URL:
http://gna.org/patch/?5763
Summary: Tribal government gets martial law 2 per unit
Project: Freeciv
Submitted by: bardo
Submitted on: mar 27 ene 2015 14:14:55 UTC
Category: rulesets
Priority: 5 -
URL:
http://gna.org/bugs/?23220
Summary: Crash on exit with research dialog open and future
techs researched.
Project: Freeciv
Submitted by: mir3x
Submitted on: Tue 27 Jan 2015 09:05:10 PM CET
Category: client
URL:
http://gna.org/patch/?5766
Summary: Server: Be explicit about what activities a unit
order packet can contain.
Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 27 Jan 2015 07:56:13 PM UTC
Category: general
Follow-up Comment #3, patch #5760 (project freeciv):
It's disabled (thus gray) while the city managers are
working. This is set by code outside the Qt client
(offendingline in trunk is mapctrl_common.c:520),
and set_turn_done_button_state didn't refresh the UI
as it should have done (so
Follow-up Comment #9, patch #5704 (project freeciv):
Looks OK to me.
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Update of patch #5763 (project freeciv):
Status:None = Ready For Test
Assigned to:None = sveinung
Planned Release: = 3.0.0, 2.6.0
Additional Item Attachment, bug #23213 (project freeciv):
File name: icons.tar.bz2 Size:10 KB
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Update of patch #5764 (project freeciv):
Status:None = Ready For Test
Assigned to:None = sveinung
Planned Release: = 3.0.0, 2.6.0
Follow-up Comment #4, patch #5760 (project freeciv):
No, it doesnt on 2.5, 2.6 or trunk. With your patch it
crashes on all branches ( Im testing with qt5.4)
or, it seems - it does but only with research dialog opened, but with patch if
crashes always.
I tested and it crashes also on gtk2
Update of patch #5757 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #3, bug #23057 (project freeciv):
Looking at cazfi's recent test build compared to beta2, this shaved 5M off the
size of the Qt installer (42M - 37M).
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Update of bug #23220 (project freeciv):
Category: client = general
Status:None = Ready For Test
Operating System:None = Any
Planned Release:
URL:
http://gna.org/bugs/?23221
Summary: Future tech rule and translated names are messed up
Project: Freeciv
Submitted by: pepeto
Submitted on: mar. 27 janv. 2015 21:45:29 CET
Category: general
Severity:
Follow-up Comment #5, patch #5760 (project freeciv):
How it can be disabled if its single player game and turn done was not
pressed ?
It's also disabled when agents are busy. From mapctrl_common.c:512 in trunk:
/**
Return
URL:
http://gna.org/patch/?5767
Summary: AI: Improve the way a spy choose what tech to steal
Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 27 Jan 2015 09:49:58 PM UTC
Category: ai
Priority: 5 -
Follow-up Comment #2, bug #23220 (project freeciv):
Maybe a better approach would be to use a strvec?
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URL:
http://gna.org/bugs/?23222
Summary: Future Tech. %d not localized with format
Project: Freeciv
Submitted by: pepeto
Submitted on: mar. 27 janv. 2015 21:50:53 CET
Category: general
Severity: 3 - Normal
Follow-up Comment #1, patch #5762 (project freeciv):
Attached patch for 2.5 is `patch -p1'-friendly, no other change.
(file #23653)
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Additional Item Attachment:
File name: gov-menu-in-indicator-s25.patch.bz2 Size:8 KB
Follow-up Comment #6, patch #5760 (project freeciv):
- in fast opened new game it screwed minimap after few clicks
I don't really understand what happens during the minimap initialization, but
I found it was necessary to call resize(). QLabel did that, but QFrame
doesn't, hence the problem.
-
URL:
http://gna.org/patch/?5764
Summary: civ2civ3: bonus to defense in cities moved to size 9
Project: Freeciv
Submitted by: bardo
Submitted on: mar 27 ene 2015 14:36:48 UTC
Category: rulesets
Priority: 3
Follow-up Comment #1, patch #5763 (project freeciv):
I forgot to add the mark civ2civ3 to the tittle...
And I did not create a different patch for S2_6 because I guess it would be
the same, but I can do it if you prefer.
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Follow-up Comment #2, patch #5760 (project freeciv):
I couldnt patch it with patch -p1
I patched with git apply and: ( idk if applied cleanly, it didnt wrote any
errors)
See `git apply -v` to find out why patch -p1 fails (was edited by hand to work
with S2_5). Will fix.
- in fast opened new
URL:
http://gna.org/patch/?5765
Summary: Server: Don't accept an unit order packet with a
compatibility activity.
Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 27 Jan 2015 07:55:03 PM UTC
Category: general
Update of bug #22993 (project freeciv):
Planned Release: 2.5.0, 2.6.0, 3.0.0 = 2.5.1, 2.6.0, 3.0.0
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Follow-up Comment #2:
There seems to be much more to do in this area. As this is not an regression,
it's ok to leave
Follow-up Comment #1, bug #23221 (project freeciv):
Future techs having rule name... does that mean that we actually support
requirements like { Tech, Future Tech 34, Player } ?
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Follow-up Comment #4, patch #4639 (project freeciv):
The code in question should be rewritten also for better support for hex
topologies. Currently autosettlers fail to produce sensible road network on
hex topology (they build only north-south roads without connecting them in
west-east direction
Follow-up Comment #5, patch #5007 (project freeciv):
variant2 uses (including the workers from the beginning of the game):
beginner, seasoned, senior.
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Follow-up Comment #2, bug #23221 (project freeciv):
Future techs having rule name... does that mean that we
actually support requirements like { Tech, Future Tech 34,
Player } ?
No, there is no way to find a particular future tech by name. Rule names here
are only used for logging messages.
On 19 January 2015 at 08:50, Marko Lindqvist cazf...@gmail.com wrote:
Today:
Bugs: 31, of which 6 Ready For Test
Patches: 16, of which 2 Ready For Test
It seems we are opening new bugs with the same rate as old ones get
fixed, or more often quickly fixing a new bugs as we find them and
Follow-up Comment #7, patch #5729 (project freeciv):
Occurred to me only now:
Does this cause an regression when the client is out-of-sync? With lagging
connection it's not rare that when one quickly moves units two steps, client
actually has not got the correct location of the unit after the
Follow-up Comment #1, patch #5760 (project freeciv):
I couldnt patch it with patch -p1
I patched with git apply and: ( idk if applied cleanly, it didnt wrote any
errors)
- in fast opened new game it screwed minimap after few clicks
- end turn is not translated nad its smaller than gold income
-
Update of patch #5747 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #7, patch #5704 (project freeciv):
I sat down and wrote a request I intend to post on the forum in 36 hours
(after 2015-01-29 4:00 UTC). Please share any comment you have (patches
welcome), or just shout 'Wait' if you don't have the time to read it right
now.
I won't use your
Update of bug #22448 (project freeciv):
Status:None = Ready For Test
Planned Release:2.5.0, 2.6.0 = 2.5.0, 2.6.0, 3.0.0
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Follow-up Comment #23:
Completely
Follow-up Comment #8, patch #5704 (project freeciv):
The post looks good to me! Improving the usability of the Freeciv clients is
something I support very much, so I support your initiative here, Louis.
Note that Freeciv-web is slightly different that the other clients, since it
tries to support
Update of patch #5748 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #5745 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4486 (project freeciv):
Planned Release: 2.5.0,2.6.0 = 2.5.0, 2.6.0, 3.0.0
Summary: Unit upkeep icons for upkeep 2 in supplied tilesets
= Unit upkeep icons for upkeep 2 in supplied tilesets (amplio2)
Update of bug #20032 (project freeciv):
Planned Release: 2.5.0 = 2.5.0, 2.6.0
Summary: Many unit activities use same icons = Many unit
activities use same icons (amplio2)
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Follow-up
Update of patch #5753 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
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