[Freeciv-Dev] [patch #6467] Make target/actor exists sanity checks asserts

2015-10-24 Thread Sveinung Kvilhaugsvik
Update of patch #6467 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6468] savegame: use stored diplstate_type order

2015-10-24 Thread Sveinung Kvilhaugsvik
Update of patch #6468 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6469] Install rulesets as part of ruledit installation

2015-10-24 Thread Marko Lindqvist
Update of patch #6469 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6466] Wooden Fort art for Amplio2

2015-10-24 Thread Marko Lindqvist
Update of patch #6466 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6464] Partially restore --preserve-dup-deps

2015-10-24 Thread Marko Lindqvist
Update of patch #6464 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6458] Make sure that message_buffer exist before appending to it

2015-10-24 Thread Marko Lindqvist
Update of patch #6458 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #23955] Editor Tool Icon Leak

2015-10-24 Thread Marko Lindqvist
Update of bug #23955 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #23970] Tradepartner NULL when players removed

2015-10-24 Thread Marko Lindqvist
Update of bug #23970 (project freeciv): Summary: Tradepartned NULL when players removed => Tradepartner NULL when players removed ___ Reply to this item at:

[Freeciv-Dev] [bug #23970] Tradepartned NULL when players removed

2015-10-24 Thread Marko Lindqvist
URL: Summary: Tradepartned NULL when players removed Project: Freeciv Submitted by: cazfi Submitted on: Sat 24 Oct 2015 10:33:51 PM EEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #23969] Client segfault on quit, preceded by Gtk-CRITICAL IA__gtk_text_buffer errors

2015-10-24 Thread Marko Lindqvist
Follow-up Comment #3, bug #23969 (project freeciv): Regardless of the client (even if it had time to print the message to output window) it makes no sense to show that message in a window closing before any human can read it. Would log_verbose() be the correct thing for it? _

[Freeciv-Dev] [bug #23939] map shadows Qt map

2015-10-24 Thread Marko Lindqvist
Update of bug #23939 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Move global map inside (global) game-structure not to use any name from global namespace for it.

[Freeciv-Dev] [bug #23969] Client segfault on quit, preceded by Gtk-CRITICAL IA__gtk_text_buffer errors

2015-10-24 Thread Jacob Nevins
Follow-up Comment #2, bug #23969 (project freeciv): > Does patch #6458 help? Yes; it transmutes the error to 1: Output when no message buffer: Saved settings to file /home/jtn/.freeciv-client-rc-2.5 with no segfault. > I have settings saving on exit disabled. I have it enabled. _

[Freeciv-Dev] [bug #23969] Client segfault on quit, preceded by Gtk-CRITICAL IA__gtk_text_buffer errors

2015-10-24 Thread Marko Lindqvist
Follow-up Comment #1, bug #23969 (project freeciv): Does patch #6458 help? My guess would be that as that particular message "Saved settings to file..." is late in the shutdown that output window has already been closed at the time. Would also explain why I haven't seen related problem seen as p

[Freeciv-Dev] [bug #16675] Trident tileset and ocean layers

2015-10-24 Thread Jacob Nevins
Update of bug #16675 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed Planned Release: => 2.5.2, 2.6.0, 3.0.0 _

[Freeciv-Dev] [bug #23969] Client segfault on quit, preceded by Gtk-CRITICAL IA__gtk_text_buffer errors

2015-10-24 Thread Jacob Nevins
URL: Summary: Client segfault on quit, preceded by Gtk-CRITICAL IA__gtk_text_buffer errors Project: Freeciv Submitted by: jtn Submitted on: Sat 24 Oct 2015 18:53:04 BST Category: client-gtk-2.0

[Freeciv-Dev] [bug #23935] Client segfault when starting second local game

2015-10-24 Thread Jacob Nevins
Update of bug #23935 (project freeciv): Planned Release:2.6.0, 3.0.0 => 2.5.2, 2.6.0, 3.0.0 ___ Follow-up Comment #1: Happens on S2_5 too. Similar backtrace can be provoked without restarting server by going into

[Freeciv-Dev] [bug #23968] Qt client - chat auto scroll

2015-10-24 Thread mir3x
Additional Item Attachment, bug #23968 (project freeciv): File name: qt_chat_cursor_v2.patchSize:1 KB ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [bug #23968] Qt client - chat auto scroll

2015-10-24 Thread mir3x
Additional Item Attachment, bug #23968 (project freeciv): File name: qt_chat_cursor.patch Size:1 KB ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [bug #23968] Qt client - chat auto scroll

2015-10-24 Thread mir3x
URL: Summary: Qt client - chat auto scroll Project: Freeciv Submitted by: mir3x Submitted on: Sat 24 Oct 2015 06:19:38 PM CEST Category: client-qt Severity: 3 - Normal

[Freeciv-Dev] [bug #23967] multiplay server becomes too heavy

2015-10-24 Thread Marko Lindqvist
Follow-up Comment #1, bug #23967 (project freeciv): Are you sure there was no kind of hickups in the network between the server and client, or one of them having other heavy traffic? Can you send a savegame so we can check if it's related to the game situation? > connection request from specific

[Freeciv-Dev] [bug #23967] multiplay server becomes too heavy

2015-10-24 Thread anonymous
URL: Summary: multiplay server becomes too heavy Project: Freeciv Submitted by: None Submitted on: 2015年10月24日 15時12分33秒 Category: None Severity: 3 - Normal Prio

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2015-10-24 Thread Jacob Nevins
Follow-up Comment #9, patch #3756 (project freeciv): Rebased on top of current trunk + patch #6475. No change to functionality. ___ Reply to this item at: ___ Me

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2015-10-24 Thread Jacob Nevins
Additional Item Attachment, patch #3756 (project freeciv): File name: trunk-extra-ui-prototype-ter.mbox Size:33 KB ___ Reply to this item at: ___ Message sent v

[Freeciv-Dev] [patch #6475] Re-order extra_cause enum to make player actions contiguous

2015-10-24 Thread Jacob Nevins
Update of patch #6475 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-rearrange-extra-cause.patch Size:1 KB File name: S2_6-rearrange-extra-ca

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2015-10-24 Thread Jacob Nevins
Update of patch #3756 (project freeciv): Depends on: => patch #6475 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #6475] Re-order extra_cause enum to make player actions contiguous

2015-10-24 Thread Jacob Nevins
URL: Summary: Re-order extra_cause enum to make player actions contiguous Project: Freeciv Submitted by: jtn Submitted on: Sat 24 Oct 2015 12:30:29 BST Category: None Priority:

[Freeciv-Dev] [task #7924] S2_6 network protocol freeze

2015-10-24 Thread Jacob Nevins
Update of task #7924 (project freeciv): Depends on: => patch #6475 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #23966] Segfault when loading in Freeciv web

2015-10-24 Thread Andreas Røsdal
Follow-up Comment #1, bug #23966 (project freeciv): bt full #0  __strncpy_sse2 (s1=0x7ffcd2647aff "", s1@entry=0x7ffcd2647b00 "",     s2=0x1 , n=n@entry=47)     at ./strncpy.c:41     n4 = 11     c =     s = 0x7ffcd2647b00 "" #1  0x7f0f3722dfba in __strncpy_chk (s1=s1@entry=0x7ffcd

[Freeciv-Dev] [bug #23966] Segfault when loading in Freeciv web

2015-10-24 Thread Andreas Røsdal
URL: Summary: Segfault when loading in Freeciv web Project: Freeciv Submitted by: andreasr Submitted on: Sat 24 Oct 2015 11:07:49 AM UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #23950] No way to save client options if you have disabled 'Save Options on Exit' in general

2015-10-24 Thread mir3x
Update of bug #23950 (project freeciv): Status:None => Ready For Test Assigned to:None => mir3x Planned Release: => 2.5.2, 2.6, 3.0 __

[Freeciv-Dev] [bug #23939] map shadows Qt map

2015-10-24 Thread Marko Lindqvist
Update of bug #23939 (project freeciv): Status:None => In Progress ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #23965] Savegame loading depends on fc_assert() family members being defined

2015-10-24 Thread Marko Lindqvist
URL: Summary: Savegame loading depends on fc_assert() family members being defined Project: Freeciv Submitted by: cazfi Submitted on: Sat 24 Oct 2015 10:40:31 AM EEST Category: general

[Freeciv-Dev] [patch #6474] Qt client - show resize cursor in chat and messages

2015-10-24 Thread mir3x
URL: Summary: Qt client - show resize cursor in chat and messages Project: Freeciv Submitted by: mir3x Submitted on: Sat 24 Oct 2015 09:19:05 AM CEST Category: client-qt Priorit