[Freeciv-Dev] [patch #6085] Unhardcode the rule that a unit must have moves left to found a city.

2015-05-13 Thread Sveinung Kvilhaugsvik
Update of patch #6085 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6083] Add moves left can unit type act test

2015-05-13 Thread Sveinung Kvilhaugsvik
Update of patch #6083 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6084] Unhardcode the rule that a unit must have moves left to join a city.

2015-05-13 Thread Sveinung Kvilhaugsvik
Update of patch #6084 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5838] Plural forms for buy-cost

2015-05-13 Thread Marko Lindqvist
Update of patch #5838 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #23576] River has generated on Ocean

2015-05-13 Thread Jacob Nevins
Update of bug #23576 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: Reproduced with a standalone server started with the following .serv file: set aifill 5 set

[Freeciv-Dev] [bug #23589] Orders exection assume hard coded number of move fragments

2015-05-13 Thread Sveinung Kvilhaugsvik
Update of bug #23589 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: 0001-Order-execution-waiting-Consider-action-enabler-move.patch Size:4 KB

[Freeciv-Dev] [bug #23594] A move that result in 0 mp always prevent the next order from executing

2015-05-13 Thread Sveinung Kvilhaugsvik
Update of bug #23594 (project freeciv): Status: In Progress = Ready For Test Release: = TRUNK, 2.6, 2.5 Planned Release: = 3.0.0, 2.6.0, 2.5.1

[Freeciv-Dev] [bug #23589] Orders exection assume hard coded number of move fragments

2015-05-13 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, bug #23589 (project freeciv): File name: 2.6-Order-execution-waiting-Consider-action-enabler-move.patch Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?23589

[Freeciv-Dev] [bug #23594] A move that result in 0 mp always prevent the next order from executing

2015-05-13 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?23594 Summary: A move that result in 0 mp always prevent the next order from executing Project: Freeciv Submitted by: sveinung Submitted on: Wed 13 May 2015 05:50:40 PM UTC Category: general

[Freeciv-Dev] [bug #23594] A move that result in 0 mp always prevent the next order from executing

2015-05-13 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #23594 (project freeciv): Attached patch just undoes unit_move()'s setting of done_moving in execute_orders() in stead of passing some set don_moving if out of move fragments parameter to unit_move(). (file #24489)