[Freeciv-Dev] [patch #6490] civ2civ3: force establish trade route

2015-10-25 Thread Sveinung Kvilhaugsvik
URL: Summary: civ2civ3: force establish trade route Project: Freeciv Submitted by: sveinung Submitted on: Mon 26 Oct 2015 05:35:17 AM UTC Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #6472] Ruledit Windows Installer package

2015-10-25 Thread Marko Lindqvist
Update of patch #6472 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Patch suitable for commit. (file #25462) _

[Freeciv-Dev] [patch #6434] Include a scenario with a complex situation

2015-10-25 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #6434 (project freeciv): File name: 2.6-Include-the-scenario-Europe-1901.patch.xz Size:77 KB ___ Reply to this item at: ___ Me

[Freeciv-Dev] [patch #6434] Include a scenario with a complex situation

2015-10-25 Thread Sveinung Kvilhaugsvik
Follow-up Comment #14, patch #6434 (project freeciv): > I think the original scenario should go to S2_6 too in this ticket. 2.6 version attached. It is a copy of the scenario from a 3.0 branch that includes the fix to bug #23978. It has no other changes from the 3.0 version. (I assume that you mea

[Freeciv-Dev] [patch #6489] Add dot to the end of "You can't revolt..." message

2015-10-25 Thread Marko Lindqvist
URL: Summary: Add dot to the end of "You can't revolt..." message Project: Freeciv Submitted by: cazfi Submitted on: Mon 26 Oct 2015 06:46:57 AM EET Category: general Priority:

[Freeciv-Dev] [bug #23979] in handle_tile_info() [packhand.c::2674]: assertion '0 == unit_list_size(ptile->units)' failed.

2015-10-25 Thread Jacob Nevins
Follow-up Comment #1, bug #23979 (project freeciv): This usually means there's a spurious "ghost" unit visible somewhere (because the client hasn't been notified by the server that it's moved / gone away). Did you see one? What version of Freeciv? I haven't yet found a version which would produce

[Freeciv-Dev] [bug #23979] in handle_tile_info() [packhand.c::2674]: assertion '0 == unit_list_size(ptile->units)' failed.

2015-10-25 Thread Jacob Nevins
Update of bug #23979 (project freeciv): Summary: Please report this message at http://gna.org/projects/freeciv/ => in handle_tile_info() [packhand.c::2674]: assertion '0 == unit_list_size(ptile->units)' failed. ___ Reply t

[Freeciv-Dev] [bug #23979] Please report this message at http://gna.org/projects/freeciv/

2015-10-25 Thread anonymous
URL: Summary: Please report this message at http://gna.org/projects/freeciv/ Project: Freeciv Submitted by: None Submitted on: Sun 25 Oct 2015 11:45:37 PM UTC Category: client-gtk-2.0

[Freeciv-Dev] [patch #4783] [Metaticket] Savegame compatibility in 3.0

2015-10-25 Thread Marko Lindqvist
Follow-up Comment #3, patch #4783 (project freeciv): Dropping savegame.c would be easier than fixing it in relation to bug #23614. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #23614] Segfault on savegame loading refreshing city before tradepartner loaded

2015-10-25 Thread Marko Lindqvist
Follow-up Comment #14, bug #23614 (project freeciv): The effect of dummy city refreshes in S2_5 and S2_6 would be quite minor - it may mean using wrong data once, but generally things would work and further refreshes will cause correct data t propagate. New trade partner code in TRUNK means that s

[Freeciv-Dev] [bug #23948] Achievements menu entry seems to do nothing

2015-10-25 Thread Marko Lindqvist
Additional Item Attachment, bug #23948 (project freeciv): File name: ZeroPartReport.patch Size:0 KB ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [bug #23948] Achievements menu entry seems to do nothing

2015-10-25 Thread Marko Lindqvist
Update of bug #23948 (project freeciv): Category: client-qt => client Status:None => Ready For Test Planned Release: => 2.5.2, 2.6.0, 3.0.0 __

[Freeciv-Dev] [bug #23935] Client segfault when starting second local game

2015-10-25 Thread Marko Lindqvist
Update of bug #23935 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #3: Fix attached (file #25457) ___ Additio

[Freeciv-Dev] [bug #23935] Client segfault when starting second local game

2015-10-25 Thread Marko Lindqvist
Update of bug #23935 (project freeciv): Status:None => In Progress ___ Follow-up Comment #2: Seems like this is caused by ill-adviced bugfix port from gtk3-client to gtk2-client. Due to dif

[Freeciv-Dev] [patch #6488] Updated Zoom API

2015-10-25 Thread Marko Lindqvist
URL: Summary: Updated Zoom API Project: Freeciv Submitted by: cazfi Submitted on: Mon 26 Oct 2015 12:03:17 AM EET Category: client Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #6487] Remove city report Close button code

2015-10-25 Thread Marko Lindqvist
URL: Summary: Remove city report Close button code Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Oct 2015 11:51:56 PM EET Category: client-gtk-3.0 Priority: 5 - Norm

[Freeciv-Dev] [patch #6486] Fix Shadow warnings from Qt code

2015-10-25 Thread Marko Lindqvist
URL: Summary: Fix Shadow warnings from Qt code Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Oct 2015 10:25:44 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #23939] map shadows Qt map

2015-10-25 Thread Marko Lindqvist
Follow-up Comment #2, bug #23939 (project freeciv): - Updated TRUNK version against svn (file #25453) ___ Additional Item Attachment: File name: GameMap-2.patch.bz2Size:26 KB __

[Freeciv-Dev] [bug #23950] No way to save client options if you have disabled 'Save Options on Exit' in general

2015-10-25 Thread mir3x
Additional Item Attachment, bug #23950 (project freeciv): File name: qt_client_save_options_26_trunk.patch Size:1 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #23963] Qt client - crash in pregame

2015-10-25 Thread mir3x
Additional Item Attachment, bug #23963 (project freeciv): File name: qt_pregame_crash_fix.patch Size:0 KB File name: qt_pregame_crash_fix_trunk.patch Size:0 KB File name: qt_pregame_crash_fix_26.patch Size:0 KB ___ Reply to this item

[Freeciv-Dev] [patch #6470] New zoom.[ch] module for zoom control

2015-10-25 Thread Marko Lindqvist
Update of patch #6470 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6434] Include a scenario with a complex situation

2015-10-25 Thread Marko Lindqvist
Update of patch #6434 (project freeciv): Status:Done => Ready For Test Open/Closed: Closed => Open Planned Release: 3.0.0 => 2.6.0, 3.0.0 _

[Freeciv-Dev] [bug #23962] The helptext of Pikemen don't mention the defense bonus vs horses

2015-10-25 Thread Sveinung Kvilhaugsvik
Update of bug #23962 (project freeciv): Release: TRUNK => TRUNK, S2_6, 2.5.1 ___ Follow-up Comment #2: > If all branches are affected They are. _

[Freeciv-Dev] [patch #6429] Get rid of gtk_dialog_get_action_area() usage

2015-10-25 Thread Marko Lindqvist
Update of patch #6429 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #23978] Europe 1901 claims the closest diplstate ever between allies is "No contact"

2015-10-25 Thread Sveinung Kvilhaugsvik
URL: Summary: Europe 1901 claims the closest diplstate ever between allies is "No contact" Project: Freeciv Submitted by: sveinung Submitted on: Sun 25 Oct 2015 05:56:19 PM UTC Category: genera

[Freeciv-Dev] [patch #6438] Client 'options' -> 'gui_options'

2015-10-25 Thread Marko Lindqvist
Update of patch #6438 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6483] Make the sciencebox setting SSET_RULES_HEAVY

2015-10-25 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #6483 (project freeciv): File name: 0004-Allow-changing-sciencebox-in-heavy-scenarios-v2.patch Size:1 KB ___ Reply to this item at:

[Freeciv-Dev] [patch #6482] Make the killstack setting SSET_RULES_HEAVY

2015-10-25 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #6482 (project freeciv): File name: 0003-Allow-changing-killstack-in-heavy-scenarios-v2.patch Size:1 KB ___ Reply to this item at: _

[Freeciv-Dev] [patch #6481] Introduce a heavy scenario rule setting class

2015-10-25 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #6481 (project freeciv): > Bikeshedding Repainted (file #25445) ___ Additional Item Attachment: File name: 0002-Introduce-a-heavy-scenario-rule-setting-class-v2.patch Size:2 KB

[Freeciv-Dev] [bug #23973] Peace and Alliance is closer than "Never met"

2015-10-25 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, bug #23973 (project freeciv): > If possible S2_6 & TRUNK should do this as part of savecompat conversion between 2.5 -> 2.6, and not touch later savegames. OK. > Especialle savegame3.c should never need to do the conversion as this is going to be fixed in the first version t

[Freeciv-Dev] [bug #23972] Qt client - too long tooltips

2015-10-25 Thread mir3x
Follow-up Comment #5, bug #23972 (project freeciv): Nah, I found solution, i just had to do: make install And it looks to handle UTF-8 correctly. ___ Reply to this item at: _

[Freeciv-Dev] [patch #6485] [metaticket] Showcase engine features in supplied ruleset(s)

2015-10-25 Thread Jacob Nevins
Follow-up Comment #4, patch #6485 (project freeciv): http://www.cazfi.net/freeciv/rulesets.html#demoset previously existed for this purpose, but I think all of its stuff has been incorporated in more mainstream rulesets now? ___ Reply to th

[Freeciv-Dev] [bug #23972] Qt client - too long tooltips

2015-10-25 Thread Jacob Nevins
Follow-up Comment #4, bug #23972 (project freeciv): Oh, and IME these days you have to set both LANG and LANGUAGE. That might be your actual problem. ___ Reply to this item at: __

[Freeciv-Dev] [bug #23972] Qt client - too long tooltips

2015-10-25 Thread Jacob Nevins
Follow-up Comment #3, bug #23972 (project freeciv): It seems a Linux system has to have some sort of knowledge of the locale for localisation to work, IME. Some notes. (I've a feeling there's some rune you can run as root to make a given loca

[Freeciv-Dev] [bug #23972] Qt client - too long tooltips

2015-10-25 Thread mir3x
Follow-up Comment #2, bug #23972 (project freeciv): It should but I cannot test. Freeciv always runs in english for me. I tried: LANG=PL client/freeciv-qt Encodings: Data=UTF-8, Local=ISO-8859-1, Internal=UTF-8 LANG=pl_PL client/freeciv-qt Encodings: Data=UTF-8, Local=ISO-8859-2, Internal=UTF-8

[Freeciv-Dev] [patch #6485] [metaticket] Showcase engine features in supplied ruleset(s)

2015-10-25 Thread Marko Lindqvist
Follow-up Comment #3, patch #6485 (project freeciv): - Most of the lua scripting interface - 2.6 -> New extras (current rulesets make just minor adjustments to what we already had) - 3.0 -> Appearing (special case: spreading) & Disappearing extras - Unit capture (/bribe) + unit nationality + enemy

[Freeciv-Dev] [patch #6485] [metaticket] Showcase engine features in supplied ruleset(s)

2015-10-25 Thread Jacob Nevins
Follow-up Comment #2, patch #6485 (project freeciv): Here are a few other possible features from my notes. I've got loads more, but have to go now. * Enable Pythagorean diagonal movement rules (needs fine movement point resolution) * Wonder giving Not_Tech_Source effect * Small wonder giving Gov_C

[Freeciv-Dev] [patch #6485] [metaticket] Showcase engine features in supplied ruleset(s)

2015-10-25 Thread Jacob Nevins
Follow-up Comment #1, patch #6485 (project freeciv): First couple of ideas are use of animals and unit conversion. These basically require art, so I've asked for help on the forum . I won't repeat the ideas here; what we end up with depends part

[Freeciv-Dev] [patch #6485] [metaticket] Showcase engine features in supplied ruleset(s)

2015-10-25 Thread Jacob Nevins
URL: Summary: [metaticket] Showcase engine features in supplied ruleset(s) Project: Freeciv Submitted by: jtn Submitted on: Sun 25 Oct 2015 16:12:44 UTC Category: rulesets Prior

[Freeciv-Dev] [patch #6481] Introduce a heavy scenario rule setting class

2015-10-25 Thread Jacob Nevins
Follow-up Comment #1, patch #6481 (project freeciv): Bikeshedding: I think I prefer the name SSET_RULES_SCENARIO mentioned in a comment to SSET_RULES_HEAVY, even though the former doesn't capture the difference between scenario-with-players-etc and scenario-with-map-only.

[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2015-10-25 Thread Jacob Nevins
Update of task #7814 (project freeciv): Depends on: => patch #6484 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #6484] More control over animal appearance rate

2015-10-25 Thread Jacob Nevins
URL: Summary: More control over animal appearance rate Project: Freeciv Submitted by: jtn Submitted on: Sun 25 Oct 2015 15:57:39 UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #23950] No way to save client options if you have disabled 'Save Options on Exit' in general

2015-10-25 Thread Marko Lindqvist
Follow-up Comment #3, bug #23950 (project freeciv): In fact, if you fixed this now, it would break again as soon as patch #6438 gets committed (hopefully later tonight, if it itself still applies) ___ Reply to this item at:

[Freeciv-Dev] [patch #6444] Ruleset selection gui

2015-10-25 Thread mir3x
Follow-up Comment #1, patch #6444 (project freeciv): Added option to choose ai level, ai_fill, ruleset and rearranged button for more server options in PAGE_START (file #25442) ___ Additional Item Attachment: File name: qt_pregame_options.

[Freeciv-Dev] [bug #23950] No way to save client options if you have disabled 'Save Options on Exit' in general

2015-10-25 Thread Marko Lindqvist
Follow-up Comment #2, bug #23950 (project freeciv): Compiling on TRUNK result in: gui-qt/menu.cpp:579:19: error: 'save_options_on_exit' was not declared in this scope ___ Reply to this item at:

[Freeciv-Dev] [patch #6483] Make the sciencebox setting SSET_RULES_HEAVY

2015-10-25 Thread Sveinung Kvilhaugsvik
URL: Summary: Make the sciencebox setting SSET_RULES_HEAVY Project: Freeciv Submitted by: sveinung Submitted on: Sun 25 Oct 2015 03:53:07 PM UTC Category: general Priority: 5 -

[Freeciv-Dev] [patch #6483] Make the sciencebox setting SSET_RULES_HEAVY

2015-10-25 Thread Sveinung Kvilhaugsvik
Update of patch #6483 (project freeciv): Depends on: => patch #6481 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #23963] Qt client - crash in pregame

2015-10-25 Thread Marko Lindqvist
Follow-up Comment #1, bug #23963 (project freeciv): Style issue: QString s; should be before the new code block. ___ Reply to this item at: ___ Message sent v

[Freeciv-Dev] [bug #23973] Peace and Alliance is closer than "Never met"

2015-10-25 Thread Marko Lindqvist
Follow-up Comment #1, bug #23973 (project freeciv): S2_5 has the problem that there's even S2_5 savegames out there in broken format, so that S2_5 patch is probably ok as it is. If possible S2_6 & TRUNK should do this as part of savecompat conversion between 2.5 -> 2.6, and not touch later savega

[Freeciv-Dev] [bug #23972] Qt client - too long tooltips

2015-10-25 Thread Marko Lindqvist
Follow-up Comment #1, bug #23972 (project freeciv): Does that handle multibyte UTF-8 characters correctly? ___ Reply to this item at: ___ Message sent via/by Gna

[Freeciv-Dev] [bug #23976] Traits have not been documented in ruleset comments

2015-10-25 Thread Marko Lindqvist
URL: Summary: Traits have not been documented in ruleset comments Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Oct 2015 05:23:38 PM EET Category: docs Severity: 3 -

[Freeciv-Dev] [bug #23975] Disasters setting not initialized in game_defaults() (game_init())

2015-10-25 Thread Marko Lindqvist
URL: Summary: Disasters setting not initialized in game_defaults() (game_init()) Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Oct 2015 05:22:16 PM EET Category: general

[Freeciv-Dev] [patch #5028] Server setting for random trait selection

2015-10-25 Thread Marko Lindqvist
Update of patch #5028 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #5: I don't see how 'traits-set' thinking would work without becoming an unmaintainable mess in a r

[Freeciv-Dev] [patch #6482] Make the killstack setting SSET_RULES_HEAVY

2015-10-25 Thread Sveinung Kvilhaugsvik
Update of patch #6482 (project freeciv): Depends on: => patch #6481 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #6482] Make the killstack setting SSET_RULES_HEAVY

2015-10-25 Thread Sveinung Kvilhaugsvik
URL: Summary: Make the killstack setting SSET_RULES_HEAVY Project: Freeciv Submitted by: sveinung Submitted on: Sun 25 Oct 2015 02:41:30 PM UTC Category: general Priority: 5 - N

[Freeciv-Dev] [patch #6481] Introduce a heavy scenario rule setting class

2015-10-25 Thread Sveinung Kvilhaugsvik
URL: Summary: Introduce a heavy scenario rule setting class Project: Freeciv Submitted by: sveinung Submitted on: Sun 25 Oct 2015 02:39:39 PM UTC Category: general Priority: 5 -

[Freeciv-Dev] [patch #6480] Oil platform graphics

2015-10-25 Thread Jacob Nevins
Follow-up Comment #1, patch #6480 (project freeciv): Don't forget to consider unit activity icons graphics too. ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2015-10-25 Thread Jacob Nevins
Follow-up Comment #6, patch #5915 (project freeciv): > I may change it to use the new oil rig gfx made by GriffonSpade. Raised patch #6480 to record need for oil platform graphics in supplied tilesets. ___ Reply to this item at:

[Freeciv-Dev] [patch #6480] Oil platform graphics

2015-10-25 Thread Jacob Nevins
URL: Summary: Oil platform graphics Project: Freeciv Submitted by: jtn Submitted on: Sun 25 Oct 2015 13:52:56 UTC Category: art Priority: 5 - Normal Status: No

[Freeciv-Dev] [patch #4690] [Metaticket] Art required for 2.6

2015-10-25 Thread Jacob Nevins
Update of patch #4690 (project freeciv): Depends on: => patch #6480 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [task #7951] Publish ampliohexbig 2.5.10 to modpack.freeciv.org

2015-10-25 Thread Jacob Nevins
URL: Summary: Publish ampliohexbig 2.5.10 to modpack.freeciv.org Project: Freeciv Submitted by: jtn Submitted on: Sun 25 Oct 2015 13:45:58 UTC Should Start On: Sun 25 Oct 2015 00:00:00 UTC Should be

[Freeciv-Dev] [patch #6477] Accept city name suggestion with Enter

2015-10-25 Thread Marko Lindqvist
Follow-up Comment #1, patch #6477 (project freeciv): Overall button in bug #23974 ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ ___

[Freeciv-Dev] [bug #23974] Many buttons ignore their hotkey

2015-10-25 Thread Marko Lindqvist
URL: Summary: Many buttons ignore their hotkey Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Oct 2015 03:31:41 PM EET Category: client-sdl2 Severity: 3 - Normal

[Freeciv-Dev] [patch #6479] Half-bakery: unit conversion to extra?

2015-10-25 Thread Marko Lindqvist
Follow-up Comment #1, patch #6479 (project freeciv): > Per-extra flag controlling whether any unit that builds it disappears when it's complete? That's basically been move plan for implementing them, but I have never figure out what the role of action enablers (once we get them to control extra b

[Freeciv-Dev] [patch #6479] Half-bakery: unit conversion to extra?

2015-10-25 Thread Jacob Nevins
URL: Summary: Half-bakery: unit conversion to extra? Project: Freeciv Submitted by: jtn Submitted on: Sun 25 Oct 2015 13:02:53 UTC Category: None Priority: 3 - Low

[Freeciv-Dev] [bug #23973] Peace and Alliance is closer than "Never met"

2015-10-25 Thread Sveinung Kvilhaugsvik
URL: Summary: Peace and Alliance is closer than "Never met" Project: Freeciv Submitted by: sveinung Submitted on: Sun 25 Oct 2015 12:40:01 PM UTC Category: general Severity: 3 -

[Freeciv-Dev] [patch #6478] savegame3: store diplstate_type by name

2015-10-25 Thread Sveinung Kvilhaugsvik
URL: Summary: savegame3: store diplstate_type by name Project: Freeciv Submitted by: sveinung Submitted on: Sun 25 Oct 2015 12:36:58 PM UTC Category: general Priority: 5 - Norma

[Freeciv-Dev] [bug #23972] Qt client - too long tooltips

2015-10-25 Thread mir3x
URL: Summary: Qt client - too long tooltips Project: Freeciv Submitted by: mir3x Submitted on: Sun 25 Oct 2015 12:56:47 PM CET Category: client-qt Severity: 3 - Normal

[Freeciv-Dev] [patch #6477] Accept city name suggestion with Enter

2015-10-25 Thread Marko Lindqvist
URL: Summary: Accept city name suggestion with Enter Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Oct 2015 01:48:47 PM EET Category: client-sdl2 Priority: 5 - Norma

[Freeciv-Dev] [patch #6476] Default ruleset in ruledit by default

2015-10-25 Thread Marko Lindqvist
URL: Summary: Default ruleset in ruledit by default Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Oct 2015 01:28:46 PM EET Category: freeciv-ruledit Priority: 5 - No

[Freeciv-Dev] [bug #23614] Segfault on savegame loading refreshing city before tradepartner loaded

2015-10-25 Thread Marko Lindqvist
Update of bug #23614 (project freeciv): Status: Ready For Test => Need Info ___ Follow-up Comment #13: > I don't even know if there's any similar problems if loading > ancient savegame.c saves to cu

[Freeciv-Dev] [bug #23971] Savegames have invalid research targets and goals for teams

2015-10-25 Thread Marko Lindqvist
Follow-up Comment #1, bug #23971 (project freeciv): Equivalent seen also in S2_6. At least one case I logged with more detail is about already known tech. I'm not sure if lack of immediate goal update when the old one is discovered even is a bug in all cases. _

[Freeciv-Dev] [bug #23971] Savegames have invalid research targets and goals for teams

2015-10-25 Thread Marko Lindqvist
URL: Summary: Savegames have invalid research targets and goals for teams Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Oct 2015 10:40:17 AM EET Category: general Se

[Freeciv-Dev] [patch #6460] MinTechs requirement

2015-10-25 Thread Marko Lindqvist
Update of patch #6460 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-25 Thread Marko Lindqvist
Update of bug #22934 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #5217] advspace.[ch] to server/advisors

2015-10-25 Thread Marko Lindqvist
Update of patch #5217 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at: