[Freeciv-Dev] [bug #24292] not found (MSYS2)

2016-01-25 Thread Marko Lindqvist
Follow-up Comment #3, bug #24292 (project freeciv): S2_5 version (file #26479) ___ Additional Item Attachment: File name: DirectHCheck-S2_5.patchSize:0 KB ___ Reply to

[Freeciv-Dev] [patch #6818] Make Vista the minimum requirement for Windows Installer builds

2016-01-25 Thread Marko Lindqvist
Follow-up Comment #6, patch #6818 (project freeciv): Version that applies to TRUNK attached. Will commit S2_6 version already. (file #26478) ___ Additional Item Attachment: File name: VistaMinimum-TRUNK.patch Size:2 KB

[Freeciv-Dev] [bug #24348] Savegame loading broken in S2_6

2016-01-25 Thread Marko Lindqvist
Follow-up Comment #5, bug #24348 (project freeciv): > The savegame loads on both branches. It can't. It's neither of latest development format of S2_6 or TRUNK, nor is it older stable format (such as final S2_5 format) that would get converted to current format. In TRUNK we currently have some

[Freeciv-Dev] [bug #24295] Check for functions needed for IPv6 cares only about last one

2016-01-25 Thread Marko Lindqvist
Update of bug #24295 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: Fix (file #26472) ___ Additional Item

[Freeciv-Dev] [patch #6533] Include instead of

2016-01-25 Thread Marko Lindqvist
Update of patch #6533 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6820] Configure checks about functions needed for IPv6 support to work on crosser builds

2016-01-25 Thread Marko Lindqvist
Update of patch #6820 (project freeciv): Status: Need Info => Done Assigned to:None => cazfi Planned Release: (2.5.3), 2.6.0, 3.0.0 => 2.6.0, 3.0.0

[Freeciv-Dev] [patch #6828] Second alternative gfx for extra building activities

2016-01-25 Thread Marko Lindqvist
Follow-up Comment #2, patch #6828 (project freeciv): - Updated against svn (civ2civ3 "Oil Platform" extra addition) (file #26473, file #26474) ___ Additional Item Attachment: File name: ActGfxAlt2-2.patch.bz2 Size:3 KB File name:

[Freeciv-Dev] [patch #6846] Move alt path sprite handling from tilespec.c to tilesets

2016-01-25 Thread Marko Lindqvist
Update of patch #6846 (project freeciv): Assigned to:None => jtn ___ Follow-up Comment #1: Giving to jtn so he can arrange all the related patches as he sees fit.

[Freeciv-Dev] [patch #6840] Set name for tileset-demo scenario

2016-01-25 Thread Marko Lindqvist
Update of patch #6840 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6813] [Metaticket] Networking Updates for 2.5.3

2016-01-25 Thread Marko Lindqvist
Update of patch #6813 (project freeciv): Summary: [Metaticket] Windows Networking Updates for 2.5.3 => [Metaticket] Networking Updates for 2.5.3 ___ Follow-up Comment #3: Some of the patches affect more than Windows (even

[Freeciv-Dev] [bug #24325] New terrain types in a ruleset can mess terrident map usage on loading of old savegame

2016-01-25 Thread Marko Lindqvist
Update of bug #24325 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2016-01-25 Thread Marko Lindqvist
Update of patch #5915 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6847] Must upgrade to something

2016-01-25 Thread Sveinung Kvilhaugsvik
Update of patch #6847 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-25 Thread Jacob Nevins
Update of patch #5681 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24340] Fixed random seeds in pre-2.3 scenarios no longer honoured

2016-01-25 Thread Jacob Nevins
Update of bug #24340 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24342] Goto sprites "path.*" should not be drawn fogged

2016-01-25 Thread Jacob Nevins
Update of bug #24342 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24341] Cleanup map retry loop for seed_setting

2016-01-25 Thread Jacob Nevins
Update of bug #24341 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2911] Improvements to tutorial scenario

2016-01-25 Thread Jacob Nevins
Update of patch #2911 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6845] Lua methods to navigate unit transport stack

2016-01-25 Thread Jacob Nevins
Update of patch #6845 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24349] Paratrooper range can't be world-range on larger maps

2016-01-25 Thread Sveinung Kvilhaugsvik
URL: Summary: Paratrooper range can't be world-range on larger maps Project: Freeciv Submitted by: sveinung Submitted on: Mon 25 Jan 2016 09:00:35 PM UTC Category: None

[Freeciv-Dev] [patch #6833] Max paratroopers_range is 255

2016-01-25 Thread Sveinung Kvilhaugsvik
Follow-up Comment #5, patch #6833 (project freeciv): > All it does is documenting the limit. (Refusing to load could cause currently loading rulesets to stop loading) New 2.5 version. It warns but doesn't refuse to load a ruleset with an out of range unit. (file #26477)

[Freeciv-Dev] [patch #6833] Max paratroopers_range is 255

2016-01-25 Thread Sveinung Kvilhaugsvik
Update of patch #6833 (project freeciv): Planned Release:3.0.0, 2.6.0 => 3.0.0, 2.6.0, 2.5.3 ___ Follow-up Comment #4: > just document the situation in S2_5. I agree. 2.5 patch attached. All it does is documenting

[Freeciv-Dev] [patch #6859] Use switch when checking actor utype hard reqs.

2016-01-25 Thread Sveinung Kvilhaugsvik
URL: Summary: Use switch when checking actor utype hard reqs. Project: Freeciv Submitted by: sveinung Submitted on: Mon 25 Jan 2016 07:33:22 PM UTC Category: general Priority:

[Freeciv-Dev] [patch #6813] [Metaticket] Windows Networking Updates for 2.5.3

2016-01-25 Thread Marko Lindqvist
Update of patch #6813 (project freeciv): Depends on: => patch #6533 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6858] Configure check for pwd.h even on Windows builds

2016-01-25 Thread Marko Lindqvist
URL: Summary: Configure check for pwd.h even on Windows builds Project: Freeciv Submitted by: cazfi Submitted on: Mon 25 Jan 2016 10:59:34 AM EET Category: bootstrap Priority:

[Freeciv-Dev] [patch #6844] tileset_load_toplevel() to support requests for specific topology

2016-01-25 Thread Marko Lindqvist
Update of patch #6844 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-25 Thread Marko Lindqvist
Follow-up Comment #5, bug #16668 (project freeciv): WIP patch TODO: - Correct handling of all pre-game tileset changing situations (ruleset either is already received, or it's only coming) - Migrating tileset selection fron pre-2.6 settings file - Tileset given via commandline "-t" to be more