[Freeciv-Dev] [patch #4690] [Metaticket] Art required for 2.6

2015-01-05 Thread Marko Lindqvist
Update of patch #4690 (project freeciv): Depends on: = patch #5680 ___ Reply to this item at: http://gna.org/patch/?4690 ___ Message sent

[Freeciv-Dev] [patch #5577] Flag for Animal Kingdom nation

2015-01-05 Thread Marko Lindqvist
Update of patch #5577 (project freeciv): Status:None = Ready For Test Planned Release: 2.6.0 = 2.6.0, 3.0.0 ___ Follow-up Comment #1: Patch containing

[Freeciv-Dev] [patch #5680] Fort and Airstrip graphics for Amplio

2015-01-05 Thread Marko Lindqvist
URL: http://gna.org/patch/?5680 Summary: Fort and Airstrip graphics for Amplio Project: Freeciv Submitted by: cazfi Submitted on: Tue 06 Jan 2015 08:24:00 AM EET Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #5233] Client goto turn number

2015-01-05 Thread Marko Lindqvist
Follow-up Comment #10, patch #5233 (project freeciv): Open separate art-ticket I've now opened patch #5681 for that. This ticket is about the code (with placeholder-sprites if needed for committing) ___ Reply to this item at:

[Freeciv-Dev] [patch #4690] [Metaticket] Art required for 2.6

2015-01-05 Thread Marko Lindqvist
Update of patch #4690 (project freeciv): Depends on: = patch #5681 ___ Reply to this item at: http://gna.org/patch/?4690 ___ Message sent

[Freeciv-Dev] [patch #4690] [Metaticket] Art required for 2.6

2015-01-05 Thread Marko Lindqvist
Update of patch #4690 (project freeciv): Dependency Removed: = patch #5233 ___ Reply to this item at: http://gna.org/patch/?4690 ___ Message sent

[Freeciv-Dev] [patch #5681] Client goto turn number art

2015-01-05 Thread Marko Lindqvist
URL: http://gna.org/patch/?5681 Summary: Client goto turn number art Project: Freeciv Submitted by: cazfi Submitted on: Tue 06 Jan 2015 08:30:59 AM EET Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #5656] Gtk clients: Auto generate the action selection dialog buttons.

2015-01-05 Thread Sveinung Kvilhaugsvik
Update of patch #5656 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5654] Number the actions as they appear in the dialog.

2015-01-05 Thread Sveinung Kvilhaugsvik
Update of patch #5654 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5655] Qt client: Auto generate the action selection dialog buttons.

2015-01-05 Thread Sveinung Kvilhaugsvik
Update of patch #5655 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23107] Non-diplomat crash on aidata.c:204

2015-01-05 Thread Sveinung Kvilhaugsvik
Update of bug #23107 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23147] Mysql luasql backend uses deprecated luaL_optint()

2015-01-05 Thread Marko Lindqvist
URL: http://gna.org/bugs/?23147 Summary: Mysql luasql backend uses deprecated luaL_optint() Project: Freeciv Submitted by: cazfi Submitted on: Mon 05 Jan 2015 02:32:13 PM EET Category: general Severity: 3

[Freeciv-Dev] [patch #5653] Qt client: Remove unused variable in targeted steal tech selection dialog

2015-01-05 Thread Sveinung Kvilhaugsvik
Update of patch #5653 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4766] Handle SDL_TEXTINPUT

2015-01-05 Thread Marko Lindqvist
Update of patch #4766 (project freeciv): Status:None = Ready For Test Planned Release: = 2.6.0, 3.0.0 ___ Follow-up Comment #1: Patch to receive

[Freeciv-Dev] [patch #5676] Threaded settlers iterate extras instead of roads and bases

2015-01-05 Thread Marko Lindqvist
URL: http://gna.org/patch/?5676 Summary: Threaded settlers iterate extras instead of roads and bases Project: Freeciv Submitted by: cazfi Submitted on: Mon 05 Jan 2015 03:34:19 PM EET Category: ai

[Freeciv-Dev] [patch #5674] Use _v2 APIs for SQLite

2015-01-05 Thread Marko Lindqvist
URL: http://gna.org/patch/?5674 Summary: Use _v2 APIs for SQLite Project: Freeciv Submitted by: cazfi Submitted on: Mon 05 Jan 2015 03:28:09 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #5675] Bug correction in the implementation of luaL_setfuncs

2015-01-05 Thread Marko Lindqvist
URL: http://gna.org/patch/?5675 Summary: Bug correction in the implementation of luaL_setfuncs Project: Freeciv Submitted by: cazfi Submitted on: Mon 05 Jan 2015 03:29:32 PM EET Category: general Priority:

[Freeciv-Dev] [patch #5677] UTF-8 Edit widget

2015-01-05 Thread Marko Lindqvist
URL: http://gna.org/patch/?5677 Summary: UTF-8 Edit widget Project: Freeciv Submitted by: cazfi Submitted on: Mon 05 Jan 2015 03:39:25 PM EET Category: client-sdl2 Priority: 5 - Normal

[Freeciv-Dev] [patch #5634] Put the rule that empty cities cost half as much in the ruleset.

2015-01-05 Thread Marko Lindqvist
Follow-up Comment #5, patch #5634 (project freeciv): Does this affect client? As client can't see the units inside enemy cities, it will always assume MaxUnitsOnTile, 0 requirements to be fullfilled. It's possible that old hardcoded rule was made so that client deducted city emptiness from the

[Freeciv-Dev] [patch #5678] Prevent New Cities scenatio property

2015-01-05 Thread Marko Lindqvist
URL: http://gna.org/patch/?5678 Summary: Prevent New Cities scenatio property Project: Freeciv Submitted by: cazfi Submitted on: Mon 05 Jan 2015 06:38:56 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #5678] Prevent New Cities scenario property

2015-01-05 Thread Marko Lindqvist
Update of patch #5678 (project freeciv): Summary: Prevent New Cities scenatio property = Prevent New Cities scenario property ___ Reply to this item at: http://gna.org/patch/?5678

[Freeciv-Dev] [patch #5678] Prevent New Cities scenario property

2015-01-05 Thread Jacob Nevins
Follow-up Comment #1, patch #5678 (project freeciv): Something I've been pondering for a while is a way for server operators to dynamically add some effects to a ruleset in a separate file, so that they can easily run different games with different parameter tweaks to compensate for map size,

[Freeciv-Dev] [patch #5678] Prevent New Cities scenario property

2015-01-05 Thread Marko Lindqvist
Follow-up Comment #2, patch #5678 (project freeciv): a hypothetical City_Founding_Possible effect These kind of things are made as action enablers now: patch #5606. Your idea(s) sound interesting, but I would still want this patch to go in with its current design. Are you against that? I can't

[Freeciv-Dev] [patch #5679] SDL clients: Auto generate the action selection dialog buttons.

2015-01-05 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5679 Summary: SDL clients: Auto generate the action selection dialog buttons. Project: Freeciv Submitted by: sveinung Submitted on: Mon 05 Jan 2015 05:42:04 PM UTC Category: client-sdl2

[Freeciv-Dev] [patch #5646] Set xgettext parameter --language=C in Makevars

2015-01-05 Thread Marko Lindqvist
Update of patch #5646 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5634] Put the rule that empty cities cost half as much in the ruleset.

2015-01-05 Thread Sveinung Kvilhaugsvik
Follow-up Comment #6, patch #5634 (project freeciv): _Does this affect client?_ Not that I could find. The server sends the incite price to the server when asking for confirmation. I was unable to find any other place in client code were incite price is shown. If such a place exists it will

[Freeciv-Dev] [bug #23099] Ruledit fails to load script.lua containing windows line-endings

2015-01-05 Thread Marko Lindqvist
Update of bug #23099 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4838] Use UTYF_BADCITYDEFENDER in process_defender_want()

2015-01-05 Thread Marko Lindqvist
Update of patch #4838 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5651] Ruleset comment typofix secound - second

2015-01-05 Thread Marko Lindqvist
Update of patch #5651 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5648] Remove alien/Makefile.am from S2_6

2015-01-05 Thread Marko Lindqvist
Update of patch #5648 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5522] Civ/2 rulesets with single barbarian player

2015-01-05 Thread Marko Lindqvist
Update of patch #5522 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #2: Have to think savegame compatibility a bit.

[Freeciv-Dev] [bug #23030] Ghost nuclear unit left in enemy city after explosion

2015-01-05 Thread pepeto
Update of bug #23030 (project freeciv): Category:None = general Severity: 3 - Normal = 5 - Blocker Status:None = In Progress Assigned to: