[Freeciv-Dev] [bug #21415] AI city want for buildings not evaluated for alliance- and world-ranged effects?

2015-01-28 Thread Marko Lindqvist
Update of bug #21415 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #4: Patch (file #23664) ___ Additional Ite

[Freeciv-Dev] [bug #21415] AI city want for buildings not evaluated for alliance- and world-ranged effects?

2015-01-28 Thread Marko Lindqvist
Update of bug #21415 (project freeciv): Planned Release: 2.5.0,2.6.0 => 2.6.0, 3.0.0 ___ Follow-up Comment #3: > I'd add ranges Alliance and Team as then it benefits only > friends, but leave World out. The

[Freeciv-Dev] [bug #23008] Qt doesn't use _ for accelerators

2015-01-28 Thread Marko Lindqvist
Follow-up Comment #1, bug #23008 (project freeciv): > At least the French translation That's indeed translation problem - or translatability problem. Original text has no accelerators neither in gtk- or qt-client, but their shared french translation has. Either: 1) If they were to use different

[Freeciv-Dev] [bug #23210] Can't withdraw vision during war

2015-01-28 Thread Marko Lindqvist
Update of bug #23210 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Confirmed. Fix attached. (file #23662, file #23663) ___

[Freeciv-Dev] [patch #5754] Readline completion for /default

2015-01-28 Thread Marko Lindqvist
Update of patch #5754 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5750] convert_utf8_str_to_const_surface_width() UTF8 fix

2015-01-28 Thread Marko Lindqvist
Update of patch #5750 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5737] dataio_json.[ch] & packets_json.[ch]

2015-01-28 Thread Marko Lindqvist
Update of patch #5737 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5761] Rework disaster messages

2015-01-28 Thread Jacob Nevins
Update of patch #5761 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5759] Move helptext for bridges to the ruleset

2015-01-28 Thread Jacob Nevins
Update of patch #5759 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5758] TRANS comments for translateable ruleset flag names

2015-01-28 Thread Jacob Nevins
Update of patch #5758 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5751] Improve unitwaittime short description

2015-01-28 Thread Jacob Nevins
Update of patch #5751 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23218] Loopholes when disaster wrecks current production

2015-01-28 Thread Jacob Nevins
Follow-up Comment #3, bug #23218 (project freeciv): Not sure, off the top of my head. Holding off applying this patch so we can think a bit harder what is the right behaviour (for both spies and disasters). ___ Reply to this item at:

[Freeciv-Dev] [bug #23222] "Future Tech. %d" not localized with format

2015-01-28 Thread pepeto
Update of bug #23222 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Operating System:None => Any __

[Freeciv-Dev] [bug #23220] Crash on exit with research dialog open and future techs researched.

2015-01-28 Thread pepeto
Follow-up Comment #3, bug #23220 (project freeciv): Patch for bug #23221 would also fix this issue. ___ Reply to this item at: ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #23221] Future tech rule and translated names are messed up

2015-01-28 Thread pepeto
Update of bug #23221 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #3: Fix ready, using "s

[Freeciv-Dev] [bug #22692] Show patrol return path

2015-01-28 Thread pepeto
Update of bug #22692 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5681] Client goto turn number art

2015-01-28 Thread pepeto
Follow-up Comment #1, patch #5681 (project freeciv): About missing sprites: There is a missing sprite for way points named "path.waypoint". After that, goto sprites are displayed in 3 modes. For each mode, it is possible to define a specific global sprite or/and a set of sprites for each turn num

[Freeciv-Dev] [patch #5233] Client goto turn number

2015-01-28 Thread pepeto
Update of patch #5233 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at: