general
Severity: 3 - Normal = 5 - Blocker
Status:None = In Progress
Assigned to:
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