[Freeciv-Dev] [bug #24087] city_distribute_surplus_shields: assertion 'unit_has_type_flag(punit, UTYF_UNDISBANDABLE)' failed.

2015-11-16 Thread Sveinung Kvilhaugsvik
Update of bug #24087 (project freeciv): Assigned to:None => sveinung ___ Follow-up Comment #4: _That seems like a legal thing for it to do if no action enabler allows any kind of disband._ Th

[Freeciv-Dev] [patch #6596] Add "Disabnd Unit" to the sandbox ruleset

2015-11-16 Thread Sveinung Kvilhaugsvik
URL: Summary: Add "Disabnd Unit" to the sandbox ruleset Project: Freeciv Submitted by: sveinung Submitted on: Mon 16 Nov 2015 01:56:52 PM UTC Category: rulesets Priority: 5 - No

[Freeciv-Dev] [patch #6596] Add "Disband Unit" to the sandbox ruleset

2015-11-16 Thread Sveinung Kvilhaugsvik
Update of patch #6596 (project freeciv): Summary: Add "Disabnd Unit" to the sandbox ruleset => Add "Disband Unit" to the sandbox ruleset ___ Reply to this item at: _

[Freeciv-Dev] [bug #24091] --ruleset option parsing has log_error() before logging available, translation in wrong domain

2015-11-16 Thread Marko Lindqvist
URL: Summary: --ruleset option parsing has log_error() before logging available, translation in wrong domain Project: Freeciv Submitted by: cazfi Submitted on: Mon 16 Nov 2015 06:19:27 PM EET C

[Freeciv-Dev] [bug #24091] --ruleset option parsing has log_error() before logging available, translation in wrong domain

2015-11-16 Thread Marko Lindqvist
Update of bug #24091 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Fix (file #25759) ___ Additional Item

[Freeciv-Dev] [bug #24092] Modpack installer uses user_home_dir() and not freeciv_storage_dir() by default

2015-11-16 Thread Marko Lindqvist
URL: Summary: Modpack installer uses user_home_dir() and not freeciv_storage_dir() by default Project: Freeciv Submitted by: cazfi Submitted on: Mon 16 Nov 2015 06:37:20 PM EET Category: module

[Freeciv-Dev] [bug #24086] pf_fuel_map_create_segment: warning: comparison is always true due to limited range of data typee

2015-11-16 Thread Marko Lindqvist
Update of bug #24086 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Simply remove the assert as something that is already asserted at the compiler level. (file #25

[Freeciv-Dev] [patch #6577] Qt client - allow mouse with modifier key actions on map

2015-11-16 Thread mir3x
Update of patch #6577 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24047] Qt client - crash in modal objects

2015-11-16 Thread mir3x
Update of bug #24047 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24048] Many city report columns too wide by default

2015-11-16 Thread mir3x
Update of bug #24048 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24068] Qt client - to allies message could be wrong.

2015-11-16 Thread mir3x
Update of bug #24068 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24060] "Airlift" sensitive when there's no cities in the list

2015-11-16 Thread Marko Lindqvist
Follow-up Comment #1, bug #24060 (project freeciv): - Updated against svn (file #25762, file #25763) ___ Additional Item Attachment: File name: ZeroCityAirliftSensitivity-2.patch Size:4 KB File name: ZeroCityAirliftSensitivity-S2_5-2.patch

[Freeciv-Dev] [bug #24051] Very short (low height) upkeep icons can cause bottom of the unit not to appear on iso tileset

2015-11-16 Thread Marko Lindqvist
Update of bug #24051 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #6511] Tileset "unit_layout_icon_offset_y"

2015-11-16 Thread Marko Lindqvist
Update of patch #6511 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6591] assess_danger(): setup assess_turns outside loop

2015-11-16 Thread Marko Lindqvist
Update of patch #6591 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6590] Sandbox summary to dismiss AI performance, savegame compatibility

2015-11-16 Thread Marko Lindqvist
Update of patch #6590 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6597] Qt client - added function to close endgame report.

2015-11-16 Thread mir3x
URL: Summary: Qt client - added function to close endgame report. Project: Freeciv Submitted by: mir3x Submitted on: Mon 16 Nov 2015 10:59:30 PM CET Category: client-qt Priority

[Freeciv-Dev] [bug #24069] Qt client - crash in endgame

2015-11-16 Thread mir3x
Update of bug #24069 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24093] Qt client - some failed assertions at endgame

2015-11-16 Thread mir3x
URL: Summary: Qt client - some failed assertions at endgame Project: Freeciv Submitted by: mir3x Submitted on: Mon 16 Nov 2015 11:15:52 PM CET Category: client-qt Severity: 3 -

[Freeciv-Dev] [patch #3454] Multiple selectable flagsets per tileset

2015-11-16 Thread Jacob Nevins
Follow-up Comment #2, patch #3454 (project freeciv): I've been vaguely thinking about scratching this itch again. It would be simplest to implement if the flags were all available as named sprites simultaneously, rather than having "sub-tilesets" which are loaded and unloaded when the option chan

[Freeciv-Dev] [bug #21795] fortify action more even in concurrent mode

2015-11-16 Thread Jacob Nevins
Follow-up Comment #3, bug #21795 (project freeciv): See also bug #23516. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #23516] Unhardcode the bonus from "fortify" action

2015-11-16 Thread Jacob Nevins
Follow-up Comment #1, bug #23516 (project freeciv): See also bug #21795. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #3718] Conflation of attention and defence effects in (F)ortify keypress is annoying

2015-11-16 Thread Jacob Nevins
Update of patch #3718 (project freeciv): Summary: Use activity icon to hint that fortifying in cities does nothing => Conflation of attention and defence effects in (F)ortify keypress is annoying ___ Follow-up Comment #4:

[Freeciv-Dev] [patch #3718] Conflation of attention and defence effects in (F)ortify keypress is annoying

2015-11-16 Thread Jacob Nevins
Follow-up Comment #5, patch #3718 (project freeciv): > A new order would be nice [...] [a unit] could both Fortify > (gaining defense bonus) and construct Bases. (This was subsequently dealt with by patch #5074.) ___ Reply to this item at:

[Freeciv-Dev] [patch #6598] Multi-stage fortify

2015-11-16 Thread Jacob Nevins
URL: Summary: Multi-stage fortify Project: Freeciv Submitted by: jtn Submitted on: Mon 16 Nov 2015 22:59:29 UTC Category: None Priority: 5 - Normal Status: Non

[Freeciv-Dev] [bug #21795] fortify action more even in concurrent mode

2015-11-16 Thread Jacob Nevins
Follow-up Comment #4, bug #21795 (project freeciv): > - If a unit do not have the "can fortify" flag you can not order > it to "sleep" until further orders. Patch #3718 has an idea for solving this bit, and takes other elements from here (the automatic application of bonuses), but not all the id

[Freeciv-Dev] [bug #24048] Many city report columns too wide by default

2015-11-16 Thread Jacob Nevins
Follow-up Comment #5, bug #24048 (project freeciv): That's much better, thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2015-11-16 Thread Marko Lindqvist
URL: Summary: ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28) Project: Freeciv Submitted by: cazfi Submitted on: Tue 17 Nov 2015 06:37:22 AM EET Category: ai

[Freeciv-Dev] [patch #6599] First turn should be T1 (and not T0)

2015-11-16 Thread Marko Lindqvist
URL: Summary: First turn should be T1 (and not T0) Project: Freeciv Submitted by: cazfi Submitted on: Tue 17 Nov 2015 07:31:09 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3454] Multiple selectable flagsets per tileset

2015-11-16 Thread Marko Lindqvist
Follow-up Comment #3, patch #3454 (project freeciv): > I wonder if there's scope for some kind of load-on-demand for selected sprites It shouldn't be that hard to do. We already load only those sprites that are use in current ruleset even if the tileset in question would provide more units/terrai

[Freeciv-Dev] [patch #6600] Send event turn to client

2015-11-16 Thread Marko Lindqvist
URL: Summary: Send event turn to client Project: Freeciv Submitted by: cazfi Submitted on: Tue 17 Nov 2015 08:13:48 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [task #7924] S2_6 network protocol freeze

2015-11-16 Thread Marko Lindqvist
Update of task #7924 (project freeciv): Depends on: => patch #6600 ___ Reply to this item at: ___ Message sent