[Freeciv-Dev] [patch #5763] Tribal government gets martial law 2 per unit

2015-01-27 Thread David Fernandez
URL: http://gna.org/patch/?5763 Summary: Tribal government gets martial law 2 per unit Project: Freeciv Submitted by: bardo Submitted on: mar 27 ene 2015 14:14:55 UTC Category: rulesets Priority: 5 -

[Freeciv-Dev] [bug #23220] Crash on exit with research dialog open and future techs researched.

2015-01-27 Thread mir3x
URL: http://gna.org/bugs/?23220 Summary: Crash on exit with research dialog open and future techs researched. Project: Freeciv Submitted by: mir3x Submitted on: Tue 27 Jan 2015 09:05:10 PM CET Category: client

[Freeciv-Dev] [patch #5766] Server: Be explicit about what activities a unit order packet can contain.

2015-01-27 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5766 Summary: Server: Be explicit about what activities a unit order packet can contain. Project: Freeciv Submitted by: sveinung Submitted on: Tue 27 Jan 2015 07:56:13 PM UTC Category: general

[Freeciv-Dev] [patch #5760] [Qt client] Use widgets instead of hand-drawing the game info panel

2015-01-27 Thread mir3x
Follow-up Comment #3, patch #5760 (project freeciv): It's disabled (thus gray) while the city managers are working. This is set by code outside the Qt client (offendingline in trunk is mapctrl_common.c:520), and set_turn_done_button_state didn't refresh the UI as it should have done (so

[Freeciv-Dev] [patch #5704] Meta ticket: Improve client user friendliness.

2015-01-27 Thread Sveinung Kvilhaugsvik
Follow-up Comment #9, patch #5704 (project freeciv): Looks OK to me. ___ Reply to this item at: http://gna.org/patch/?5704 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #5763] Tribal government gets martial law 2 per unit

2015-01-27 Thread Sveinung Kvilhaugsvik
Update of patch #5763 (project freeciv): Status:None = Ready For Test Assigned to:None = sveinung Planned Release: = 3.0.0, 2.6.0

[Freeciv-Dev] [bug #23213] Fallback icons needed for Qt client

2015-01-27 Thread mir3x
Additional Item Attachment, bug #23213 (project freeciv): File name: icons.tar.bz2 Size:10 KB ___ Reply to this item at: http://gna.org/bugs/?23213 ___ Message sent via/by

[Freeciv-Dev] [patch #5764] civ2civ3: bonus to defense in cities moved to size 9

2015-01-27 Thread Sveinung Kvilhaugsvik
Update of patch #5764 (project freeciv): Status:None = Ready For Test Assigned to:None = sveinung Planned Release: = 3.0.0, 2.6.0

[Freeciv-Dev] [patch #5760] [Qt client] Use widgets instead of hand-drawing the game info panel

2015-01-27 Thread mir3x
Follow-up Comment #4, patch #5760 (project freeciv): No, it doesnt on 2.5, 2.6 or trunk. With your patch it crashes on all branches ( Im testing with qt5.4) or, it seems - it does but only with research dialog opened, but with patch if crashes always. I tested and it crashes also on gtk2

[Freeciv-Dev] [patch #5757] Stop seeing untargeted steal tech as a subset of targeted steal tech.

2015-01-27 Thread Sveinung Kvilhaugsvik
Update of patch #5757 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23057] Windows Installer Qt version installs default-fcmp environment

2015-01-27 Thread Jacob Nevins
Follow-up Comment #3, bug #23057 (project freeciv): Looking at cazfi's recent test build compared to beta2, this shaved 5M off the size of the Qt installer (42M - 37M). ___ Reply to this item at: http://gna.org/bugs/?23057

[Freeciv-Dev] [bug #23220] Crash on exit with research dialog open and future techs researched.

2015-01-27 Thread pepeto
Update of bug #23220 (project freeciv): Category: client = general Status:None = Ready For Test Operating System:None = Any Planned Release:

[Freeciv-Dev] [bug #23221] Future tech rule and translated names are messed up

2015-01-27 Thread pepeto
URL: http://gna.org/bugs/?23221 Summary: Future tech rule and translated names are messed up Project: Freeciv Submitted by: pepeto Submitted on: mar. 27 janv. 2015 21:45:29 CET Category: general Severity:

[Freeciv-Dev] [patch #5760] [Qt client] Use widgets instead of hand-drawing the game info panel

2015-01-27 Thread Louis Moureaux
Follow-up Comment #5, patch #5760 (project freeciv): How it can be disabled if its single player game and turn done was not pressed ? It's also disabled when agents are busy. From mapctrl_common.c:512 in trunk: /** Return

[Freeciv-Dev] [patch #5767] AI: Improve the way a spy choose what tech to steal

2015-01-27 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5767 Summary: AI: Improve the way a spy choose what tech to steal Project: Freeciv Submitted by: sveinung Submitted on: Tue 27 Jan 2015 09:49:58 PM UTC Category: ai Priority: 5 -

[Freeciv-Dev] [bug #23220] Crash on exit with research dialog open and future techs researched.

2015-01-27 Thread pepeto
Follow-up Comment #2, bug #23220 (project freeciv): Maybe a better approach would be to use a strvec? ___ Reply to this item at: http://gna.org/bugs/?23220 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #23222] Future Tech. %d not localized with format

2015-01-27 Thread pepeto
URL: http://gna.org/bugs/?23222 Summary: Future Tech. %d not localized with format Project: Freeciv Submitted by: pepeto Submitted on: mar. 27 janv. 2015 21:50:53 CET Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #5762] [Qt client] Allow choosing a government by clicking the indicator

2015-01-27 Thread Louis Moureaux
Follow-up Comment #1, patch #5762 (project freeciv): Attached patch for 2.5 is `patch -p1'-friendly, no other change. (file #23653) ___ Additional Item Attachment: File name: gov-menu-in-indicator-s25.patch.bz2 Size:8 KB

[Freeciv-Dev] [patch #5760] [Qt client] Use widgets instead of hand-drawing the game info panel

2015-01-27 Thread Louis Moureaux
Follow-up Comment #6, patch #5760 (project freeciv): - in fast opened new game it screwed minimap after few clicks I don't really understand what happens during the minimap initialization, but I found it was necessary to call resize(). QLabel did that, but QFrame doesn't, hence the problem. -

[Freeciv-Dev] [patch #5764] civ2civ3: bonus to defense in cities moved to size 9

2015-01-27 Thread David Fernandez
URL: http://gna.org/patch/?5764 Summary: civ2civ3: bonus to defense in cities moved to size 9 Project: Freeciv Submitted by: bardo Submitted on: mar 27 ene 2015 14:36:48 UTC Category: rulesets Priority: 3

[Freeciv-Dev] [patch #5763] Tribal government gets martial law 2 per unit

2015-01-27 Thread David Fernandez
Follow-up Comment #1, patch #5763 (project freeciv): I forgot to add the mark civ2civ3 to the tittle... And I did not create a different patch for S2_6 because I guess it would be the same, but I can do it if you prefer. ___ Reply to this

[Freeciv-Dev] [patch #5760] [Qt client] Use widgets instead of hand-drawing the game info panel

2015-01-27 Thread Louis Moureaux
Follow-up Comment #2, patch #5760 (project freeciv): I couldnt patch it with patch -p1 I patched with git apply and: ( idk if applied cleanly, it didnt wrote any errors) See `git apply -v` to find out why patch -p1 fails (was edited by hand to work with S2_5). Will fix. - in fast opened new

[Freeciv-Dev] [patch #5765] Server: Don't accept an unit order packet with a compatibility activity.

2015-01-27 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5765 Summary: Server: Don't accept an unit order packet with a compatibility activity. Project: Freeciv Submitted by: sveinung Submitted on: Tue 27 Jan 2015 07:55:03 PM UTC Category: general

[Freeciv-Dev] [bug #22993] Cancel treaty and Withdraw vision buttons sensitive for team mates

2015-01-27 Thread Marko Lindqvist
Update of bug #22993 (project freeciv): Planned Release: 2.5.0, 2.6.0, 3.0.0 = 2.5.1, 2.6.0, 3.0.0 ___ Follow-up Comment #2: There seems to be much more to do in this area. As this is not an regression, it's ok to leave

[Freeciv-Dev] [bug #23221] Future tech rule and translated names are messed up

2015-01-27 Thread Marko Lindqvist
Follow-up Comment #1, bug #23221 (project freeciv): Future techs having rule name... does that mean that we actually support requirements like { Tech, Future Tech 34, Player } ? ___ Reply to this item at: http://gna.org/bugs/?23221

[Freeciv-Dev] [patch #4639] Autosettler support for integrating roads.

2015-01-27 Thread Marko Lindqvist
Follow-up Comment #4, patch #4639 (project freeciv): The code in question should be rewritten also for better support for hex topologies. Currently autosettlers fail to produce sensible road network on hex topology (they build only north-south roads without connecting them in west-east direction

[Freeciv-Dev] [patch #5007] civ2civ3: custom veteran system for Engineers?

2015-01-27 Thread Marko Lindqvist
Follow-up Comment #5, patch #5007 (project freeciv): variant2 uses (including the workers from the beginning of the game): beginner, seasoned, senior. ___ Reply to this item at: http://gna.org/patch/?5007

[Freeciv-Dev] [bug #23221] Future tech rule and translated names are messed up

2015-01-27 Thread pepeto
Follow-up Comment #2, bug #23221 (project freeciv): Future techs having rule name... does that mean that we actually support requirements like { Tech, Future Tech 34, Player } ? No, there is no way to find a particular future tech by name. Rule names here are only used for logging messages.

Re: [Freeciv-Dev] 2.5.0 tickets

2015-01-27 Thread Marko Lindqvist
On 19 January 2015 at 08:50, Marko Lindqvist cazf...@gmail.com wrote: Today: Bugs: 31, of which 6 Ready For Test Patches: 16, of which 2 Ready For Test It seems we are opening new bugs with the same rate as old ones get fixed, or more often quickly fixing a new bugs as we find them and

[Freeciv-Dev] [patch #5729] Protocol: Get rid of the unit_move packet.

2015-01-27 Thread Marko Lindqvist
Follow-up Comment #7, patch #5729 (project freeciv): Occurred to me only now: Does this cause an regression when the client is out-of-sync? With lagging connection it's not rare that when one quickly moves units two steps, client actually has not got the correct location of the unit after the

[Freeciv-Dev] [patch #5760] [Qt client] Use widgets instead of hand-drawing the game info panel

2015-01-27 Thread mir3x
Follow-up Comment #1, patch #5760 (project freeciv): I couldnt patch it with patch -p1 I patched with git apply and: ( idk if applied cleanly, it didnt wrote any errors) - in fast opened new game it screwed minimap after few clicks - end turn is not translated nad its smaller than gold income -

[Freeciv-Dev] [patch #5747] [Qt client][Manual] Share code to make creating new help pages easier

2015-01-27 Thread mir3x
Update of patch #5747 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5704] Meta ticket: Improve client user friendliness.

2015-01-27 Thread Louis Moureaux
Follow-up Comment #7, patch #5704 (project freeciv): I sat down and wrote a request I intend to post on the forum in 36 hours (after 2015-01-29 4:00 UTC). Please share any comment you have (patches welcome), or just shout 'Wait' if you don't have the time to read it right now. I won't use your

[Freeciv-Dev] [bug #22448] Freeciv server fails to start (bind failed: The operation completed successfully)

2015-01-27 Thread Marko Lindqvist
Update of bug #22448 (project freeciv): Status:None = Ready For Test Planned Release:2.5.0, 2.6.0 = 2.5.0, 2.6.0, 3.0.0 ___ Follow-up Comment #23: Completely

[Freeciv-Dev] [patch #5704] Meta ticket: Improve client user friendliness.

2015-01-27 Thread Andreas Røsdal
Follow-up Comment #8, patch #5704 (project freeciv): The post looks good to me! Improving the usability of the Freeciv clients is something I support very much, so I support your initiative here, Louis. Note that Freeciv-web is slightly different that the other clients, since it tries to support

[Freeciv-Dev] [patch #5748] [Qt client][Manual] Add terrain page

2015-01-27 Thread mir3x
Update of patch #5748 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5745] Make radar graphics optional

2015-01-27 Thread Marko Lindqvist
Update of patch #5745 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4486] Unit upkeep icons for upkeep 2 in supplied tilesets (amplio2)

2015-01-27 Thread Marko Lindqvist
Update of patch #4486 (project freeciv): Planned Release: 2.5.0,2.6.0 = 2.5.0, 2.6.0, 3.0.0 Summary: Unit upkeep icons for upkeep 2 in supplied tilesets = Unit upkeep icons for upkeep 2 in supplied tilesets (amplio2)

[Freeciv-Dev] [bug #20032] Many unit activities use same icons (amplio2)

2015-01-27 Thread Marko Lindqvist
Update of bug #20032 (project freeciv): Planned Release: 2.5.0 = 2.5.0, 2.6.0 Summary: Many unit activities use same icons = Many unit activities use same icons (amplio2) ___ Follow-up

[Freeciv-Dev] [patch #5753] /show telling if value follows default

2015-01-27 Thread Marko Lindqvist
Update of patch #5753 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed